Strategy:Rogue Legends: Difference between revisions
Whoops, turns out Corrosive Torp-e-darts doesn't work to proc Sticky Situation after all |
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'''''Rogue Legends''''' presents a higher level of challenge compared the base game due its mechanics, the random nature of rogue-likes, the variety of maps and the harder rounds, so players need to adapt to a different playstyle if they wish to conquer the campaigns. | '''''Rogue Legends''''' presents a higher level of challenge compared the base game due its mechanics, the random nature of rogue-likes, the variety of maps and the harder rounds, so players need to adapt to a different playstyle if they wish to conquer the campaigns. | ||
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In early stages, getting great scores is very party dependent, but in general, towers that do well in regular races will also do well in Rogue Legends if they have support that cover their weaknesses (ex. [[Blade Maelstrom (BTD6)|Blade Maelstrom]] needs both Lead and Camo popping power as soon as possible). In stage 1 is usually safe to send up to 3 rounds at the same time if the towers have enough pierce, otherwise, it is better to send rounds at a slower, but steady pace and aim for a lower reward. | In early stages, getting great scores is very party dependent, but in general, towers that do well in regular races will also do well in Rogue Legends if they have support that cover their weaknesses (ex. [[Blade Maelstrom (BTD6)|Blade Maelstrom]] needs both Lead and Camo popping power as soon as possible). In stage 1 is usually safe to send up to 3 rounds at the same time if the towers have enough pierce, otherwise, it is better to send rounds at a slower, but steady pace and aim for a lower reward. | ||
In later stages, even with a high amount of Artifact and powerful towers, sending many rounds at once is not advised as it easy to get pierce capped, and also DDT's, Fortified ZOMGs and BADs are dangerous threats, specially if they pop near the end of the track. | In later stages, even with a high amount of Artifact and powerful towers, sending many rounds at once is not advised as it easy to get pierce capped, and also DDT's, Fortified ZOMGs and BADs are dangerous threats, specially if they pop near the end of the track. It is recommended to start slowly and then do the full send when the main defensive towers are placed, however this can lead to high amounts of lag. | ||
==== Endurance Race ==== | ==== Endurance Race ==== | ||
The following table contains the recommended final round to be sent to reach each goal, this assumes no previous Bloon Encounters in the stage but this is compensated by the natural MOAB health scaling of Rogue Legends, however on the early stages it might be necessary to send a couple more rounds in difficult maps as the MOAB-Class Bloons will have less health than normal. | The following table contains the recommended final round to be sent to reach each goal, this assumes no previous Bloon Encounters in the stage but this is compensated by the natural MOAB health scaling of Rogue Legends, however on the early stages it might be necessary to send a couple more rounds in difficult maps as the MOAB-Class Bloons will have less health than normal. | ||
The final round should be sent about 1 minute before the timer expires so it can be popped on time. Players can also send several rounds during the final seconds to boost the score by popping the weaker Bloons as the larger ones will not be able to reach the exit, but is recommended to exercise caution to avoid being pierce capped by the faster Bloons, specially Purples or DDT's. | The final round should be sent about 1 minute before the timer expires so it can be popped on time. Players can also send several rounds during the final seconds to boost the score by popping the weaker Bloons as the larger ones will not be able to reach the exit, but is recommended to exercise caution to avoid being pierce capped by the faster Bloons, specially Ceramics, Purples or DDT's. | ||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
|+Recommended final round for Endurance Races | |+Recommended final round for Endurance Races | ||
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==== Least Cash ==== | ==== Least Cash ==== | ||
In most cases, players can play this as a regular Bloon Encounter, remembering that it | In most cases, players can play this as a regular Bloon Encounter, but it is important remembering that it can go for longer than regular encounters, so players need to have MOAB-Class damage ready when the final round is 15 or higher. This Mini-Game actually gets a fairly bit easier if the player has played several Bloon Encounters prior to the tile, as the amount of cash that the players can spend increases significantly with the amount of Encounters played. On later stages, specially if the player has Essence of Bloonarius, defenses can get pretty cheap by just using tier 3 or lower towers or by a single tier 4 tower helped by Essence of Dreadbloon and a high amount of Artifacts. Boosts are granted every round so they are used to scale the defense pretty quickly. | ||
==== Mini Bosses ==== | ==== Mini Bosses ==== | ||
