Overload (BCS): Difference between revisions
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==Tips== | ==Tips== | ||
{{BCS last updated| | {{BCS last updated|5.0|section=y}} | ||
*In decks that run a lot of Bloontonium generation, this is a cheap removal option for weak Bloons with special gimmicks, such as [[Toxic Bloon]]s, [[Buddy Bloon]]s, [[Steady Growth Bloon]]s, and weaker Double Attack Bloons. It can also finish off stronger Bloons after chipping them with other damage sources like [[Mass Detonation]]. | *In decks that run a lot of Bloontonium generation, this is a cheap removal option for weak Bloons with special gimmicks, such as [[Toxic Bloon]]s, [[Buddy Bloon]]s, [[Steady Growth Bloon]]s, [[Blooming Bloon (BCS)|Blooming Bloon]]s, and weaker Double Attack Bloons. It can also finish off stronger Bloons after chipping them with other damage sources like [[Mass Detonation]]. | ||
*Overload costs the same as [[Quincy (BCS)|Quincy]]'s Arrow Shot but does more than 3x damage to a weakened Bloon. Overload is only useful to add in a deck versus mirror aggro to finish off a powerful Bloon, such as partially damaged [[Double Yellow Bloon]]s. | *Overload costs the same as [[Quincy (BCS)|Quincy]]'s Arrow Shot but does more than 3x damage to a weakened Bloon. Overload is only useful to add in a deck versus mirror aggro to finish off a powerful Bloon, such as partially damaged [[Double Yellow Bloon]]s. | ||
*Overload is also a good option against bloons with armored, especially [[Lead Coating Bloon]]. | *Overload is also a good option against bloons with armored, especially [[Lead Coating Bloon]]. | ||
*On Dark Castle, a Bloon that would have 100 HP elsewhere will need some damage first before Overload can target it. | *On Dark Castle, a Bloon that would have 100 HP elsewhere will need some damage first before Overload can target it. | ||