Rogue Legends: Difference between revisions
more info woooooo |
everything i could glean from the teaser |
||
| Line 4: | Line 4: | ||
Rogue Legends will involve a [[Quest (BTD6)|Quest]] titled '''Rogue Legends Preview''' that gives "a glimpse of the Rogue Legends campaign".<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/1hfup8h/hey_guys_anyone_know_what_this_is/|title=Hey guys, anyone know what this is?|publisher=Reddit|retrieved=14 jan 2025}}</ref> | Rogue Legends will involve a [[Quest (BTD6)|Quest]] titled '''Rogue Legends Preview''' that gives "a glimpse of the Rogue Legends campaign".<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/1hfup8h/hey_guys_anyone_know_what_this_is/|title=Hey guys, anyone know what this is?|publisher=Reddit|retrieved=14 jan 2025}}</ref> | ||
==Gameplay== | |||
The player begins a Rogue Legends campaign by selecting a [[Hero]] or [[Hero Skin]], each of which comes with a default party. Parties include [[Insta Monkey]]s, which are not consumable but cost [[cash]] to place like regular towers, and artifacts. The player progresses by navigating tiles on a hexagonal grid and enters a game when running into a Bloon Encounter (represented by a [[Red Bloon (BTD6)|Red Bloon]]). During an encounter, the player can earn temporary items called boosts. Completing encounters earns items called tokens (represented by an icon of [[Geraldo (BTD6)|Geraldo]]'s head) that can be spent on merchants. There is an option for [[CHIMPS]] mode on the campaign menu.<ref name="first look">{{cite|url=https://www.reddit.com/r/btd6/comments/1i7r9hv/btd6_rogue_legends_dlc_gameplay_first_look/|title=BTD6 Rogue Legends DLC gameplay first look!|publisher=Reddit|retrieved=23 jan 2025}}</ref> | |||
===Parties=== | |||
'''Parties''' are a set consisting of a [[Hero]], [[Insta Monkey]]s, and artifacts. Each [[Hero]] has a unique starter party that includes two Insta Monkeys and one hero artifact, and [[Hero Skin]]s can have different starter parties. | |||
{|class="wikitable" | |||
!Hero | |||
!colspan="2"|Insta Monkeys | |||
!Artifact | |||
|- | |||
|[[File:BTD6 round HeroIconQuincy.png|50px|link=Quincy (BTD6)|Quincy]] [[Quincy (BTD6)|Quincy]] | |||
|[[File:BTD6 003-DartMonkeyInsta.png|20px|link=Dart Monkey (BTD6)|0-0-3 Dart Monkey Insta Monkey]] 0-0-3 [[Dart Monkey (BTD6)|Dart Monkey]] | |||
|[[File:BTD6 003-BoomerangMonkeyInsta.png|20px|link=Boomerang Monkey (BTD6)|0-0-2 Boomerang Monkey Insta Monkey]] 0-0-3 [[Boomerang Monkey (BTD6)|Boomerang Monkey]] | |||
|''To be determined'' | |||
|- | |||
|[[File:BTD6 round HeroIconObynGreenFoot.png|50px|link=Obyn Greenfoot (BTD6)|Obyn Greenfoot]] [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]] | |||
|[[File:BTD6 000-DruidInsta.png|20px|link=Druid (BTD6)|0-0-0 Druid Insta Monkey]] 0-0-0 [[Druid (BTD6)|Druid]] | |||
|[[File:BTD6 003-DruidInsta.png|20px|link=Druid (BTD6)|0-0-3 Druid Insta Monkey]] 0-0-3 [[Druid (BTD6)|Druid]] | |||
|''To be determined'' | |||
|- | |||
|[[File:BTD6 round HeroIconEzili.png|50px|link=Ezili (BTD6)|Ezili]] [[Ezili (BTD6)|Ezili]] | |||
