Bloons TD Battles 2: Difference between revisions

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Undo revision 39916 by 176.76.226.63 (talk) Not needed! place the information on the events on their own special page (scroll down the page)
Tag: Undo
updated various things for 4.3.1 ota 1, changed to the lua bloon sends list since it's more accurate and easier to update
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|platform =iOS, Android, Windows, macOS
|platform =iOS, Android, Windows, macOS


|latest update={{BTDB2 version|4.2.1}}
|latest update=[[Bloons TD Battles 2 v4.3.1|Version 4.3.1 (OTA update 1)]]


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|release 1 name=Google Play
|release 1 name=Google Play
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'''''Bloons TD Battles 2''''' (officially abbreviated as '''''Battles 2''''' and often unofficially abbreviated as '''''BTDB2''''') is a free-to-play competitive multiplayer game in the {{series|Bloons TD}}. It is a sequel to ''[[Bloons TD Battles]]'' that uses the general framework, [[tower]]s, [[upgrade]]s, [[Bloon]]s, and mechanics of ''[[Bloons TD 6]]'', in the same way that ''Battles 1'' is heavily based on ''[[Bloons TD 5]]''. It incorporates many mechanics that debuted in ''BTD6'', including [[Hero]]es, tier 5 [[upgrade]]s, and third upgrade paths.
'''''Bloons TD Battles 2''''' (officially abbreviated as '''''Battles 2''''' and often unofficially abbreviated as '''''BTDB2''''') is a free-to-play competitive multiplayer game in the {{series|Bloons TD}}. It is a sequel to ''[[Bloons TD Battles]]'' that uses the general framework, [[tower]]s, [[upgrade]]s, [[Bloon]]s, and mechanics of ''[[Bloons TD 6]]'', in the same way that ''Battles 1'' is heavily based on ''[[Bloons TD 5]]''. It incorporates many mechanics that debuted in ''BTD6'', including [[Hero]]es, tier 5 [[upgrade]]s, and third upgrade paths.


An enhanced version titled ''[[Bloons TD Battles 2+]]'' was released on [[wp:Apple Arcade|Apple Arcade]].
An alternative version titled ''[[Bloons TD Battles 2+]]'' was released on [[wp:Apple Arcade|Apple Arcade]].


==Gameplay==
==Gameplay==
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There are multiple ways for the match to end:
There are multiple ways for the match to end:
*The first player to run out of lives loses the match.
*The first player to run out of lives loses the match.
*If both players run out of lives on the exact same [[frame]], the match ends in a draw. This is considered a loss for both players.
*If both players run out of lives on the exact same [[frame]], the match ends in a draw, but it is considered a loss for both players.
*If round 40 passes and the players have a different number of lives from each other, the player with fewer lives loses the match.
*If round 40 passes and the players have a different number of lives from each other, the player with fewer lives loses the match.
*If round 40 passes and the players have the same number of lives, the game enters [[Sudden Death]] and continues for 10 more rounds. If round 50 passes without either player losing a life, the game ends in a draw. This is considered a win for both players.
*If round 40 passes and the players have the same number of lives, the game enters [[Sudden Death]] and continues for 10 more rounds. If round 50 passes without either player losing a life, the game ends in a draw, but it is considered a win for both players.
*At any time, a player can surrender to end the match in a loss early.
*At any time, a player can surrender to end the match in a loss early.
*If a player disconnects, that player loses the match.
*If a player disconnects, that player loses the match.


