Bloons TD Battles 2: Difference between revisions
mNo edit summary |
No edit summary |
||
| Line 37: | Line 37: | ||
|release 3 rating=9+ | |release 3 rating=9+ | ||
}} | }} | ||
'''''Bloons TD Battles 2''''' (officially abbreviated as '''''Battles 2''''' and often unofficially abbreviated as '''''BTDB2''''') is a competitive multiplayer game in the {{series|Bloons TD}}. It is a sequel to ''[[Bloons TD Battles]]'' that uses the general framework, [[tower]]s, [[upgrade]]s, [[Bloon]]s, and mechanics of ''[[Bloons TD 6]]'', in the same way that ''Battles 1'' is heavily based on ''[[Bloons TD 5]]''. It incorporates many mechanics | '''''Bloons TD Battles 2''''' (officially abbreviated as '''''Battles 2''''' and often unofficially abbreviated as '''''BTDB2''''') is a free-to-play competitive multiplayer game in the {{series|Bloons TD}}. It is a sequel to ''[[Bloons TD Battles]]'' that uses the general framework, [[tower]]s, [[upgrade]]s, [[Bloon]]s, and mechanics of ''[[Bloons TD 6]]'', in the same way that ''Battles 1'' is heavily based on ''[[Bloons TD 5]]''. It incorporates many mechanics that debuted in ''BTD6'', including [[Hero]]es, tier 5 [[upgrade]]s, and third upgrade paths. | ||
An enhanced version titled ''[[Bloons TD Battles 2+]]'' was released on [[wp:Apple Arcade|Apple Arcade]]. | An enhanced version titled ''[[Bloons TD Battles 2+]]'' was released on [[wp:Apple Arcade|Apple Arcade]]. | ||
| Line 43: | Line 43: | ||
==Gameplay== | ==Gameplay== | ||
{{further|Bloons TD (series)#Gameplay}} | {{further|Bloons TD (series)#Gameplay}} | ||
{{incomplete|Needs a description of the basic gameplay loop}} | |||
Before the match starts, a random [[map]] is selected and players get to choose their [[Hero]]. Both players have the option to reroll the map once during this phase; if a map was selected on a previous roll, it cannot be re-rolled for that match again. Next, each player chooses three towers to add to their loadout. | |||
There are multiple ways for the match to end: | |||
*The first player to run out of lives loses the match. | |||
*If both players run out of lives on the exact same [[frame]], the match ends in a draw. This is considered a loss for both players. | |||
*If round 40 passes and the players have a different number of lives from each other, the player with fewer lives loses the match. | |||
*If round 40 passes and the players have the same number of lives, the game enters [[Sudden Death]] and continues for 10 more rounds. If round 50 passes without either player losing a life, the game ends in a draw. This is considered a win for both players. | |||
*At any time, a player can surrender to end the match in a loss early. | |||
*If a player disconnects, that player loses the match. | |||
===Bloon sends=== | ===Bloon sends=== | ||
| Line 53: | Line 59: | ||
===Boosts=== | ===Boosts=== | ||
Each player has access to two types of boosts that can used up to three times per game each. | |||
* | *{{icon|BTDB2 tower_boost_icon_desktop.png|Tower Boost (Battles 2)|Tower Boost}}: Reduces the [[attack cooldown]] of all of the user's [[tower]]s by 40%, increasing their [[attack speed]] by ~66%, for 12 seconds. Starts the match with a 20-second cooldown and has a 40-second cooldown after each use. | ||
* | *{{icon|BTDB2 bloon_boost_icon_desktop.png|Bloon Boost (Battles 2)|Bloon Boost}}: Increases the [[Bloon speed|speed]] of all [[Bloon]]s sent to the opponent by 25% for 12 seconds. Starts the match with a 22.5-second cooldown and has a 30-second cooldown after each use. | ||
===Arenas=== | ===Arenas=== | ||
| Line 93: | Line 99: | ||
===Currencies and resources=== | ===Currencies and resources=== | ||
{{ | {{image needed|missing some icons}} | ||
*[[Monkey | *{{icon|BTDB2 money icon.png|Monkey Money}}: Can be spent on towers, tier 5 upgrades, Heroes, and be converted to Golden Bananas. | ||
