Quick Ready: Difference between revisions
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==Tips== | ==Tips== | ||
*This card can be used as a powerful finisher option, especially when used on a high health Bloon that is at one delay. Unlike [[Hastening Bloon]], Quick Ready can target any Bloon at the will of the player. | *This card can be used as a powerful finisher option, especially when used on a high health Bloon that is at one delay. Unlike [[Hastening Bloon]], Quick Ready can target any Bloon at the will of the player. | ||
*Quick Ready is generally best on midrange and control decks. Keeping at least one Quick Ready for mid-to-late rounds could allow you to break a stalemate, or even save you from an opponent's rush. | *Quick Ready is generally best on midrange and control decks. It is too expensive to be reliable for full aggro decks. | ||
*Keeping at least one Quick Ready for mid-to-late rounds could allow you to break a stalemate, or even save you from an opponent's rush. | |||
==Update history== | ==Update history== | ||
Revision as of 00:43, 27 November 2024
| The subject of this article is in development or has yet to release and may change dramatically over time. This article will likely become outdated as more information is released. You can help Blooncyclopedia out by keeping it up-to-date. |
Quick Ready
| Reduces the delay on target Bloon by 1 |
| 5, 4, 3, 2, Go! |
| Class | ||
|---|---|---|
| Card Pack | ||
| Rarity | Rare | |
| Keywords | — | |
| Introduced | Firstlook test | |
| Stats | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Cost | Charges | 1 | |||||||
Quick Ready is a Rare Power card in Bloons Card Storm. It reduces the Delay of the target Bloon on the player's side by 1, at a minimum of 0.
Tips
- This card can be used as a powerful finisher option, especially when used on a high health Bloon that is at one delay. Unlike Hastening Bloon, Quick Ready can target any Bloon at the will of the player.
- Quick Ready is generally best on midrange and control decks. It is too expensive to be reliable for full aggro decks.
- Keeping at least one Quick Ready for mid-to-late rounds could allow you to break a stalemate, or even save you from an opponent's rush.
Update history
Version 0.8 (build 144)
Cost increased ― 3 → 4
Version 0.8 (build 177)
Cost increased ― 4 → 6
- Description changed
Before Reduces the delay on target Bloon by 1 After Reduce the delay on target Bloon by 1
Cost increased ― 6 → 7
Gallery
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Icon
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Placeholder art