===Bloon sends===
===Bloon sends===
{{main|Bloon send}}
{{main|Bloon send (Battles 2)}}
{{image needed|missing blimp icons, grouped/tight sends have the same icon as spaced}}
Bloon sends can be used during a match to send additional Bloons to the opponent's side. Most Bloon sends also increase the user's [[income]], providing additional cash every few seconds. More types of Bloon sends are unlocked as the game progresses, and older Bloon sends are removed over time to make room.
{| class="wikitable sortable"
{{#invoke:BTDB2 bloon sends|full}}
|+
!
!Bloon Send
!Amount
!Unlock Round
!Last Round
!Cost ($)
!Eco Gain
!Duration (s)
|-
|[[File:BTD6 bloon Red.png|frameless|38x38px]]
|Grouped reds
|8
|1
|11
|20
|1
|0.8
|-
|[[File:BTD6 bloon Blue.png|frameless|38x38px]]
|Spaced blues
|5
|1
|2
|15
|0.8
|1.5
|-
|[[File:BTD6 bloon Green.png|frameless|38x38px]]
|Spaced greens
|5
|2
|4
|18
|0.9
|1.15
|-
|[[File:BTD6 bloon Blue.png|frameless|38x38px]]
|Grouped blues
|6
|3
|12
|24
|1.1
|0.6
|-
|[[File:BTD6 bloon Yellow.png|frameless|38x38px]]
|Spaced yellows
|5
|3
|6
|24
|1.2
|1.15
|-
|[[File:BTD6 bloon Pink.png|frameless|38x38px]]
|Spaced pinks
|3
|4
|8
|28
|1.4
|0.9
|-
|[[File:BTD6 bloon Green.png|frameless|38x38px]]
|Grouped greens
|5
|5
|16
|35
|1.4
|0.4
|-
|[[File:BTD6 bloon White.png|frameless|38x38px]]
|Spaced whites
|3
|5
|9
|30
|1.5
|0.84
|-
|[[File:BTD6 bloon Black.png|frameless|38x38px]]
|Spaced blacks
|3
|6
|9
|33
|1.6
|0.75
|-
|[[File:BTD6 bloon Yellow.png|frameless|38x38px]]
|Grouped yellows
|4
|7
|19
|40
|1.6
|0.24
|-
|[[File:BTD6 bloon BlueRegrow.png|frameless|42x42px]]
|Regrow modifier
|N/A
|8
|N/A
|×1.6
|N/A
|N/A
|-
|[[File:BTD6 bloon Purple.png|frameless|38x38px]]
|Spaced purples
|4
|8
|10
|70
|3.3
|1.2
|-
|[[File:BTD6 bloon Pink.png|frameless|38x38px]]
|Grouped pinks
|4
|9
|N/A
|60
|2.3
|0.2
|-
|[[File:BTD6 bloon Zebra.png|frameless|38x38px]]
|Spaced zebras
|2
|9
|10
|60
|2.7
|0.6
|-
|[[File:BTD6 bloon Black.png|frameless|38x38px]]
|Grouped blacks
|4
|10
|25
|75
|2.9
|0.32
|-
|[[File:BTD6 bloon White.png|frameless|38x38px]]
|Grouped whites
|5
|10
|21
|65
|2.5
|0.35
|-
|[[File:BTD6 bloon Lead.png|frameless|38x38px]]
|Spaced leads
|2
|10
|11
|60
|2.8
|2
|-
|[[File:BTD6 bloon Purple.png|frameless|38x38px]]
|Grouped purples
|5
|11
|N/A
|115
|2.9
|0.175
|-
|[[File:BTD6 bloon Zebra.png|frameless|38x38px]]
|Grouped zebras
|3
|11
|29
|120
|3.5
|0.24
|-
|[[File:BTD6 bloon GreenCamo.png|frameless|38x38px]]
