Druid (BCS): Difference between revisions
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{{BCS last updated|6.4|section=y}} | {{BCS last updated|6.4|section=y}} | ||
* Druid's On Play effect guarantees healing on the turn it is played. Its main disadvantage is that it has less overall healing than cards like [[Quick Break]] or [[Monkey Priestess]] while being a relatively weak Monkey for its cost (e.g. [[Sniper Monkey (BCS)|Sniper Monkey]] has 90 ATK). | * Druid's On Play effect guarantees healing on the turn it is played. Its main disadvantage is that it has less overall healing than cards like [[Quick Break]] or [[Monkey Priestess]] while being a relatively weak Monkey for its cost (e.g. [[Sniper Monkey (BCS)|Sniper Monkey]] has 90 ATK). | ||
* Compared to the [[Tack Shooter (BCS)|Tack Shooter]], Druid costs 2 more and does | * Compared to the [[Tack Shooter (BCS)|Tack Shooter]], Druid costs 2 more and does a little less on Defender (Tack does up to 80 damage on Defender), but comes with the advantage of the aforementioned On Play effect. Including the heal, Druid has a total burst of 170, which is higher than [[Tack Sprayer (BCS)|Tack Sprayer]]. Due to the sheer amount of burst healing and damage, Druid can be used by heroes like [[Gwendolin (BCS)|Gwendolin]] to survive against Aggro strategies. | ||
* Although Monkey Priestess may heal more than Druid, it not being a Defender, having lower burst damage and damage per turn, and requiring itself to be replaced makes Druid overall a stronger card if significant healing is not necessary. | * Although Monkey Priestess may heal more than Druid, it not being a Defender, having lower burst damage and damage per turn, and requiring itself to be replaced makes Druid overall a stronger card if significant healing is not necessary. | ||
* [[Ezili (BCS)|Ezili]] may use Druid over other [[Defender|Defenders]] to keep herself healthy when using Totem repeatedly. | * [[Ezili (BCS)|Ezili]] may use Druid over other [[Defender|Defenders]] to keep herself healthy when using Totem repeatedly. | ||
Revision as of 02:43, 28 August 2026
| Defender +20. On Play: Heal your Hero 100 Health |
| The answer is to nurture nature. |
| Class | ||
|---|---|---|
| Card Pack | ||
| Rarity | Common | |
| Keywords | On Play, Defender | |
| Introduced | Launch | |
| Stats | |||
|---|---|---|---|
| Cost | Ammo | 1 | |
| Charges | 1 | ATK | 50 |
| Type | Druid | Reload | 2 |
Druid is Magic Monkey card in Bloons Card Storm. It is a defender that gains +20 ATK during the opponent's turn. Additionally, it restores up to 75 health for the player's Hero when it is played.
The card artwork portrays a Druid planting a seedling at a forest, accompanied by a capybara near the Druid, plus multiple birds perched on tree branches.
Tips
- Druid's On Play effect guarantees healing on the turn it is played. Its main disadvantage is that it has less overall healing than cards like Quick Break or Monkey Priestess while being a relatively weak Monkey for its cost (e.g. Sniper Monkey has 90 ATK).
- Compared to the Tack Shooter, Druid costs 2 more and does a little less on Defender (Tack does up to 80 damage on Defender), but comes with the advantage of the aforementioned On Play effect. Including the heal, Druid has a total burst of 170, which is higher than Tack Sprayer. Due to the sheer amount of burst healing and damage, Druid can be used by heroes like Gwendolin to survive against Aggro strategies.
- Although Monkey Priestess may heal more than Druid, it not being a Defender, having lower burst damage and damage per turn, and requiring itself to be replaced makes Druid overall a stronger card if significant healing is not necessary.
- Ezili may use Druid over other Defenders to keep herself healthy when using Totem repeatedly.
- Its Common rarity makes it decent as an unlock for newer players, as the strong healing combined with keeping itself on the field makes surviving Aggro strategies easier.
Update history
- Placing a Druid when on full health no longer triggers the healing animation (bug fix)
Defender bonus increased ― +10 → +20
On Play: Hero heal increased ― 50 → 75
On Play: Hero Heal increased ― 75 → 100
Development
Before the Version 6.2 buffs to Druid's Health heal and Defender bonuses, playtesters of Version 6.2 deemed Druid a bad Monkey card due to being considered one of the weakest Defenders and having subpar base damage and healing.[1] A community playtester proposed its ATK to be increased from 50 to 60, Defender bonus increased from +10 to +20, and Heal buff from 50 to 100, but Ninja Kiwi reduced the Heal buff to +75 and removed the base ATK bonus.[2]
Gallery
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Icon
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Placeholder icon
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Placeholder art
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Druid in-game
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Druid targeting a bloon
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Druid attacking
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Druid attacking with defender active
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Druid reloading
In other languages
| Language | Text | Notes |
|---|---|---|
| Danish | Druide | — |
| German | Druide | — |
| Spanish (Latin America) | Druida | — |
| French | Druide | — |
| Italian | Druido | — |
| Japanese | ドルイド | — |
| Korean | 드루이드 | — |
| Norwegian | Druide | — |
| Polish | Druid | — |
| Portuguese (Brazil) | Druida | — |
| Russian | Друид | — |
| Swedish | Druid | — |
| Chinese (traditional) | 督伊德 | — |
| Language | Text | Notes |
|---|---|---|
| Danish | Svaret er at pleje naturen. | — |
| German | Die Antwort liegt darin, die Natur zu hegen. | — |
| Spanish (Latin America) | La respuesta es nutrir la naturaleza. | — |
| French | Ce qui compte, c’est de prendre soin de la nature. | — |
| Italian | La risposta risiede nel prendersi cura della natura. | — |
| Japanese | 自然を養うことがその答え。 | — |
| Korean | 자연을 가꾸는 게 답입니다. | — |
| Norwegian | Svaret er å ta vare på naturen. | — |
| Polish | Czerpie energię z natury. | — |
| Portuguese (Brazil) | A saída é nutrir a natureza. | — |
| Russian | Ответ — воспитать природу. | — |
| Swedish | Svaret är att vårda naturen. | — |
| Chinese (traditional) | 自然之道,在於滋養。 | — |
References
- ↑ "BCS 6.2 Tester Commentary". YouTube, Odyssey.
- ↑ "6.2 Beta Changes That Didn't Make It Into The Game (w/ tester notes)". Reddit, r/bloonscardstorm.
Navigation
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