MOAB Construction Facility: Difference between revisions

updated cost and ammo
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==Tips==
==Tips==
{{BCS last updated|6.1|section=y}}
{{BCS last updated|6.2|section=y}}
*MOAB Construction Facility's delay decrease on played Large Bloons is worth it if sending Large Bloons with high health. The health reduction matters more for Large Bloons with less health, or ones that have no use out of a delay decrease like [[Strengthenator]] and [[ARBITR]]. MOAB Construction Facility is best used to boost strong offensive Large Bloons.
*MOAB Construction Facility's delay decrease on played Large Bloons is worth it if sending Large Bloons with high health. The health reduction matters more for Large Bloons with less health, or ones that have no use out of a delay decrease like [[Strengthenator]] and [[ARBITR]]. MOAB Construction Facility is best used to boost strong offensive Large Bloons.
*MOAB Construction Facility works best in an OTK setup with [[Zee Jay (BCS)|Zee Jay]]'s [[Rad Bloon]], usually combined with [[Quick Ready]].<!--two moabfacs and qr or one moabfac and two qr--> This particular setup can be afforded on a single turn.
*MOAB Construction Facility works best in an OTK setup with [[Zee Jay (BCS)|Zee Jay]]'s [[Rad Bloon]], usually combined with [[Quick Ready]].<!--two moabfacs and qr or one moabfac and two qr--> This particular setup can be afforded on a single turn.
**Since the Rad Bloon's health is based on how many tokens are consumed, it has the potential to OTK an opponent at 11<!--11*60-150=510--> tokens.
**Since the Rad Bloon's health is based on how many tokens are consumed, it has the potential to OTK an opponent at 11<!--11*60-150=510--> tokens.
**Compared to Quick Ready, it costs 1 Gold less, still allowing 3 of them to be placed on the same turn, or up to 2 Quick Ready and a MOAB Construction Facility on the same turn at max Gold. Still costs 18 Gold at the very least.
*Most players who run MOAB Construction Facility in an OTK deck only bring them out in a single turn, to avoid them from taking [[Ceasefire]] or [[Whoops]].
*Most players who run MOAB Construction Facility in an OTK deck only bring them out in a single turn, to avoid them from taking [[Ceasefire]] or [[Whoops]].
*MOAB Construction Facility is critical in tempo for speeding up pushes and making your high health Bloons like [[BFB (BCS)|BFB]] and [[Soulstealer Bloon]] have much more offensive power. Losing 50 health is trivial for the reward of being able to attack your opponent significantly faster, and using it with tempo decks that run more expensive blimps is a must.
*MOAB Construction Facility is critical in tempo for speeding up pushes and making your high health Bloons like [[BFB (BCS)|BFB]] and [[Soulstealer Bloon]] have much more offensive power. Losing 50 health is trivial for the reward of being able to attack your opponent significantly faster, and using it with tempo decks that run more expensive blimps is a must.
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==Update history==
==Update history==
{{BCS change list by name|MOAB Construction Facility}}
{{BCS change list by name|MOAB Construction Facility}}
==Development==
The MOAB Construction Facility was considered a "very influential" card during Version 6.2 playtests,<ref name="odyssey-6.2-video">{{cite|url=https://www.youtube.com/watch?v=oTs-Rj9TCVw|title=BCS 6.2 Tester Commentary|publisher=YouTube, Odyssey}}</ref> and more specifically [[Rad Bloon]] OTK in Version 5.2 meta.<ref name="odyssey-6.2-video" /> The balancing idea of increasing its Gold cost from 4 to 6 and ammo from 3 to 4 was based on harming Rad Bloon OTK more than normal tempo decks.<ref name="odyssey-6.2-video" /> In general, the card was considered too strong for its cost in applying a consistent [[Quick Ready]] on sent Large Bloons,<ref name="odyssey-6.2-video" /> with it opening up in Tempo decks for [[Golden Blimp]], [[Soulstealer Bloon]], and [[BFB (BCS)|BFB]]s.<ref name="odyssey-6.2-video" />


==Gallery==
==Gallery==