|Camo modifier
|N/A
|12
|N/A
|×2
|N/A
|N/A
|-
|[[File:BTD6 bloon Lead.png|frameless|38x38px]]
|Grouped leads
|4
|12
|22
|150
|4.5
|0.6
|-
|[[File:BTD6 bloon Rainbow.png|frameless|38x38px]]
|Spaced rainbows
|1
|12
|12
|70
|2.8
|0.35
|-
|[[File:BTD6 bloon Rainbow.png|frameless|38x38px]]
|Grouped rainbows
|4
|13
|N/A
|250
|6
|0.4
|-
|[[File:BTD6 bloon Ceramic.png|frameless|38x38px]]
|Spaced ceramics
|1
|13
|15
|150
|5
|0.65
|-
|[[File:BTD6 bloon Ceramic.png|frameless|38x38px]]
|Grouped ceramics
|2
|16
|27
|350
|5
|0.22
|-
|[[File:BTDB2 bloon send moab.png|frameless|39x39px]]
|Spaced MOABs
|1
|17
|18
|1000
|0
|3
|-
|[[File:BTD6 bloon LeadFortified.png|frameless|38x38px]]
|Fortified modifier
|N/A
|18
|N/A
|×2
|N/A
|N/A
|-
|[[File:BTDB2 bloon send moab.png|frameless|39x39px]]
|Grouped MOABs
|1
|19
|24
|900
|0
|0.5
|-
|[[File:BTDB2 bloon send bfb.png|frameless|38x38px]]
|Spaced BFBs
|1
|20
|21
|1600
|<nowiki>-25</nowiki>
|3.5
|-
|[[File:BTDB2 bloon send bfb.png|frameless|38x38px]]
|Grouped BFBs
|1
|22
|26
|1300
|<nowiki>-25</nowiki>
|0.6
|-
|[[File:BTDB2 bloon send zomg.png|frameless|38x38px]]
|Spaced ZOMGs
|1
|22
|23
|5500
|<nowiki>-100</nowiki>
|6
|-
|[[File:BTD6 bloon Lead.png|frameless|38x38px]]
|Tight leads
|60
|23
|N/A
|1200
|22
|1.002
|-
|[[File:BTDB2 bloon send zomg.png|frameless|38x38px]]
|Grouped ZOMGs
|1
|24
|25
|5000
|<nowiki>-100</nowiki>
|1
|-
|[[File:BTDB2 bloon send moab.png|frameless|39x39px]]
|Tight MOABs
|15
|25
|N/A
|4000
|<nowiki>-50</nowiki>
|1.005
|-
|[[File:BTDB2 bloon send zomg.png|frameless|38x38px]]
|Grouped ZOMGs
|1
|26
|29
|4500
|<nowiki>-100</nowiki>
|1
|-
|[[File:BTDB2 bloon send ddt.png|frameless|39x39px]]
|Spaced DDTs
|1
|26
|27
|2500
|<nowiki>-150</nowiki>
|1.4
|-
|[[File:BTDB2 bloon send bfb.png|frameless|38x38px]]
|Tight BFBs
|10
|27
|N/A
|7000
|<nowiki>-150</nowiki>
|1.2
|-
|[[File:BTD6 bloon Ceramic.png|frameless|38x38px]]
|Tight ceramics
|40
|28
|N/A
|3400
|0
|0.8
|-
|[[File:BTDB2 bloon send ddt.png|frameless|39x39px]]
|Grouped DDTs
|3
|28
|N/A
|6000
|<nowiki>-200</nowiki>
|0.6
|-
|[[File:BTDB2 bloon send zomg.png|frameless|38x38px]]
|Tight ZOMGs
|4
|30
|N/A
|12000
|<nowiki>-400</nowiki>
|0.8
|-
|[[File:BTDB2 bloon send bad.png|frameless|40x40px]]
|Spaced BADs
|1
|30
|31
|15000
|<nowiki>-400</nowiki>
|7
|-
|[[File:BTDB2 bloon send bad.png|frameless|40x40px]]
|Grouped BADs
|1
|32
|N/A
|15000
|<nowiki>-400</nowiki>
|1
|}


