Red Bloon Apopalypse: Difference between revisions

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*Like going against Red Bloon Storm, [[Spike Storm!]] is a cost-effective choice against the Reds.
*Like going against Red Bloon Storm, [[Spike Storm!]] is a cost-effective choice against the Reds.
*If the Red Bloon Apopalypse user refuses to pop any bloons on the opponent's side, the opponent will be unable to send bloons for two turns, giving more tempo for the user.
*If the Red Bloon Apopalypse user refuses to pop any bloons on the opponent's side, the opponent will be unable to send bloons for two turns, giving more tempo for the user.
*If enough Reds are made on the opponent's side, they'll also spam the opponent's bloon graveyard, increasing chances for [[Reinflated]] and [[The Prestige]] to draw useless Reds instead of better bloons.
*If enough Reds are made on the opponent's side, they'll also spam the opponent's bloon graveyard once destroyed, increasing chances for [[Reinflated]] and [[The Prestige]] to draw useless Reds instead of better bloons.


== Update history ==
== Update history ==

Revision as of 00:29, 7 March 2025

Red Bloon Apopalypse
Card art of Red Bloon Apopalypse
Fill both players' boards with Red Bloons
I get a Red Bloon! YOU get a Red Bloon!
Class Basic Basic
Card Pack
Rarity Uncommon
Keywords —
Introduced Version 3.0
Stats
Cost Gold 8 Charges 1

Red Bloon Apopalypse is a Basic Power card in Bloons Card Storm, introduced in version 3.0. It is similar to Red Bloon Storm, except it fills all empty slots in both the player's and the opponent's Bloon queues with Red Bloons instead of just the player's.

Tips

This article was last updated for: version 3.2
This strategy section is empty or incomplete.
See the strategy guidelines for more information on how to write strategy sections.
  • Unlike the more common and cheaper Red Bloon Storm, Red Bloon Apopalypse is a bit of a double-edged sword. Both players simultaneously have all Red Bloons, but it will also block the opponent from sending more bloons. Fortunately, the opponent's Reds will not be a threat until your next two turns, and your Reds will come first.
  • Red Bloon Apopalypse can also block the Storm from sending more bloons to both sides.
  • Like going against Red Bloon Storm, Spike Storm! is a cost-effective choice against the Reds.
  • If the Red Bloon Apopalypse user refuses to pop any bloons on the opponent's side, the opponent will be unable to send bloons for two turns, giving more tempo for the user.
  • If enough Reds are made on the opponent's side, they'll also spam the opponent's bloon graveyard once destroyed, increasing chances for Reinflated and The Prestige to draw useless Reds instead of better bloons.

Update history

  • Neutral Red Bloon delay increased ― 1 → 2
“
Red Bloon Apopalypse has had its cost increased from 8 to 9. The thing about Red Bloon Apopalypse is not only did it block Storm spawns, making you a lot better at making it WAY easier to survive, it not only blocked enemies from playing Bloons, which, again, made it way easier for you to survive, but with Eerie Lifeforce's recent buff, Red Bloon Apopalypse also gave you 8 Red Bloons to put into your graveyard pool immediately, helping you scale that thing up to kill your opponent with. Because of all these strengths and how Red Bloon Apopalypse is very commonly used in Control, it got a bit of a price nerf to make it a little harder to afford Red Bloon Apopalypses and afford to block your opponents as much.
— u/No-Appearance1780's commentary, 59:22-1:00:00 (with most disfluencies removed)
”
  • Nerf Gold cost increased ― 8 → 9
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