*[[ | *{{icon|BTDB2 xp icon.png|Tower XP}}: Can be spent on [[Monkey Mastery]] and [[Monkey Prestige]] cosmetic items. | ||
*[[ | *{{icon|BTDB2 hero xp large.png|Hero Point|Hero Points}}: Unlocks [[Hero Alt]]s and can be spent on [[Hero Reward]] cosmetic items. | ||
*[[Reward Boost]]s: Replaces video ads in the desktop releases. | |||
*[[Golden Banana]]s: Progresses the [[Season]] rewards track. | |||
==Towers== | ==Towers== | ||
| Line 121: | Line 129: | ||
===[[Magic]]=== | ===[[Magic]]=== | ||
<gallery> | |||
BTDB2 000_wizard.png|link=Wizard Monkey (Battles 2)|[[Wizard Monkey (Battles 2)|Wizard Monkey]] | |||
BTDB2 000_super_monkey.png|link=Super Monkey (Battles 2)|[[Super Monkey (Battles 2)|Super Monkey]] | |||
BTDB2 000_ninja_monkey.png|link=Ninja Monkey (Battles 2)|[[Ninja Monkey (Battles 2)|Ninja Monkey]] | |||
BTDB2 000_alchemist.png|link=Alchemist (Battles 2)|[[Alchemist (Battles 2)|Alchemist]] | |||
BTDB2 000_druid.png|link=Druid (Battles 2)|[[Druid (Battles 2)|Druid]] | |||
</gallery> | |||
===[[Support]]=== | ===[[Support]]=== | ||
<gallery> | |||
BTDB2 000_monkey_village.png|link=Monkey Village (Battles 2)|[[Monkey Village (Battles 2)|Monkey Village]] | |||
BTDB2 000_banana_farm.png|link=Banana Farm (Battles 2)|[[Banana Farm (Battles 2)|Banana Farm]] | |||
BTDB2 000_spike_factory.png|link=Spike Factory (Battles 2)|[[Spike Factory (Battles 2)|Spike Factory]] | |||
BTDB2 000_engineer_monkey.png|link=Engineer Monkey (Battles 2)|[[Engineer Monkey (Battles 2)|Engineer Monkey]] | |||
</gallery> | |||
===[[Hero]]es=== | ===[[Hero]]es=== | ||
<gallery> | |||
BTDB2 quincy portrait.png|link=Quincy (Battles 2)|[[Quincy (Battles 2)|Quincy]] | |||
BTDB2 gwendolin portrait.png|link=Gwendolin (Battles 2)|[[Gwendolin (Battles 2)|Gwendolin]] | |||
BTDB2 obyn_greenfoot portrait.png|link=Obyn Greenfoot (Battles 2)|[[Obyn Greenfoot (Battles 2)|Obyn Greenfoot]] | |||
BTDB2 striker jones portrait.png|link=Striker Jones (Battles 2)|[[Striker Jones (Battles 2)|Striker Jones]] | |||
BTDB2 captain_churchill portrait.png|link=Captain Churchill (Battles 2)|[[Captain Churchill (Battles 2)|Captain Churchill]] | |||
BTDB2 benjamin portrait.png|link=Benjamin (Battles 2)|[[Benjamin (Battles 2)|Benjamin]] | |||
BTDB2 ezili portrait.png|link=Ezili (Battles 2)|[[Ezili (Battles 2)|Ezili]] | |||
BTDB2 pat fusty portrait.png|link=Pat Fusty (Battles 2)|[[Pat Fusty (Battles 2)|Pat Fusty]] | |||
BTDB2 jericho portrait.png|link=Agent Jericho (Battles 2)|[[Agent Jericho (Battles 2)|Agent Jericho]] | |||
BTDB2 adora portrait.png|link=Adora (Battles 2)|[[Adora (Battles 2)|Adora]] | |||
BTDB2 etienne portrait.png|link=Etienne (Battles 2)|[[Etienne (Battles 2)|Etienne]] | |||
</gallery> | |||
====[[Hero Alt]]s==== | ====[[Hero Alt]]s==== | ||
<gallery> | |||
BTDB2 quincy_cyber portrait.png|link=Cyber Quincy (Battles 2)|[[Cyber Quincy (Battles 2)|Cyber Quincy]] | |||
BTDB2 gwendolin_portrait (scientist).png|link=Scientist Gwendolin (Battles 2)|[[Scientist Gwendolin (Battles 2)|Scientist Gwendolin]] | |||
BTDB2 ocean obyn portraits lvl1.png|link=Ocean Obyn (Battles 2)|[[Ocean Obyn (Battles 2)|Ocean Obyn]] | |||
BTDB2 biker bones portrait.png|link=Biker Bones (Battles 2)|[[Biker Bones (Battles 2)|Biker Bones]] | |||
BTDB2 sentai churchill portrait lvl1.png|link=Sentai Churchill (Battles 2)|[[Sentai Churchill (Battles 2)|Sentai Churchill]] | |||
BTDB2 ben jamin portrait.png|link=DJ Benjammin' (Battles 2)|[[DJ Benjammin' (Battles 2)|DJ Benjammin']] | |||
BTDB2 smudge catt portrait lvl1.png|link=Smudge Catt Ezili (Battles 2)|[[Smudge Catt Ezili (Battles 2)|Smudge Catt Ezili]] | |||
BTDB2 fusty the snowman portrait.png|link=Fusty the Snowman (Battles 2)|[[Fusty the Snowman (Battles 2)|Fusty the Snowman]] | |||
BTDB2 highwayman jericho portrait.png|link=Highwayman Jericho (Battles 2)|[[Highwayman Jericho (Battles 2)|Highwayman Jericho]] | |||