===Boosts===
===Boosts===
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BTDB2 thumb times up.png|link=Time's Up|[[Time's Up]]
BTDB2 thumb times up.png|link=Time's Up|[[Time's Up]]
BTDB2 thumb bloonstone quarry.png|link=Bloonstone Quarry|[[Bloonstone Quarry]]
BTDB2 thumb bloonstone quarry.png|link=Bloonstone Quarry|[[Bloonstone Quarry]]
BTDB2 thumb up on the roof.png|link=Up On The Roof|[[Up On The Roof]]
</gallery>
</gallery>


==Modes==
==Modes==
*[[File:BTDB2 icon trophy.png|x20px|link=League Battle]][[League Battle]]: The main battle mode where players compete in [[Arena (Battles 2)|Arena]]s.
*{{icon|BTDB2 icon trophy.png|League Battle}}: The main battle mode where players compete in [[Arena (Battles 2)|Arena]]s.
*[[File:BTDB2 icon private game.png|x20px|link=Private Battle]][[Private Battle]]: Allows the player to create a private match. [[Club Membership (Battles 2)|Club Members]] can create matches with custom rules and tower restrictions. Accessed from the Social menu.
*{{icon|BTDB2 icon private game.png|Private Battle}}: Allows the player to create a private match. [[Club Membership (Battles 2)|Club Members]] can create matches with custom rules and tower restrictions. Accessed from the Social menu.
*[[File:BTDB2 casual 001.png|x20px|link=Casual Battle]][[Casual Battle]]: A non-ranked mode with reduced rewards. Accessed from the Social menu.
*{{icon|BTDB2 casual 001.png|Casual Battle}}: A non-ranked mode with reduced rewards. Accessed from the Social menu.
*{{icon|BTDB2 tutorial_header_target.png|Hero Challenge|flip=y}}: A singleplayer mode where the player defends against AI-controlled Bloon sends. Introduced to ''Battles 2+'' at launch and later incorporated into the original game in {{BTDB2 version|4.3}}.


===Game rules===
===Game rules===
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==Cosmetic customization features==
==Cosmetic customization features==
===Tower customization===
*{{icon|BTDB2_category_customise_icon.png|Customization (Battles 2)|Tower customization}}: Used to customize visual elements specific to [[tower]]s and [[Hero]]es, such as animations, [[Weapon Skin]]s, and [[Trail Effect]]s.
{{main|Customization (Battles 2)}}
*{{icon|BTDB2_icon_bling.png|Bling}}: Used to customize elements not specific to any towers or Heroes, such as Bloons, Boosts, and Emotes. Bling items are primarily earned through Seasons.
[[File:BTDB2_category_customise_icon.png|50px|right]]
*[[Profile]]: Used to customize the player's card that appears before and after a match, and in [[Clan (Battles 2)|Clan]] leaderboards.
Customise monkey's or heroes' idle, placement, sell, taunt, ready up, defeat and victory animations, their weapon skin and trail.
 
===Bling===
{{main|Bling}}
[[File:BTDB2_icon_bling.png|50px|right]]
Bling is used to customize elements not specific to any towers or Heroes, such as Bloons, Boosts, and Emotes. Bling items are primarily earned through Seasons.
 
===Profile===
{{main|Profile}}
Customizations shown to other players out of matches: avatars, banners, borders and accolades or medals.


==Monetization==
==Monetization==
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==Removed content==
==Removed content==
*[[Battle Point]]s: A secondary currency earned by playing Ranked Battles (the former name for League Battles).
*[[Battle Point]]s: A secondary currency earned by playing Ranked Battles (the former name for League Battles).
*[[Chest (Battles 2)|Chest]]s: Items containing [[Monkey Money]], [[Tower XP]], and reward boosts that were obtained by playing Ranked Battles and could be opened by spending Battle Points.
*[[Chest (Battles 2)|Chest]]s: Items containing [[Monkey Money]], [[Tower XP]], and XP doublers that were obtained by playing Ranked Battles and could be opened by spending Battle Points.
*[[VIP]]: A paid subscription service that granted more rewards and additional features. Replaced with Club Membership in version 2.0, which is a one-time purchase instead of a subscription.
*[[VIP]]: A paid subscription service that granted more rewards and additional features. Replaced with Club Membership in version 2.0, which is a one-time purchase instead of a subscription.
*[[Banana Boost]]s: Items purchasable with real money that boosted the player's progress for the current Season. Was merged with Club Membership.
*[[Banana Boost]]s: Items purchasable with real money that boosted the player's progress for the current Season. Was merged with Club Membership.
*[[Universal XP]]: Experience that could be converted to XP for any tower. Towers could also have their XP converted to Universal XP at the cost of Monkey Money.
*[[Universal XP]]: Experience that could be converted to XP for any tower. Towers could also have their XP converted to Universal XP at the cost of Monkey Money.
*Removed [[upgrade]]s:
**[[Metal Freeze (Battles 2)|Metal Freeze]] — Replaced with [[Cold Snap (Battles 2)|Cold Snap]] in {{BTDB2 version|1.0.6}}
**[[Centered Path (Battles 2)|Centered Path]] — Replaced with [[Advanced Navigation]] in {{BTDB2 version|4.0.2}}
**[[Monkey Town (Battles 2)|Monkey Town]] — Replaced with [[Monkeyconomy]] in {{BTDB2 version|4.0.2}}
**[[EZ Collect (Battles 2)|EZ Collect]] — Replaced with [[Quality Soil]] in {{BTDB2 version|4.3.1|ota=1}}
==Gallery==
{{main gallery}}
<gallery>
BTDB2 app icon.png|iOS app icon since version 2.2.1
BTDB2 hero alt poll promo.png|Collage of [[Hero]]es
</gallery>