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* [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]] with [[Growing Steady]] artifact, using it in addition with 2-0-3 [[Druid of Wrath (BTD6)|Druid of Wrath]] can easily defeat the early game, only leaving the party with a Camo weakness before Obyn reaches Level 8, in the meanwhile, it can be solved by bringing artifacts like [[General's Disposition]] or [[Crow's Nest]] + [[Portability]] or a tower that can handle them like a [[Spike Factory]]. | * [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]] with [[Growing Steady]] artifact, using it in addition with 2-0-3 [[Druid of Wrath (BTD6)|Druid of Wrath]] can easily defeat the early game, only leaving the party with a Camo weakness before Obyn reaches Level 8, in the meanwhile, it can be solved by bringing artifacts like [[General's Disposition]] or [[Crow's Nest]] + [[Portability]] or a tower that can handle them like a [[Spike Factory]]. | ||
* [[Admiral Brickell (BTD6)|Admiral Brickell]] with [[Full Broadside]] and [[Corrosive Torp-E-Darts]]. Using the Portable Lake to place the water towers makes this a extremely powerful defense as the starting sub can be upgraded to [[Submerge and Support (BTD6)|Submerge and Support]] which in combination with [[Corrosive Torp-E-Darts]] can handle any type of small Bloons, while the Buccaneers pop MOAB-Class by upgrading them into [[Destroyer (BTD6)|Destroyers]] or [[Monkey Pirates (BTD6)|Monkey Pirates]]. | * [[Admiral Brickell (BTD6)|Admiral Brickell]] with [[Full Broadside]] and [[Corrosive Torp-E-Darts]]. Using the Portable Lake to place the water towers makes this a extremely powerful defense as the starting sub can be upgraded to [[Submerge and Support (BTD6)|Submerge and Support]] which in combination with [[Corrosive Torp-E-Darts]] can handle any type of small Bloons, while the Buccaneers pop MOAB-Class by upgrading them into [[Destroyer (BTD6)|Destroyers]] or [[Monkey Pirates (BTD6)|Monkey Pirates]]. | ||
* [[Captain Churchill (BTD6)|Captain Churchill]] is always a great powerhouse that can be afforded pretty reliably thanks to the higher amounts of starting cash, it is recommended that the Artifacts can be used to cover its weakness like dense rounds before he gets its machine gun and Lead, Black and Camo Bloons before he levels up enough. | |||
During this part of the campaign, it is recommended to not try to force an strategy and just keep along with what the game provides. On stage 1, the player should visit a couple of special tiles to start the Artifact collection, however, players should usually not greed this stage unless they are confident they can deal with strong Bloons like Fortified [[ZOMG (BTD6)| | During this part of the campaign, it is recommended to not try to force an strategy and just keep along with what the game provides. On stage 1, the player should visit a couple of special tiles to start the Artifact collection, however, players should usually not greed this stage unless they are confident they can deal with strong Bloons like Fortified [[ZOMG (BTD6)|MOABS]] or [[DDT (BTD6)|BFBs]]. After obtaining a few Artifacts, specially [[Essence Of Bloonarius]] or [[Essence Of Dreadbloon]], the players can now take greedy routes in stages 2-4 to get as many Artifacts as possible. | ||
==== Mid-game (Stages 6-10) ==== | ==== Mid-game (Stages 6-10) ==== | ||
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* Tier 5 towers and Paragons are practically unavailable in Rogue Legends, so defenses are typically composed of Tier 3 or 4 towers helped by [[Essence Of Bloonarius]] or [[Essence Of Dreadbloon]] until the player can afford the upgrades. | * Tier 5 towers and Paragons are practically unavailable in Rogue Legends, so defenses are typically composed of Tier 3 or 4 towers helped by [[Essence Of Bloonarius]] or [[Essence Of Dreadbloon]] until the player can afford the upgrades. | ||
* Almost all the popping power will come by the combined effects of all Artifacts in the player's inventory. Allowing towers to attack extremely fast, have practically global range, and doing heavy amounts of damage. | * Almost all the popping power will come by the combined effects of all Artifacts in the player's inventory. Allowing towers to attack extremely fast, have practically global range, and doing heavy amounts of damage. | ||
* The main threats will still be [[BAD (BTD6)|BADs]], but DDTs | * The main threats will still be [[BAD (BTD6)|BADs]], but DDTs, Fortified DDTs are also dangerous in shorter maps, however thanks to the power of Artifacts, anything that isn't a BAD can be permanently stalled by the appropriate towers. However, caution is still advised against the Ceramic rushes that come from the insides of the MOAB-Class Bloons on shorter maps. | ||
Thanks to the power of Artifacts, nearly any tower can be used as DPS with very few exceptions. Tier 3 towers can be used as the main attackers obtaining Essence Of Bloonarius, the artifact that allows them to be considered as any category ([[Unification]], [[Conscription]], [[Monkey Academy (BTD6)|Monkey Academy]] or [[Master of all Trades]]) and a form of Camo detection if they don't have it natively ([[General's Disposition]], [[Radar Scanner (BTD6)|Radar Scanner]]) and should only get upgraded when both the Tier 4 and 5 upgrades can be purchased at the same time. Alternatively, Tier 4 Towers can be used to the same result with Essence Of Dreadbloon and [[Essence Of Phayze]] instead. Some examples include: | Thanks to the power of Artifacts, nearly any tower can be used as DPS with very few exceptions. Tier 3 towers can be used as the main attackers obtaining Essence Of Bloonarius, the artifact that allows them to be considered as any category ([[Unification]], [[Conscription]], [[Monkey Academy (BTD6)|Monkey Academy]] or [[Master of all Trades]]) and a form of Camo detection if they don't have it natively ([[General's Disposition]], [[Radar Scanner (BTD6)|Radar Scanner]]) and should only get upgraded when both the Tier 4 and 5 upgrades can be purchased at the same time. Alternatively, Tier 4 Towers can be used to the same result with Essence Of Dreadbloon and [[Essence Of Phayze]] instead. Some examples include: | ||