BTDB2 star captain portrait.png|link=Star Captain Jericho (Battles 2)|[[Star Captain Jericho (Battles 2)|Star Captain Jericho]] | |||
BTDB2 fateweaver portrait.png|link=Fateweaver Adora (Battles 2)|[[Fateweaver Adora (Battles 2)|Fateweaver Adora]] | |||
</gallery> | |||
===Agents=== | ===Agents=== | ||
| Line 168: | Line 215: | ||
==Modes== | ==Modes== | ||
*[[File:BTDB2 icon trophy.png|x20px|link=League Battle]][[League Battle]]: The main battle mode where players compete in [[Arena (Battles 2)|Arena]]s. | *[[File:BTDB2 icon trophy.png|x20px|link=League Battle]][[League Battle]]: The main battle mode where players compete in [[Arena (Battles 2)|Arena]]s. | ||
*[[File:BTDB2 icon private game.png|x20px|link=Private Battle]][[Private Battle]]: Allows the player to create a private match. [[Club Membership (Battles 2)|Club Members]] can create matches with custom rules and tower restrictions. | *[[File:BTDB2 icon private game.png|x20px|link=Private Battle]][[Private Battle]]: Allows the player to create a private match. [[Club Membership (Battles 2)|Club Members]] can create matches with custom rules and tower restrictions. Accessed from the Social menu. | ||
*[[File:BTDB2 casual 001.png|x20px|link=Casual Battle]][[Casual Battle]]: A non-ranked mode with reduced rewards. | *[[File:BTDB2 casual 001.png|x20px|link=Casual Battle]][[Casual Battle]]: A non-ranked mode with reduced rewards. Accessed from the Social menu. | ||
== | ===Game rules=== | ||
{{ | *{{icon|BTDB2 event icon randomquad large.png|Random Quad}}: Both players are assigned the same random loadout instead of choosing their towers and Hero. | ||
{| | *{{icon|BTDB2 event icon speedbattle large.png|(Battles 2)|Speed Battles}}: Bloon sends are unlocked one round earlier, all Bloons move faster, and income is given twice as fast. | ||
*{{icon|BTDB2 event icon playwithfire large.png|Play With Fire (Battles 2)|Play With Fire}}: Bloon sends are sent to both players and have their income modifiers doubled, and Bloon Boosts affect both sides. | |||
*{{icon|BTDB2 event icon bananza large.png|Bananza (Battles 2)|Bananza}}: All sources of cash are doubled, Bloon sends have their income modifiers doubled, and Sudden Death starts at round 101 instead of round 40. | |||
*{{icon|BTDB2 event icon npng large.png|No Pain, No Gain}}: The costs of towers, upgrades, and Bloon sends scale with how many lives the player has left, starting at ×2 with 150 or more lives and reducing all the way to ×0.7 at one life. | |||
*{{icon|BTDB2 event icon js large.png|Jump Start}}: Starts on a random round between 10 and 30. Starting cash, starting income, and pre-game time changes based on how many rounds are skipped. | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
==Social features== | ==Social features and events== | ||
*[[Clan (Battles 2)|Clan]]s: Groups of players that share a customizable island base. | |||
**[[Clan War (Battles 2)|Clan War]]: An event where clans compete to earn the most medallions. | |||
*[[Event Theatre]]: A set of modes with extra rules that rotate weekly. | |||
==Cosmetic customization features== | ==Cosmetic customization features== | ||
| Line 209: | Line 240: | ||
{{main|Bling}} | {{main|Bling}} | ||
[[File:BTDB2_icon_bling.png|50px|right]] | [[File:BTDB2_icon_bling.png|50px|right]] | ||
Bling is used to customize elements not specific to any towers or Heroes, such as Bloons, Boosts, and Emotes. Bling items are primarily earned through Seasons. | |||
===Profile=== | ===Profile=== | ||
| Line 215: | Line 246: | ||
{{empty}} | {{empty}} | ||
== | ==Monetization== | ||
===Shop=== | ===Shop=== | ||
{{main|Shop (Battles 2)}} | {{main|Shop (Battles 2)}} | ||
[[File:BTDB2 icon store.png|50px|right]] | [[File:BTDB2 icon store.png|50px|right]] | ||
{{empty}} | {{empty}} | ||
===Video ads=== | |||
