Rare Power: Difference between revisions

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**Miscellaneous control cards. [[Hero Protection]] is a strong candidate because of its capability to tank a dangerous bloon without life loss. [[Jungle's Bounty Druid]]'s life regeneration is very strong if the opponent does not rush much during the mid-game.  
**Miscellaneous control cards. [[Hero Protection]] is a strong candidate because of its capability to tank a dangerous bloon without life loss. [[Jungle's Bounty Druid]]'s life regeneration is very strong if the opponent does not rush much during the mid-game.  
**Removal cards. A lot of popular removal cards are Rares: [[Return to Sender]], [[Shrink]], [[Expert Negotiator]].
**Removal cards. A lot of popular removal cards are Rares: [[Return to Sender]], [[Shrink]], [[Expert Negotiator]].
*Like the [[White Bloon]], if wanting to maximize card draws, make sure to have 7 or less cards in your hand before playing a Rare Power that has 2 charges.
*Like the [[White Bloon (BCS)|White Bloon]], if wanting to maximize card draws, make sure to have 7 or less cards in your hand before playing a Rare Power that has 2 charges.


==Gallery==
==Gallery==

Revision as of 22:45, 10 January 2025

Rare Power
Card art of Rare Power
Draw a random Rare card from your deck.
I consider rarity more of a... suggestion.
Class Advanced Advanced
Card Pack
Rarity Uncommon
Keywords —
Introduced Version 2.0
Stats
Cost Gold 2 Charges 2

Rare Power is an Advanced Power card in Bloons Card Storm, introduced in version 2.0. It draws a random Rare-rarity card from the player's deck. If no Rares are left to draw, nothing happens except spending this card.

Tips

  • For an Uncommon Card, Rare Power guarantees any of the Rare rarity cards, allowing to cycle through vital Rares sooner but at the cost of Gold.
  • Important cards that warrant Rare Power in a card slot include:
    • Finishers, especially Quick Ready. Pink Bloon is also a Rare but not enough to entirely warrant equipping Rare Power, unless going for a midrange deck.
    • Bloons for pressure. MOAB is a solid example of a rushing bloon.
    • Wholescreen damagers. Thunder Druid and Super Monkey Storm are frequently used Rares for dispatching high-HP swarms. Other wholescreen remover Rares, such as Spike Storm! and Firestorm, are still good draws.
    • Miscellaneous control cards. Hero Protection is a strong candidate because of its capability to tank a dangerous bloon without life loss. Jungle's Bounty Druid's life regeneration is very strong if the opponent does not rush much during the mid-game.
    • Removal cards. A lot of popular removal cards are Rares: Return to Sender, Shrink, Expert Negotiator.
  • Like the White Bloon, if wanting to maximize card draws, make sure to have 7 or less cards in your hand before playing a Rare Power that has 2 charges.

In other languages

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