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|[[Long Life Spikes (BTD6)|Long Life Spikes]] / [[Deadly Spikes (BTD6)|Deadly Spikes]] / [[Perma-Spike (BTD6)|Perma-Spike]] | |[[Long Life Spikes (BTD6)|Long Life Spikes]] / [[Deadly Spikes (BTD6)|Deadly Spikes]] / [[Perma-Spike (BTD6)|Perma-Spike]] | ||
|[[File:BTD6 005-SpikeFactory.png|49x49px]] | |[[File:BTD6 005-SpikeFactory.png|49x49px]] | ||
|Always useful as a last line of defense, but it excels against Final Bosses by handling the Bloons that Bloonarius spawns or be the entire defense while your towers get stunned by Vortex or Blastapopoulos. They benefit greatly from the high amount of pierce boosts that are in the game. | |Always useful as a last line of defense, but it excels against Final Bosses by handling the Bloons that Bloonarius spawns or be the entire defense while your towers get stunned by Vortex or Blastapopoulos. They benefit greatly from the high amount of pierce boosts that are in the game. Top path Spike Factories can be used for a similar role, but they can sometimes miss some Bloons when their spikes are cleared during a round transition. | ||
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|[[Added Preservatives]] / [[Bouncing Projectiles]] | |[[Added Preservatives]] / [[Bouncing Projectiles]] | ||
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|[[Essence Of Bloonarius]] | |[[Essence Of Bloonarius]] | ||
|[[File:BTD6 ArtifactEssenceOfBloonarius.png|43x43px]] | |[[File:BTD6 ArtifactEssenceOfBloonarius.png|43x43px]] | ||
|This makes Tier 3 towers become extremely powerful, even surpassing their Tier 4 counterparts on most cases, making early rounds much easier to defend due the limited amount of starting cash being spent on more effient tower. Once you can regularly afford Tier 4-based defenses at the start of a map and stop relying on Tier 3s, however (around Round 35-40, roughly), it is often wise to replace Essence of Bloonarius with | |This makes Tier 3 towers become extremely powerful, even surpassing their Tier 4 counterparts on most cases, making early rounds much easier to defend due the limited amount of starting cash being spent on more effient tower. Once you can regularly afford Tier 4-based defenses at the start of a map and stop relying on Tier 3s, however (around Round 35-40, roughly), it is often wise to replace Essence of Bloonarius with a Essence of Dreadbloon setup. | ||
|- | |- | ||
|[[Essence Of Phayze]] | |[[Essence Of Phayze]] | ||
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* '''Vortex''': The stuns that happen at each skull are the most dangerous part, so make sure that the towers that defend the regular rounds are outside of Vortex's stun radius. On multi-lane maps such as Muddy Puddles, however, the speed buff to other lanes' MOABs, BADs, and especially DDTs can be dangerous in extreme endgame as well. | * '''Vortex''': The stuns that happen at each skull are the most dangerous part, so make sure that the towers that defend the regular rounds are outside of Vortex's stun radius. On multi-lane maps such as Muddy Puddles, however, the speed buff to other lanes' MOABs, BADs, and especially DDTs can be dangerous in extreme endgame as well. | ||
* '''Dreadbloon:''' With Essence of Dreadbloon, this boss is the easiest of the group, as it can popped almost as fast as Bloonarius and the Dreadrock Bloons are much less of a threat than Bloonarius' spawns. | * '''Dreadbloon:''' With Essence of Dreadbloon, this boss is the easiest of the group, as it can popped almost as fast as Bloonarius and the Dreadrock Bloons are much less of a threat than Bloonarius' spawns. | ||
* '''Blastapopoulos''': This boss also doesn't present too much of a challenge. | * '''Blastapopoulos''': This boss also doesn't present too much of a challenge during the mid game. However, as the campaign progresses, Blastapopoulos can become the run-killer by appearing on a very short map where if it overheats, it stuns the entire defense giving ample time for the speedy DDTs, Purples and Ceramics to rush towards the exit. This makes Spike Factories almost a necessity during the late game. | ||
* '''Phayze''': Towers that can follow it as it moves through the track are extremely important to defeat it as fast as possible, because if skulls are delayed, the player might lose to the regular spawns as there will be not enough track left to defend. Ironically, Phayze can make multi-lane maps such as Muddy Puddles easier in some ways, since you only have to defend a single lane once the first portal spawns. | * '''Phayze''': Towers that can follow it as it moves through the track are extremely important to defeat it as fast as possible, because if skulls are delayed, the player might lose to the regular spawns as there will be not enough track left to defend. Ironically, Phayze can make multi-lane maps such as Muddy Puddles easier in some ways, since you only have to defend a single lane once the first portal spawns. | ||