In the mobile releases, video ads can be watched for various rewards: | |||
*Rerolling Season quests | |||
*Opening the Daily Offers chest that refreshes every 4 hours | |||
*Boosting the rewards at the end of each game | |||
In the desktop releases, video ads are replaced with [[Reward Boost]]s. | |||
==Update history== | ==Update history== | ||
| Line 227: | Line 266: | ||
==Removed content== | ==Removed content== | ||
*[[Battle Point]]s: A secondary currency earned by playing Ranked Battles (the former name for League Battles). | *[[Battle Point]]s: A secondary currency earned by playing Ranked Battles (the former name for League Battles). | ||
*[[Chest (Battles 2)|Chest]]s: Items obtained by playing Ranked Battles | *[[Chest (Battles 2)|Chest]]s: Items containing [[Monkey Money]], [[Tower XP]], and reward boosts that were obtained by playing Ranked Battles and could be opened by spending Battle Points. | ||
*[[VIP]]: A paid subscription service that granted more rewards and additional features. Replaced with Club Membership in version 2.0, which is a one-time purchase instead of a subscription. | *[[VIP]]: A paid subscription service that granted more rewards and additional features. Replaced with Club Membership in version 2.0, which is a one-time purchase instead of a subscription. | ||
*[[Banana Boost]]s: Items purchasable with real money that boosted the player's progress for the current Season. Was merged with Club Membership. | *[[Banana Boost]]s: Items purchasable with real money that boosted the player's progress for the current Season. Was merged with Club Membership. | ||
Revision as of 22:01, 18 August 2024
| Logo as of version 4.0 |
| Developer(s) | Ninja Kiwi Europe | |||
|---|---|---|---|---|
| Publisher(s) | Ninja Kiwi | |||
| Platform(s) | iOS, Android, Windows, macOS | |||
| Latest update | version 4.1.1 | |||
| Release dates | ||||
|---|---|---|---|---|
| Google Play Store | 25 November 2021 | |||
| Steam | 30 November 2021 | |||
| App Store | 30 November 2021 | |||
| Language(s) supported |
|---|
English
Danish German Spanish Finnish French Italian Japanese Korean Dutch Norwegian Portuguese (Brazil) Russian Swedish Turkish Chinese (traditional) |
Bloons TD Battles 2 (officially abbreviated as Battles 2 and often unofficially abbreviated as BTDB2) is a free-to-play competitive multiplayer game in the Bloons TD series. It is a sequel to Bloons TD Battles that uses the general framework, towers, upgrades, Bloons, and mechanics of Bloons TD 6, in the same way that Battles 1 is heavily based on Bloons TD 5. It incorporates many mechanics that debuted in BTD6, including Heroes, tier 5 upgrades, and third upgrade paths.
An enhanced version titled Bloons TD Battles 2+ was released on Apple Arcade.
Gameplay
| This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: Needs a description of the basic gameplay loop |
Before the match starts, a random map is selected and players get to choose their Hero. Both players have the option to reroll the map once during this phase; if a map was selected on a previous roll, it cannot be re-rolled for that match again. Next, each player chooses three towers to add to their loadout.
There are multiple ways for the match to end:
- The first player to run out of lives loses the match.
- If both players run out of lives on the exact same frame, the match ends in a draw. This is considered a loss for both players.
- If round 40 passes and the players have a different number of lives from each other, the player with fewer lives loses the match.
- If round 40 passes and the players have the same number of lives, the game enters Sudden Death and continues for 10 more rounds. If round 50 passes without either player losing a life, the game ends in a draw. This is considered a win for both players.
- At any time, a player can surrender to end the match in a loss early.