==External links==
==External links==
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*[https://play.google.com/store/apps/details?id=com.ninjakiwi.bloonstdbattles2 ''Bloons TD Battles 2'' on the Google Play Store]
*[https://play.google.com/store/apps/details?id=com.ninjakiwi.bloonstdbattles2 ''Bloons TD Battles 2'' on the Google Play Store]
*[https://store.steampowered.com/app/1276390/ ''Bloons TD Battles 2'' on Steam]
*[https://store.steampowered.com/app/1276390/ ''Bloons TD Battles 2'' on Steam]
*[https://apps.apple.com/us/app/bloons-pop/id1525285422 ''Bloons TD Battles 2'' on the App Store]
*[https://apps.apple.com/app/bloons-pop/id1525285422 ''Bloons TD Battles 2'' on the App Store]


==Navigation==
==Navigation==

Revision as of 05:57, 15 November 2024

Image of {{{name}}}
Logo as of version 4.0
Developer(s) Ninja Kiwi Europe
Publisher(s) Ninja Kiwi
Platform(s) iOS, Android, Windows, macOS
Latest update Version 4.3.1 (OTA update 1)
Release dates
Google Play 25 November 2021
Steam 30 November 2021
App Store 30 November 2021
Language(s) supported
English
Danish
German
Spanish
Finnish
French
Italian
Japanese
Korean
Dutch
Norwegian
Portuguese (Brazil)
Russian
Swedish
Turkish
Chinese (traditional)

Bloons TD Battles 2 (officially abbreviated as Battles 2 and often unofficially abbreviated as BTDB2) is a free-to-play competitive multiplayer game in the Bloons TD series. It is a sequel to Bloons TD Battles that uses the general framework, towers, upgrades, Bloons, and mechanics of Bloons TD 6, in the same way that Battles 1 is heavily based on Bloons TD 5. It incorporates many mechanics that debuted in BTD6, including Heroes, tier 5 upgrades, and third upgrade paths.

An alternative version titled Bloons TD Battles 2+ was released on Apple Arcade.

Gameplay

Further information: Bloons TD (series)#Gameplay
Half Cash icon This section is incomplete. You can help out by expanding it.
The editor who added this notice elaborates: Needs a description of the basic gameplay loop

Before the match starts, a random map is selected and players get to choose their Hero. Both players have the option to reroll the map once during this phase; if a map was selected on a previous roll, it cannot be re-rolled for that match again. Next, each player chooses three towers to add to their loadout.

When the game begins, each player gets a short period of time before round 1 starts. Each player starts with 650 cash, 250 eco and 150 lives. Every 6 seconds, each player gets cash equivelent to their eco. Eco is gained by sending non-MOAB class bloons. Most MOAB-class bloons will lose eco. As the rounds progress, more powerful bloon sends are unlocked. On round 8, the regrow property can be applied to non-MOAB class bloons, although it costs more to send. The camo property can be applied to all non-MOAB class bloons at round 12, and the fortified property can be applied to lead, ceramic and all MOAB-class bloons when reahing round 18. Sending a fortified MOAB-class bloon doubles the eco lost from that bloon send. Upon completing round 40, the player with fewer lives immmediately loses. If both players have equal lives, the game goes into sudden death, where each player only has 1 life, and cannot gain more lives. On round 50, no more cash can be made. If both players are alive at the end of round 50, the game is declared a draw.

