Howl: Difference between revisions

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You can play it before Wolves are present, but that just makes the text clumsy
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'''Howl''' is an [[Power (BCS)|Advanced Power]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|5.0}}. If played, all Wolf-type Monkeys ([[Wolf]], [[Dire Wolf]]) owned by the player<!--i.e. if wolf transfer to other side, that wolf only got as many howl buffs as that side--> gain +10 ATK for the entire match, including any Wolves placed after the card. It can only be added to [[Obyn Greenfoot (BCS)|Obyn Greenfoot]] and [[Mountain Obyn (BCS)|Mountain Obyn]] decks.
'''Howl''' is an [[Power (BCS)|Advanced Power]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|5.0}}. If played, all Wolf-type Monkeys ([[Wolf]], [[Dire Wolf]]) owned by the player<!--i.e. if wolf transfer to other side, that wolf only got as many howl buffs as that side--> gain +10 ATK for the entire match, including any Wolves placed after the card.<!--It has no play restrictions.--> It can only be added to [[Obyn Greenfoot (BCS)|Obyn Greenfoot]] and [[Mountain Obyn (BCS)|Mountain Obyn]] decks.


==Tips==
==Tips==
{{BCS last updated|5.0|section=y}}
{{BCS last updated|5.2|section=y}}
*Full [[Wolf]] armies will benefit from this card the most. With all three of this card, they'll do 70 damage per turn, which rivals most 1-delay Monkeys, not including certain Ultra Rare Monkeys (e.g. [[Total Transformation Monkey]], [[Sun Temple (BCS)|Sun Temple]]). It's even better with [[Dire Wolf]], which will synergize well with its splash damage.
*Full [[Wolf]] armies will benefit from this card the most. With all three of this card, they'll do 70 damage per turn, which rivals most 1-delay Monkeys, not including certain Ultra Rare Monkeys (e.g. [[Total Transformation Monkey]], [[Sun Temple (BCS)|Sun Temple]]). It's even better with [[Dire Wolf]], which will synergize well with its splash damage.
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