Bloons TD Battles 2: Difference between revisions

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*{{icon|BTDB2 xp icon.png|Tower XP}}: Can be spent on [[Monkey Mastery]] and [[Monkey Prestige]] cosmetic items.
*{{icon|BTDB2 xp icon.png|Tower XP}}: Can be spent on [[Monkey Mastery]] and [[Monkey Prestige]] cosmetic items.
*{{icon|BTDB2 hero xp large.png|Hero Point|Hero Points}}: Unlocks [[Hero Alt]]s and can be spent on [[Hero Reward]] cosmetic items.
*{{icon|BTDB2 hero xp large.png|Hero Point|Hero Points}}: Unlocks [[Hero Alt]]s and can be spent on [[Hero Reward]] cosmetic items.
*{{icon|Btdb2-reward-booster.png|Reward Booster|Reward Boosters}}: Replaces video ads in the desktop releases.
*{{icon|Btdb2-reward-booster.png|Reward Boost|Reward Boosts}}: Replaces video ads in the desktop releases.
*{{icon|Btdb2-golden-bananas.png|Golden Bananas|Golden Bananas}}: Progresses the [[Season]] rewards track.
*{{icon|Btdb2-golden-bananas.png|Golden Bananas|Golden Bananas}}: Progresses the [[Season]] rewards track.



Revision as of 16:26, 15 September 2024

Image of {{{name}}}
Logo as of version 4.0
Developer(s) Ninja Kiwi Europe
Publisher(s) Ninja Kiwi
Platform(s) iOS, Android, Windows, macOS
Latest update version 4.1.1
Release dates
Google Play Store 25 November 2021
Steam 30 November 2021
App Store 30 November 2021
Language(s) supported
English
Danish
German
Spanish
Finnish
French
Italian
Japanese
Korean
Dutch
Norwegian
Portuguese (Brazil)
Russian
Swedish
Turkish
Chinese (traditional)

Bloons TD Battles 2 (officially abbreviated as Battles 2 and often unofficially abbreviated as BTDB2) is a free-to-play competitive multiplayer game in the Bloons TD series. It is a sequel to Bloons TD Battles that uses the general framework, towers, upgrades, Bloons, and mechanics of Bloons TD 6, in the same way that Battles 1 is heavily based on Bloons TD 5. It incorporates many mechanics that debuted in BTD6, including Heroes, tier 5 upgrades, and third upgrade paths.

An enhanced version titled Bloons TD Battles 2+ was released on Apple Arcade.

Gameplay

Further information: Bloons TD (series)#Gameplay
Half Cash icon This section is incomplete. You can help out by expanding it.
The editor who added this notice elaborates: Needs a description of the basic gameplay loop

Before the match starts, a random map is selected and players get to choose their Hero. Both players have the option to reroll the map once during this phase; if a map was selected on a previous roll, it cannot be re-rolled for that match again. Next, each player chooses three towers to add to their loadout.

There are multiple ways for the match to end:

  • The first player to run out of lives loses the match.
  • If both players run out of lives on the exact same frame, the match ends in a draw. This is considered a loss for both players.
  • If round 40 passes and the players have a different number of lives from each other, the player with fewer lives loses the match.
  • If round 40 passes and the players have the same number of lives, the game enters Sudden Death and continues for 10 more rounds. If round 50 passes without either player losing a life, the game ends in a draw. This is considered a win for both players.
  • At any time, a player can surrender to end the match in a loss early.
  • If a player disconnects, that player loses the match.

Bloon sends

Main article: Bloon send
Bloon Send Amount Unlock Round Last Round Cost ($) Eco Gain Duration (s)
Grouped reds 8 1 11 20 1 0.8
Spaced blues 5 1 2 15 0.8 1.5
Spaced greens 5 2 4 18 0.9 1.15
Grouped blues 6 3 12 24 1.1 0.6
Spaced yellows 5 3 6 24 1.2 1.15
Spaced pinks 3 4 8 28 1.4 0.9
Grouped greens 5 5 16 35 1.4 0.4
Spaced whites 3 5 9 30 1.5 0.84
Spaced blacks 3 6 9 33 1.6 0.75
Grouped yellows 4 7 19 40 1.6 0.24
Regrow modifier N/A 8 N/A ×1.6 N/A N/A
Spaced purples 4 8 10 70 3.3 1.2
Grouped pinks 4 9 N/A 60 2.3 0.2
Spaced zebras 2 9 10 60 2.7 0.6
Grouped blacks 4 10 25 75 2.9 0.32
Grouped whites 5 10 21 65 2.5 0.35
Spaced leads 2 10 11 60 2.8 2
Grouped purples 5 11 N/A 115 2.9 0.175
Grouped zebras 3 11 29 120 3.5 0.24
Camo modifier N/A 12 N/A ×2 N/A N/A
Grouped leads 4 12 22 150 4.5 0.6
Spaced rainbows 1 12 12 70 2.8 0.35
Grouped rainbows 4 13 N/A 250 6 0.4
Spaced ceramics 1 13 15 150 5 0.65
Grouped ceramics 2 16 27 350 5 0.22
Spaced MOABs 1 17 18 1000 0 3
Fortified modifier N/A 18 N/A ×2 N/A N/A
Grouped MOABs 1 19 24 900 0 0.5
Spaced BFBs 1 20 21 1600 -25 3.5
Grouped BFBs 1 22 26 1300 -25 0.6
Spaced ZOMGs 1 22 23 5500 -100 6
Tight leads 60 23 N/A 1200 22 1.002
Grouped ZOMGs 1 24 25 5000 -100 1
Tight MOABs 15 25 N/A 4000 -50 1.005
Grouped ZOMGs 1 26 29 4500 -100 1
Spaced DDTs 1 26 27 2500 -150 1.4
Tight BFBs 10 27 N/A 7000 -150 1.2
Tight ceramics 40 28 N/A 3400 0 0.8
Grouped DDTs 3 28 N/A 6000 -200 0.6
Tight ZOMGs 4 30 N/A 12000 -400 0.8
Spaced BADs 1 30 31 15000 -400 7
Grouped BADs 1 32 N/A 15000 -400 1