There are multiple ways for the match to end:

  • The first player to run out of lives loses the match.
  • If both players run out of lives on the exact same frame, the match ends in a draw, but it is considered a loss for both players.
  • If round 40 passes and the players have a different number of lives from each other, the player with fewer lives loses the match.
  • If round 40 passes and the players have the same number of lives, the game enters Sudden Death and continues for 10 more rounds. If round 50 passes without either player losing a life, the game ends in a draw, but it is considered a win for both players.
  • At any time, a player can surrender to end the match in a loss early.
  • If a player disconnects, that player loses the match.

Bloon sends

Bloon sends can be used during a match to send additional Bloons to the opponent's side. Most Bloon sends also increase the user's income, providing additional cash every few seconds. More types of Bloon sends are unlocked as the game progresses, and older Bloon sends are removed over time to make room.

Name Amt. Rounds Cost Income Duration Income per cost Cost per sec. Income per sec.
Grouped Red 8 1–11 $20 1 0.8s 0.05 $25 1.25
Spaced Blue 5 1–2 $15 0.8 1.5s 0.0533333 $10 0.533333
Spaced Green 5 2–4 $18 0.9 1.15s 0.05 $15.6522 0.782609
Grouped Blue 6 3–12 $24 1.1 0.6s 0.0458333 $40 1.83333
Spaced Yellow 5 3–6 $24 1.2 1.15s 0.05 $20.8696 1.04348
Spaced Pink 3 4–8 $28 1.4 0.9s 0.05 $31.1111 1.55556
Grouped Green 5 5–16 $35 1.4 0.4s 0.04 $87.5 3.5
Spaced White 3 5–9 $30 1.5 0.84s 0.05 $35.7143 1.78571
Spaced Black 3 6–9 $33 1.6 0.75s 0.0484848 $44 2.13333
Grouped Yellow 4 7–19 $40 1.6 0.24s 0.04 $166.667 6.66667
Spaced Purple 4 8–10 $70 3.3 1.2s 0.0471429 $58.3333 2.75
Grouped Pink 4 9+ $60 2.3 0.2s 0.0383333 $300 11.5
Spaced Zebra 2 9–10 $60 2.7 0.6s 0.045 $100 4.5
Grouped White 5 10–21 $75 2.5 0.35s 0.0333333 $214.286 7.14286
Grouped Black 5 10–25 $85 2.9 0.4s 0.0341176 $212.5 7.25
Spaced Lead 2 10–11 $60 2.8 2s 0.0466667 $30 1.4
Grouped Purple 5 11+ $115 2.9 0.175s 0.0252174 $657.143 16.5714
Grouped Zebra 3 11–29 $120 3.5 0.24s 0.0291667 $500 14.5833
Grouped Lead 4 12–22 $150 4.5 0.6s 0.03 $250 7.5
Spaced Rainbow 1 12–12 $70 2.8 0.35s 0.04 $200 8
Grouped Rainbow 4 13+ $250 6 0.4s 0.024 $625 15
Spaced Ceramic 1 13–15 $150 5 0.65s 0.0333333 $230.769 7.69231
Grouped Ceramic 2 16–23 $350 5 0.22s 0.0142857 $1590.91 22.7273
Spaced MOAB 1 17–18 $1,000 0 3s 0 $333.333 0
Grouped MOAB 1 19–24 $900 0 0.5s 0 $1800 0
Spaced BFB 1 20–21 $1,600 -25 3.5s -0.015625 $457.143 -7.14286
Grouped BFB 1 22–26 $1,300 -25 0.6s -0.0192308 $2166.67 -41.6667
Spaced ZOMG 1 22–23 $5,000 -100 6s -0.02 $833.333 -16.6667
Tight Lead 60 23+ $1,200 7 1.5s 0.00583333 $800 4.66667
Tight Ceramic 30 24+ $3,200 0 0.9s 0 $3555.56 0
Grouped ZOMG 1 24–25 $4,500 -100 1s -0.0222222 $4500 -100
Tight MOAB 15 25+ $4,500 -50 1s -0.0111111 $4500 -50
Grouped ZOMG 1 26–29 $4,500 -100 1s -0.0222222 $4500 -100
Spaced DDT 1 26–27 $2,500 -150 1.4s -0.06 $1785.71 -107.143
Tight BFB 10 27+ $10,000 -150 1.2s -0.015 $8333.33 -125
Grouped DDT 3 28+ $6,250 -200 0.6s -0.032 $10416.7 -333.333
Tight ZOMG 4 30+ $12,000 -400 1.2s -0.0333333 $10000 -333.333
Spaced BAD 1 30–31 $15,000 -400 7s -0.0266667 $2142.86 -57.1429
Grouped BAD 1 32+ $15,000 -400 1s -0.0266667 $15000 -400

