Try this!: Difference between revisions
Jump to navigation
Jump to search
interaction and another screen |
Qwertyxp2000 (talk | contribs) certain reddit post about how to use try this on an enemy monkey as a "sabotage" |
||
| Line 19: | Line 19: | ||
**Try This synergizes well with [[The Big One (BCS)|The Big One]], allowing it to deal up to 560 damage at the end of a turn. | **Try This synergizes well with [[The Big One (BCS)|The Big One]], allowing it to deal up to 560 damage at the end of a turn. | ||
**It also lets [[Spike-o-Pult (BCS)|Spike-o-Pult]] ramp up twice as fast, provided that there are enough bloons on the field. | **It also lets [[Spike-o-Pult (BCS)|Spike-o-Pult]] ramp up twice as fast, provided that there are enough bloons on the field. | ||
**[[Wizard Monkey (BCS)|Wizard Monkey]] decently benefits from Try This, essentially doubling up its scaled power. | |||
*Opponents who use [[Return to Sender]], [[Shrink]] and [[Expert Negotiator]] may take advantage of Monkeys with Try This to neutralize the investment. | *Opponents who use [[Return to Sender]], [[Shrink]] and [[Expert Negotiator]] may take advantage of Monkeys with Try This to neutralize the investment. | ||
*A lesser known feature of Try This is immediately granting 1 extra shot to the targeted Monkey. For 1 less Gold than [[Quick Reload]], Try This acts as a "reload" to 1-Ammo Monkeys, in addition to the permanent max ammo bonus. | *A lesser known feature of Try This is immediately granting 1 extra shot to the targeted Monkey. For 1 less Gold than [[Quick Reload]], Try This acts as a "reload" to 1-Ammo Monkeys, in addition to the permanent max ammo bonus. | ||
**Because of this, a very niche tactic of a well-used Try This on an opponent Monkey with more than 1 Ammo will delay the full reload by 1 turn, at the penalty of "helping" build more ammo. | |||
==Gallery== | ==Gallery== | ||
Revision as of 23:09, 13 January 2025
Try this!
| Target Monkey gains 1 max ammo |
| Here, I've been keeping this in reserve for you. |
| Class | ||
|---|---|---|
| Card Pack | ||
| Rarity | Common | |
| Keywords | — | |
| Introduced | Version 2.0 | |
| Stats | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Cost | Charges | 1 | |||||||
Try this! is an Exotic Power card in Bloons Card Storm, introduced in version 2.0. The target Monkey gains 1 max Ammo and additionally gains a free shot. If a monkey made progress on reloading when Try this is used, it does not reset the turns required before the next reload, but any additional progress will not be made for said reload if the player does not use the extra ammo.
Tips
- Monkeys with only 1 ammo per reload benefit the most from Try This!
- Try This synergizes well with The Big One, allowing it to deal up to 560 damage at the end of a turn.
- It also lets Spike-o-Pult ramp up twice as fast, provided that there are enough bloons on the field.
- Wizard Monkey decently benefits from Try This, essentially doubling up its scaled power.
- Opponents who use Return to Sender, Shrink and Expert Negotiator may take advantage of Monkeys with Try This to neutralize the investment.
- A lesser known feature of Try This is immediately granting 1 extra shot to the targeted Monkey. For 1 less Gold than Quick Reload, Try This acts as a "reload" to 1-Ammo Monkeys, in addition to the permanent max ammo bonus.
- Because of this, a very niche tactic of a well-used Try This on an opponent Monkey with more than 1 Ammo will delay the full reload by 1 turn, at the penalty of "helping" build more ammo.
Gallery
-
Icon
-
Two uses of Try This adding two ammo for The Big One
-
Three uses of Try This adding three ammo for Crippling Sniper