|[[File:BTD6 000-DartMonkeyInsta.png|20px|link=Dart Monkey (BTD6)|0-0-0 Dart Monkey Insta Monkey]] 0-0-0 [[Dart Monkey (BTD6)|Dart Monkey]] | |||
|[[File:BTD6 200-WIzardInsta.png|20px|link=Wizard Monkey (BTD6)|2-0-0 Wizard Monkey Insta Monkey]] 2-0-0 [[Wizard Monkey (BTD6)|Wizard Monkey]] | |||
|''To be determined'' | |||
|- | |||
|[[File:BTD6 round HeroIconSauda.png|50px|link=Sauda (BTD6)|Sauda]] [[Sauda (BTD6)|Sauda]] | |||
|[[File:BTD6 020-TackShooterInsta.png|20px|link=Tack Shooter (BTD6)|0-2-0 Tack Shooter Insta Monkey]] 0-2-0 [[Tack Shooter (BTD6)|Tack Shooter]] | |||
|[[File:BTD6 002-GlueGunnerInsta.png|20px|link=Glue Gunner (BTD6)|0-0-2 Glue Gunner Insta Monkey]] 0-0-2 [[Glue Gunner (BTD6)|Glue Gunner]] | |||
|''To be determined'' | |||
|- | |||
|[[File:BTD6 round HeroIconSaudaJiangshi.png|50px|link=Jiangshi Sauda|Jiangshi Sauda]] [[Jiangshi Sauda]] | |||
|[[File:BTD6 002-WIzardInsta.png|20px|link=Wizard Monkey (BTD6)|0-0-2 Wizard Monkey Insta Monkey]] 0-0-2 [[Wizard Monkey (BTD6)|Wizard Monkey]] | |||
|[[File:BTD6 020-IceMonkeyInsta.png|20px|link=Ice Monkey (BTD6)|0-2-0 Ice Monkey Insta Monkey]] 0-2-0 [[Ice Monkey (BTD6)|Ice Monkey]] | |||
|Home Brew Alchemy Common | |||
|} | |||
===Artifacts=== | |||
'''Artifacts''' are items that can be equipped during a campaign that buff specific [[tower]]s or [[tower category|tower categories]], though some have negative effects as trade-offs. The player starts their campaign with one artifact called a "hero artifact" that depends on the Hero or Hero Skin, and can choose up to three additional "permanent artifacts". They appear to come in at least three rarities: Common, Rare, and Legendary. There are over 60 unique artifacts and upgraded versions.<ref name="first look"/> | |||
{|class="wikitable" | |||
!Name | |||
!Description | |||
|- | |||
|Home Brew Alchemy Common | |||
|[[Alchemist (BTD6)|Alchemist]] attack [[attack speed|reload time]] and ability cooldowns are reduced 20% with a 1 in 20 chance to [[Crit]] for 50x damage. Adds a 1-0-1 Alchemist to your Party | |||
|- | |||
|Cats Meow Rare | |||
|Maximum [[life|lives]] is set to 9, but any Bloon leaked only counts as 1 life regardless of RBE. Regenerate 3 lives at the end of each round | |||
|- | |||
|Fata Morgana Common | |||
|[[Mermonkey (BTD6)|Mermonkey]] range, pierce, projectile livespan, and ability cooldown speed increased 25%. Mermonkey projectiles reflect off map borders. Adds a 0-1-1 Mermonkey to your Party | |||
|- | |||
|Full Broadside Legendary | |||
|[[Monkey Buccaneer (BTD6)|Monkey Buccaneer]]s can store up to 3 ability charges, and pierce and ability cooldown rate increased 70%. Adds a 0-2-0 Buccaneer to your Party | |||
|- | |||
|One Shot Rare | |||
|[[Sniper Monkey (BTD6)|Sniper Monkey]]s attack 3x slower, but have a 1 in 5 chance to Crit for 7x damage. Adds a 2-1-0 Sniper Monkey to your Party | |||
|- | |||
|Starting Strong Common | |||
|For the first 20s of each round, Monkeys attack 15% faster | |||
|- | |||
|Unification Rare | |||