- If a player disconnects, that player loses the match.
Bloon sends
| This section is empty. You can help out by adding to it. |
Boosts
Each player has access to two types of boosts that can used up to three times per game each.
Tower Boost: Reduces the attack cooldown of all of the user's towers by 40%, increasing their attack speed by ~66%, for 12 seconds. Starts the match with a 20-second cooldown and has a 40-second cooldown after each use.
Bloon Boost: Increases the speed of all Bloons sent to the opponent by 25% for 12 seconds. Starts the match with a 22.5-second cooldown and has a 30-second cooldown after each use.
Arenas
| Red Bloon Camp | |
| Yellow Stadium | |
| White Wasteland | |
| Lead Dungeon | |
| Ceramic Crucible | |
| MOAB Pit | |
| BFB Colosseum | |
| ZOMG Superdome | |
| Hall of Masters |
Seasons
| This section is empty. You can help out by adding to it. |
Currencies and resources
| This article or section needs more images. The editor who added this notice elaborates: missing some icons |
Monkey Money: Can be spent on towers, tier 5 upgrades, Heroes, and be converted to Golden Bananas.
Tower XP: Can be spent on Monkey Mastery and Monkey Prestige cosmetic items.
Hero Points: Unlocks Hero Alts and can be spent on Hero Reward cosmetic items.- Reward Boosts: Replaces video ads in the desktop releases.
- Golden Bananas: Progresses the Season rewards track.
Towers
Agents
Maps
Modes
League Battle: The main battle mode where players compete in Arenas.
Private Battle: Allows the player to create a private match. Club Members can create matches with custom rules and tower restrictions. Accessed from the Social menu.
Casual Battle: A non-ranked mode with reduced rewards. Accessed from the Social menu.
Game rules
Random Quad: Both players are assigned the same random loadout instead of choosing their towers and Hero.
Speed Battles: Bloon sends are unlocked one round earlier, all Bloons move faster, and income is given twice as fast.
Play With Fire: Bloon sends are sent to both players and have their income modifiers doubled, and Bloon Boosts affect both sides.
Bananza: All sources of cash are doubled, Bloon sends have their income modifiers doubled, and Sudden Death starts at round 101 instead of round 40.
No Pain, No Gain: The costs of towers, upgrades, and Bloon sends scale with how many lives the player has left, starting at ×2 with 150 or more lives and reducing all the way to ×0.7 at one life.
Jump Start: Starts on a random round between 10 and 30. Starting cash, starting income, and pre-game time changes based on how many rounds are skipped.
Social features and events
- Clans: Groups of players that share a customizable island base.
- Clan War: An event where clans compete to earn the most medallions.
- Event Theatre: A set of modes with extra rules that rotate weekly.
Cosmetic customization features
Tower customization

| This section is empty. You can help out by adding to it. |
Bling

Bling is used to customize elements not specific to any towers or Heroes, such as Bloons, Boosts, and Emotes. Bling items are primarily earned through Seasons.
Profile
| This section is empty. You can help out by adding to it. |
Monetization
Shop

| This section is empty. You can help out by adding to it. |
Video ads
In the mobile releases, video ads can be watched for various rewards:
- Rerolling Season quests
- Opening the Daily Offers chest that refreshes every 4 hours
- Boosting the rewards at the end of each game
In the desktop releases, video ads are replaced with Reward Boosts.
Update history
| This section is empty. You can help out by adding to it. |
Removed content
- Battle Points: A secondary currency earned by playing Ranked Battles (the former name for League Battles).
- Chests: Items containing Monkey Money, Tower XP, and reward boosts that were obtained by playing Ranked Battles and could be opened by spending Battle Points.
- VIP: A paid subscription service that granted more rewards and additional features. Replaced with Club Membership in version 2.0, which is a one-time purchase instead of a subscription.
- Banana Boosts: Items purchasable with real money that boosted the player's progress for the current Season. Was merged with Club Membership.
- Universal XP: Experience that could be converted to XP for any tower. Towers could also have their XP converted to Universal XP at the cost of Monkey Money.
External links
- Article on the PC Gaming Wiki
- Bloons TD Battles 2 on the Google Play Store
- Bloons TD Battles 2 on Steam
- Bloons TD Battles 2 on the App Store
Navigation
| Bloons TD Battles 2 and Battles 2+ | ||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||
| * Removed | ||||||||||||||||||||||
| Gallery • Strategies • Update history | ||||||||||||||||||||||