Quick Ready: Difference between revisions

From Blooncyclopedia, the independent Bloons knowledge base
Jump to navigation Jump to search
huh. How is the future template still there?
Qwertyxp2000 (talk | contribs)
→Tips: some people say quick ready is only a must for midrange, and not for control, but i say full control uses no quick ready
Line 13: Line 13:


==Tips==
==Tips==
*This card can be used as a powerful finisher option, especially when used on a high health Bloon that is at one delay. Unlike [[Hastening Bloon]], Quick Ready can target any Bloon at the will of the player.
*This card can be used as a powerful finisher option, especially when used on a high health Bloon that is at one delay. Unlike [[Hastening Bloon]], Quick Ready can target any Bloon at the will of the player, and can be discounted by [[Amelia the Amazing (BCS)|Amelia]]'s Wand Over Wallet.
*Quick Ready is generally best on midrange and control decks. It is too expensive to be reliable for full aggro decks.
*Keeping at least one Quick Ready for mid-to-late rounds could allow you to break a stalemate, or even save you from an opponent's rush.
*Keeping at least one Quick Ready for mid-to-late rounds could allow you to break a stalemate, or even save you from an opponent's rush.
** Storing multiple Quick Readies are recommended when approaching the late-game, especially if there are already lots of high-HP Bloons on your side. The [[Storm (BCS)|Storm]] may also provide opportunities to use multiple Quick Readies.
** If the opponent does not have a [[Hero Protection]] active, a single bloon with 500+ damage can OTK them, if accounting for Defenders, Shields, and [[Adora (BCS)|Adora]]'s passive.
**As a countermeasure to multiple Quick Readies, players may divide their damage among large crowds of bloons.
*Quick Ready is generally best on midrange decks. It is too expensive to be reliable for full aggro decks, and full control decks aim to outlast the opponent more than preying on their weaknesses.


==Update history==
==Update history==

Revision as of 23:40, 31 December 2024

Quick Ready
Card art of Quick Ready
Reduces the delay on target Bloon by 1
5, 4, 3, 2, Go!
Class Exotic Exotic
Card Pack
Rarity Rare
Keywords —
Introduced Firstlook test
Stats
Cost Gold 6 Charges 1

Quick Ready is a Rare Power card in Bloons Card Storm. It reduces the Delay of the target Bloon on either player's side by 1, at a minimum of 0.

Tips

  • This card can be used as a powerful finisher option, especially when used on a high health Bloon that is at one delay. Unlike Hastening Bloon, Quick Ready can target any Bloon at the will of the player, and can be discounted by Amelia's Wand Over Wallet.
  • Keeping at least one Quick Ready for mid-to-late rounds could allow you to break a stalemate, or even save you from an opponent's rush.
    • Storing multiple Quick Readies are recommended when approaching the late-game, especially if there are already lots of high-HP Bloons on your side. The Storm may also provide opportunities to use multiple Quick Readies.
    • If the opponent does not have a Hero Protection active, a single bloon with 500+ damage can OTK them, if accounting for Defenders, Shields, and Adora's passive.
    • As a countermeasure to multiple Quick Readies, players may divide their damage among large crowds of bloons.
  • Quick Ready is generally best on midrange decks. It is too expensive to be reliable for full aggro decks, and full control decks aim to outlast the opponent more than preying on their weaknesses.

Update history

Version 0.8 (build 144)

  • Nerf Cost increased ― 3 → 4

Version 0.8 (build 177)

  • Nerf Cost increased ― 4 → 6
  • Description changed
Before Reduces the delay on target Bloon by 1
After Reduce the delay on target Bloon by 1
  • Nerf Cost increased ― 6 → 7
Scoop's Tall Tale icon This article or section needs more screenshots.
See the screenshot guidelines for more information on what screenshots are needed and how to add them.