|Primary Monkeys now count as all Monkey categories. Primary Monkey attack range reduced 10% | |||
|- | |||
|Zig Then Zag Common | |||
|All Military Monkeys shoot in a Zig Zag pattern. Projectiles move 20% slower, but attack speed is 20% faster | |||
|} | |||
===Boosts=== | |||
'''Boosts''' are temporary items that can be unlocked during an encounter. When the option comes up, the player can choose one of three artifacts, or spend [[cash]] to reroll them. Boosts can be [[Insta Monkey]]s, [[Power]]s (including the [[Cave Monkey]] and [[Portable Lake (BTD6)|Portable Lake]]), or artifacts. Boost powers cost [[cash]] to place instead of [[Monkey Money]]. It is unknown if boost artifacts are the same as permanent artifacts.<ref name="first look"/> | |||
{|class="wikitable" | |||
!Name | |||
!Description | |||
|- | |||
|Primary Quickening Common | |||
|Reduces Primary Monkeys attack reload and ability cooldown 10%, and projectiles travel 20% faster | |||
|- | |||
|Magic Quickening Common | |||
|Reduces Magic Monkeys attack reload and ability cooldown 10%, and projectiles travel 20% faster | |||
|- | |||
|All Tower Precision Common | |||
|Increases all Monkeys damage 8%, and shot spread reduced 5% | |||
|- | |||
|All Tower Precision Rare | |||
|Increases all Monkeys damage 10%, and shot spread reduced 7% | |||
|} | |||
==Development== | ==Development== | ||
Revision as of 07:14, 23 January 2025
| The subject of this article is in development or has yet to release and may change dramatically over time. This article will likely become outdated as more information is released. You can help Blooncyclopedia out by keeping it up-to-date. |

Rogue Legends (or Rogue Legend)[2] is an upcoming DLC campaign for Bloons TD 6, to be introduced in version 47.0.[3] It is a "BTD rogue-lite adventure"[4] and the first of a series of DLC campaigns called Legends.[3] In this campaign, the player navigates a monkey on a tile grid with treasure chests, Bloons, campfires, and altars with Boss Bloons, and will involve a party system, multiple stages, and a feature called artifacts.[5]
Rogue Legends will involve a Quest titled Rogue Legends Preview that gives "a glimpse of the Rogue Legends campaign".[6]
Gameplay
The player begins a Rogue Legends campaign by selecting a Hero or Hero Skin, each of which comes with a default party. Parties include Insta Monkeys, which are not consumable but cost cash to place like regular towers, and artifacts. The player progresses by navigating tiles on a hexagonal grid and enters a game when running into a Bloon Encounter (represented by a Red Bloon). During an encounter, the player can earn temporary items called boosts. Completing encounters earns items called tokens (represented by an icon of Geraldo's head) that can be spent on merchants. There is an option for CHIMPS mode on the campaign menu.[7]
Parties
Parties are a set consisting of a Hero, Insta Monkeys, and artifacts. Each Hero has a unique starter party that includes two Insta Monkeys and one hero artifact, and Hero Skins can have different starter parties.