Boosts

Each player has access to two types of boosts that can used up to three times per game each.

  • Tower Boost Tower Boost: Reduces the attack cooldown of all of the user's towers by 40%, increasing their attack speed by ~66%, for 12 seconds. Starts the match with a 20-second cooldown and has a 40-second cooldown after each use.
  • Bloon Boost Bloon Boost: Increases the speed of all Bloons sent to the opponent by 25% for 12 seconds. Starts the match with a 22.5-second cooldown and has a 30-second cooldown after each use.

Arenas

Main article: Arena (Battles 2)
Red Bloon Camp
Yellow Stadium
White Wasteland
Lead Dungeon
Ceramic Crucible
MOAB Pit
BFB Colosseum
ZOMG Superdome
Hall of Masters

Seasons

Main article: Season
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Currencies and resources

Towers

Agents

Maps

Modes

  • League Battle: The main battle mode where players compete in Arenas.
  • Private Battle: Allows the player to create a private match. Club Members can create matches with custom rules and tower restrictions. Accessed from the Social menu.
  • Casual Battle: A non-ranked mode with reduced rewards. Accessed from the Social menu.

Game rules

  •  Random Quad: Both players are assigned the same random loadout instead of choosing their towers and Hero.
  • Speed Battles Speed Battles: Bloon sends are unlocked one round earlier, all Bloons move faster, and income is given twice as fast.
  • Play With Fire Play With Fire: Bloon sends are sent to both players and have their income modifiers doubled, and Bloon Boosts affect both sides.
  • Bananza Bananza: All sources of cash are doubled, Bloon sends have their income modifiers doubled, and Sudden Death starts at round 101 instead of round 40.
  •  No Pain, No Gain: The costs of towers, upgrades, and Bloon sends scale with how many lives the player has left, starting at ×2 with 150 or more lives and reducing all the way to ×0.7 at one life.
  •  Jump Start: Starts on a random round between 10 and 30. Starting cash, starting income, and pre-game time changes based on how many rounds are skipped.

Social features and events

  • Clans: Groups of players that share a customizable island base.
    • Clan War: An event where clans compete to earn the most medallions.
  • Event Theatre: A set of modes with extra rules that rotate weekly.

Cosmetic customization features

Tower customization

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Bling

Main article: Bling

Bling is used to customize elements not specific to any towers or Heroes, such as Bloons, Boosts, and Emotes. Bling items are primarily earned through Seasons.

Profile

Main article: Profile
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Monetization

Shop

Main article: Shop (Battles 2)
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Video ads

In the mobile releases, video ads can be watched for various rewards:

  • Rerolling Season quests
  • Opening the Daily Offers chest that refreshes every 4 hours
  • Boosting the rewards at the end of each game

In the desktop releases, video ads are replaced with Reward Boosts.

Update history

For a complete list of updates, see Update history:Bloons TD Battles 2.
Test Bloon icon in BTD6 This section is empty. You can help out by adding to it.

Removed content

  • Battle Points: A secondary currency earned by playing Ranked Battles (the former name for League Battles).
  • Chests: Items containing Monkey Money, Tower XP, and reward boosts that were obtained by playing Ranked Battles and could be opened by spending Battle Points.
  • VIP: A paid subscription service that granted more rewards and additional features. Replaced with Club Membership in version 2.0, which is a one-time purchase instead of a subscription.
  • Banana Boosts: Items purchasable with real money that boosted the player's progress for the current Season. Was merged with Club Membership.
  • Universal XP: Experience that could be converted to XP for any tower. Towers could also have their XP converted to Universal XP at the cost of Monkey Money.