Long Range Rang: Difference between revisions
Qwertyxp2000 (talk | contribs) Seems not bot made now ehh? Btw, https://www.reddit.com/r/bloonscardstorm/s/env0sDAKzW |
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==Tips== | ==Tips== | ||
{{BCS last updated|4.0|section=y}} | {{BCS last updated|4.0|section=y}} | ||
*Long Range Rang is helpful for doing more damage if Gold is not too much a concern. To keep it, ensure it never pops a Bloon; the reverse is true. | *Long Range Rang is helpful for doing more damage if Gold is not too much a concern, and as a Power it is not affected by Bloons with Must Pop (especially [[Target Practice Blimp]]). To keep it, ensure it never pops a Bloon; the reverse is true. | ||
*Long Range Rang can also target own Bloons. It can be used for popping or damaging [[The Eternal]], and also unclog one [[Red Bloon (BCS)|Red Bloon]] from a [[Red Bloon Apopalypse]]. It's not strictly better than [[Quincy (BCS)|Quincy]]'s Arrow Shot, however, as he's better for triggering [[Growth Gas Bloon]]s. | *Long Range Rang can also target own Bloons. It can be used for popping or damaging [[The Eternal]], and also unclog one [[Red Bloon (BCS)|Red Bloon]] from a [[Red Bloon Apopalypse]]. It's not strictly better than [[Quincy (BCS)|Quincy]]'s Arrow Shot, however, as he's better for triggering [[Growth Gas Bloon]]s. | ||
*With max Gold, up to 6 Long Range Rangs can be played, for up to 420 damage. | |||
*Cycling through Long Range Rang usages is time-consuming, about 5 seconds per use. | |||
==Gallery== | ==Gallery== | ||