| Hero | Insta Monkeys | Artifact | |
|---|---|---|---|
| To be determined | |||
| To be determined | |||
| To be determined | |||
| To be determined | |||
| Home Brew Alchemy Common | |||
Artifacts
Artifacts are items that can be equipped during a campaign that buff specific towers or tower categories, though some have negative effects as trade-offs. The player starts their campaign with one artifact called a "hero artifact" that depends on the Hero or Hero Skin, and can choose up to three additional "permanent artifacts". They appear to come in at least three rarities: Common, Rare, and Legendary. There are over 60 unique artifacts and upgraded versions.[7]
| Name | Description |
|---|---|
| Home Brew Alchemy Common | Alchemist attack reload time and ability cooldowns are reduced 20% with a 1 in 20 chance to Crit for 50x damage. Adds a 1-0-1 Alchemist to your Party |
| Cats Meow Rare | Maximum lives is set to 9, but any Bloon leaked only counts as 1 life regardless of RBE. Regenerate 3 lives at the end of each round |
| Fata Morgana Common | Mermonkey range, pierce, projectile livespan, and ability cooldown speed increased 25%. Mermonkey projectiles reflect off map borders. Adds a 0-1-1 Mermonkey to your Party |
| Full Broadside Legendary | Monkey Buccaneers can store up to 3 ability charges, and pierce and ability cooldown rate increased 70%. Adds a 0-2-0 Buccaneer to your Party |
| One Shot Rare | Sniper Monkeys attack 3x slower, but have a 1 in 5 chance to Crit for 7x damage. Adds a 2-1-0 Sniper Monkey to your Party |
| Starting Strong Common | For the first 20s of each round, Monkeys attack 15% faster |
| Unification Rare | Primary Monkeys now count as all Monkey categories. Primary Monkey attack range reduced 10% |
| Zig Then Zag Common | All Military Monkeys shoot in a Zig Zag pattern. Projectiles move 20% slower, but attack speed is 20% faster |
Boosts
Boosts are temporary items that can be unlocked during an encounter. When the option comes up, the player can choose one of three artifacts, or spend cash to reroll them. Boosts can be Insta Monkeys, Powers (including the Cave Monkey and Portable Lake), or artifacts. Boost powers cost cash to place instead of Monkey Money. It is unknown if boost artifacts are the same as permanent artifacts.[7]
| Name | Description |
|---|---|
| Primary Quickening Common | Reduces Primary Monkeys attack reload and ability cooldown 10%, and projectiles travel 20% faster |
| Magic Quickening Common | Reduces Magic Monkeys attack reload and ability cooldown 10%, and projectiles travel 20% faster |
| All Tower Precision Common | Increases all Monkeys damage 8%, and shot spread reduced 5% |
| All Tower Precision Rare | Increases all Monkeys damage 10%, and shot spread reduced 7% |
Development
"Legends" were first mentioned in passing the update notes for version 41.0 as "periodic Legends content drops for players looking for even more challenge".[8]
Version 44.0
More information about Legends was revealed in the update notes for version 44.0, and that the first Legends will be DLC and a "rogue-lite adventure".
— Update notes for version 44.0[4]
Version 45.0
The update notes for version 45.0 revealed that the development team was planning a "dev diary" to preview the art and gameplay of Rogue Legends.
— Update notes for version 45.0[9]
Version 46.0
The update notes for version 46.0 revealed that the first Legends DLC was planned to be released in version 46.0, but was delayed until version 47.0.
— Update notes for version 46.0[3]
References
- ↑ "BTD6 Legends loading...". Reddit. Retrieved Tue, 14 Jan 2025.
- ↑ "Bloons TD 6 v46.0 - Update Notes!". Reddit. Retrieved Tue, 14 Jan 2025.
- ↑ 3.0 3.1 3.2 "Bloons TD 6 v46.0 - Update Notes!". Reddit. Retrieved Tue, 14 Jan 2025.
- ↑ 4.0 4.1 "Update: Bloons TD 6 v44.0 - Update Notes!". Reddit. Retrieved Tue, 14 Jan 2025.
- ↑ "BTD6 Rogue Legends DLC maps and movement first look!". Reddit. Retrieved Tue, 16 Jan 2024.
- ↑ "Hey guys, anyone know what this is?". Reddit. Retrieved Tue, 14 Jan 2025.
- ↑ 7.0 7.1 7.2 "BTD6 Rogue Legends DLC gameplay first look!". Reddit. Retrieved Thu, 23 Jan 2025.
- ↑ "Update: Bloons TD 6 v41.0 - Update Notes!". Reddit. Retrieved Tue, 14 Jan 2025.
- ↑ "Bloons TD 6 v45.0 - Update Notes!". Reddit. Retrieved Tue, 14 Jan 2025.