Boosts

Each player has access to two types of boosts that can used up to three times per game each.

  • Tower Boost Tower Boost: Reduces the attack cooldown of all of the user's towers by 40%, increasing their attack speed by ~66%, for 12 seconds. Starts the match with a 20-second cooldown and has a 40-second cooldown after each use.
  • Bloon Boost Bloon Boost: Increases the speed of all Bloons sent to the opponent by 25% for 12 seconds. Starts the match with a 22.5-second cooldown and has a 30-second cooldown after each use.

Arenas

Main article: Arena (Battles 2)
Red Bloon Camp
Yellow Stadium
White Wasteland
Lead Dungeon
Ceramic Crucible
MOAB Pit
BFB Colosseum
ZOMG Superdome
Hall of Masters

Seasons

Main article: Season
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Currencies and resources

Towers

Agents

Maps

Modes

  •  League Battle: The main battle mode where players compete in Arenas.
  •  Private Battle: Allows the player to create a private match. Club Members can create matches with custom rules and tower restrictions. Accessed from the Social menu.
  •  Casual Battle: A non-ranked mode with reduced rewards. Accessed from the Social menu.
  •  Hero Challenge: A singleplayer mode where the player defends against AI-controlled Bloon sends. Introduced to Battles 2+ at launch and later incorporated into the original game in version 4.3.

Game rules

  •  Random Quad: Both players are assigned the same random loadout instead of choosing their towers and Hero.
  • Speed Battles Speed Battles: Bloon sends are unlocked one round earlier, all Bloons move faster, and income is given twice as fast.
  • Play With Fire Play With Fire: Bloon sends are sent to both players and have their income modifiers doubled, and Bloon Boosts affect both sides.
  • Bananza Bananza: All sources of cash are doubled, Bloon sends have their income modifiers doubled, and Sudden Death starts at round 101 instead of round 40.
  •  No Pain, No Gain: The costs of towers, upgrades, and Bloon sends scale with how many lives the player has left, starting at ×2 with 150 or more lives and reducing all the way to ×0.7 at one life.
  •  Jump Start: Starts on a random round between 10 and 30. Starting cash, starting income, and pre-game time changes based on how many rounds are skipped.

Social features and events

  • Clans: Groups of players that share a customizable island base.
    • Clan War: An event where clans compete to earn the most medallions.
  • Event Theatre: A set of modes with extra rules that rotate weekly.

Cosmetic customization features

  • Tower customization Tower customization: Used to customize visual elements specific to towers and Heroes, such as animations, Weapon Skins, and Trail Effects.
  •  Bling: Used to customize elements not specific to any towers or Heroes, such as Bloons, Boosts, and Emotes. Bling items are primarily earned through Seasons.
  • Profile: Used to customize the player's card that appears before and after a match, and in Clan leaderboards.

Monetization

Shop

Main article: Shop (Battles 2)
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Video ads

In the mobile releases, video ads can be watched for various rewards:

  • Rerolling Season quests
  • Opening the Daily Offers chest that refreshes every 4 hours
  • Boosting the rewards at the end of each game

In the desktop releases, video ads are replaced with Reward Boosts.

Update history

For a complete list of updates, see Update history:Bloons TD Battles 2.
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Removed content

For more Bloons TD Battles 2 images, see Gallery:Bloons TD Battles 2.