Jungle's Bounty Druid: Difference between revisions

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Qwertyxp2000 (talk | contribs)
Qwertyxp2000 (talk | contribs)
→Tips: yes, there ARE players who still try to use bounty as a win condition. some players used lots of farms to tank stuff and spend heaps of large bloons etc to actually spend on not get gold capped
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*Jungle's Bounty Druids lack offensive power of their own. Thus, a player overrelying on Jungle's Bounty can be overwhelmed by dealing 500 or more damage in a single turn, assuming they lack a way of dealing with swarms, zero delay strategies, or high-health bloons. [[Amelia the Amazing (BCS)|Amelia]] is the most susceptible against this, since she lacks any direct bloon damaging abilities or signature cards.  
*Jungle's Bounty Druids lack offensive power of their own. Thus, a player overrelying on Jungle's Bounty can be overwhelmed by dealing 500 or more damage in a single turn, assuming they lack a way of dealing with swarms, zero delay strategies, or high-health bloons. [[Amelia the Amazing (BCS)|Amelia]] is the most susceptible against this, since she lacks any direct bloon damaging abilities or signature cards.  
**Area removal cards such as [[Thunder Druid]], [[Firestorm (BCS)|Firestorm]], and [[Super Monkey Storm (BCS)|Super Monkey Storm]] can compensate for the Jungle's Bounty Druid's weakness against swarms.
**Area removal cards such as [[Thunder Druid]], [[Firestorm (BCS)|Firestorm]], and [[Super Monkey Storm (BCS)|Super Monkey Storm]] can compensate for the Jungle's Bounty Druid's weakness against swarms.
**Some strategies specifically rely on Jungle's Bounties plus maximized Gold generation (especially with multiple [[Banana Farm (BCS)|Banana Farm]]s), and combine it with frequent bloon rushes to spend plenty of Gold and limit the opponent from setting up a win condition.
*Because Jungle's Bounty Druid cannot heal if Gold is maxed, regularly spending Gold in the mid-to-late game is recommended.
*Because Jungle's Bounty Druid cannot heal if Gold is maxed, regularly spending Gold in the mid-to-late game is recommended.
**For example, multiple [[MOAB (BCS)|MOAB]] and [[BFB (BCS)|BFB]] cards offer constant pressure to the opponent and constantly supplying Bloontonium to the player.
**For example, multiple [[MOAB (BCS)|MOAB]] and [[BFB (BCS)|BFB]] cards offer constant pressure to the opponent and constantly supplying Bloontonium to the player.

Revision as of 22:35, 18 February 2025

For other uses of "Jungle's Bounty", see Jungle's Bounty (disambiguation).
Jungle's Bounty Druid
Card art of Jungle's Bounty Druid
Heal your Hero by 10 for each Gold gained
Amongst the few who know the curative properties of the humble banana.
Class Magic
Card Pack
Rarity Rare
Keywords —
Introduced Launch
Stats
Cost Gold 7 Ammo 1
Charges 1 ATK 15
Type Druid Reload 1

The Jungle's Bounty Druid is a Magic Monkey card in Bloons Card Storm. While in play, it restores 10 health for the player's Hero for each Gold earned. This includes the gold from the start of round, but if the player is capped on gold, they will not heal at all. It cannot raise the Hero's health above 500.

Tips

  • With Jungle's Bounty, rushing an opponent is difficult. By round 10, players using one Jungle's Bounty Druid will end up healing at least 100 health per turn, assuming they do not overflow in gold.
    • Its life regeneration cannot keep up against constant pressure from aggro players, who aim to end the game early by sending bloons almost all the time. Jungle's Bounty Druid is also very expensive for early rounds while having almost no defense.
  • Jungle's Bounty is vulnerable against Bed Time, making it one of the cheapest ways of countering Jungle's Bounty. Besides Bed Time, most removal excluding Expert Negotiator is cheaper than Jungle's Bounty.
  • Jungle's Bounty Druids lack offensive power of their own. Thus, a player overrelying on Jungle's Bounty can be overwhelmed by dealing 500 or more damage in a single turn, assuming they lack a way of dealing with swarms, zero delay strategies, or high-health bloons. Amelia is the most susceptible against this, since she lacks any direct bloon damaging abilities or signature cards.
    • Area removal cards such as Thunder Druid, Firestorm, and Super Monkey Storm can compensate for the Jungle's Bounty Druid's weakness against swarms.
    • Some strategies specifically rely on Jungle's Bounties plus maximized Gold generation (especially with multiple Banana Farms), and combine it with frequent bloon rushes to spend plenty of Gold and limit the opponent from setting up a win condition.
  • Because Jungle's Bounty Druid cannot heal if Gold is maxed, regularly spending Gold in the mid-to-late game is recommended.
    • For example, multiple MOAB and BFB cards offer constant pressure to the opponent and constantly supplying Bloontonium to the player.
  • Replacing Quincy Action Figure with Jungle's Bounty will immediately heal the player. At max Economy, this is guaranteed 70+ lives.

Update history

  • Nerf Cost increased ― 5 → 7
  • Nerf Ammo reduced ― 2 → 1
  • Jungle's Bounty Druid now animates while granting lives from Gold gains
  • Buff Ammo increased ― 1 → 2

In other languages

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