Tricky Tracks: Difference between revisions

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Qwertyxp2000 (talk | contribs)
gonna move out Easter eggs (Help:Transclusion), also this map is MUCH harder in 52.1, to the point where players intentionally avoid updating to 52.1
added map id
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{{BTD6 map info
{{BTD6 map info
| id = TrickyTracks
| name = Tricky Tracks
| name = Tricky Tracks
| image = BTD6 MapSelectTrickyTracksButton.png
| image = BTD6 MapSelectTrickyTracksButton.png

Revision as of 21:20, 25 December 2025

Tricky Tracks
Difficulty Expert
Music Tropical Carnival Octopus
Default Co-op division Free-for-all
Introduced Version 52.0
Entrances 6 Exits 6
Junctions Water? No

Tricky Tracks is an Expert map in Bloons TD 6, introduced in version 52.0. It takes place in the interior of a train station where Bloons move over the train tracks.

This map's concept was created by VillainSeven & _XLGamer10 for the BTD6 7 Year Anniversary Map Competition held on /r/btd6, and it was selected as a winner along with Mushroom Grotto and Ship Capture.[1] It was originally designed on the Map Editor and players can access it in the Content Browser using the code ZFHKXRA.

Layout

The map features four train tracks that cross the screen diagonally from the top right to the bottom left, but Bloons only use the top three tracks. On each track there will be two paths, one in the left where Bloons move from top right to bottom left, and one in the right in the opposite direction. The Bloons will move very quickly to the center of the track, where they slow down and stop for a brief moment before rushing towards the exit of their respective path.

Mechanics

Interacting on any of the stop lights allows the player to send a train for $2500, which will arrive at the rail to the left of the light. The train will travel across the track, one-shotting almost all regular non-MOAB-Class Bloons and dealing 10 damage to everything else. Additionally, all MOABs besides BADs and Bosses are stunned for 10 seconds. After activating a light, all lights will go on cooldown for 60 seconds. Every subsequent usage costs an additional $2500 to activate, with no limit. The cooldown of the lights cannot be affected by Geraldo's Rejuv Potion, the Removable Cost Rate challenge rule, or Reset Cooldowns in Sandbox.

Strategy

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Old Timey MOAB-class Bloons icon This article or section is outdated and needs to be updated to reflect recent updates or newly available information. You can help out by editing this article.
The editor who added this notice elaborates: The faster lanes makes 52.1 version much harder, perhaps to the level of Ouch?
This section was last updated for: version 52.0

Tricky Tracks is one of the less mechanically annoying Expert maps, with a lot of strategies working well on this map. Coverage of the separated lanes is important; towers with long range or seeking projectiles is good for this. As Bloons clump up in the middle of each track, crowd control is key here.

Name Icon Reasoning
Deadeye During the mid-game, the Deadeye's range buffs are helpful on seeking or quick-attacking limited-range towers, since Aces and Helis are generally bad on this map due to the separated simultaneous lanes.
Archmage Archmage combined with range buffs like Deadeye/Bounty Hunter and Monkey Village are recommended to seek Bloons across all three railroads, combined with The Bloon Solver with Primary Mentoring to clean up Super Ceramics and weaker blimps. 5-2-0 is still generally recommended despite the range bonus of 5-0-2, since range buffs cover 5-2-0's lack of range.
Etienne Unlike on most maps, Etienne's range buff alone is enough to warrant as a viable Hero option for this map, so towers with limited range can reach enough of the three railroads, especially going into late-game.

Easter eggs

  • The Monklish on the side of the middle track's platform reads "XLGamer10", and on that of the blocked track, it reads "VillainSeven". Both are references to the co-creators of the original map.
  • The Monklish on the back wall reads "ZOMG" and "ZJ was here."

Update history

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  • Nerf Bloon speed adjusted so the map's difficulty is similar to what was intended on the original submission
    • Note: Average track length RBS reduced 40%, from 10−11s to 6−7s, approximately
  • Reduced the hitbox size for the interactable lights
  • Nerf Adjustments made to fix overlapping farm placement

References

  1. CoreyNK (Thu, 17 Jul 2025). "7th Anniversary Map Competition Winners!". Ninja Kiwi on Reddit. Retrieved Thu, 27 Nov 2025.