Freeplay: Difference between revisions

Undo revision 96786 by Mayonaise (talk) please don't speculate about what will and won't become viable in the future
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{{Stub|Very incomplete page.}}
[[Paragons]]{{Stub|Very incomplete page.}}


In the [[Bloons TD series|''Bloons TD'' series]], '''Freeplay''' is the game mode to which players may gain access after completing a game on a certain difficulty. During Freeplay, a mechanic called [[Ramping]] increases the speed of Bloons, raising the health of [[MOAB-Class Bloon]]s, and decreasing the effects of stuns on MOAB-class Bloons. These stun effects include all stuns including the Cripple Moab debuff, the Bloon Sabotage (040 Ninja) and Grand Saboteur ability (050 Ninja,) the Snowstorm ability (040 Ice Monkey,) and all other knockback effects. There also comes a point after which rounds are randomly generated.
In the [[Bloons TD series|''Bloons TD'' series]], '''Freeplay''' is the game mode to which players may gain access after completing a game on a certain difficulty. During Freeplay, a mechanic called [[Ramping]] increases the speed of Bloons, raising the health of [[MOAB-Class Bloon]]s, and decreasing the effects of stuns on MOAB-class Bloons. These stun effects include all stuns including the Cripple Moab debuff, the Bloon Sabotage (040 Ninja) and Grand Saboteur ability (050 Ninja,) the Snowstorm ability (040 Ice Monkey,) and all other knockback effects. There also comes a point after which rounds are randomly generated.
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===Strategy===
===Strategy===
<div class="hatnote">For more in-depth strategies, see [[Strategy:Freeplay (BTD6)]].</div><noinclude>
<div class="hatnote">For more in-depth strategies, see [[Strategy:Freeplay (BTD6)]].</div><noinclude>
In Freeplay, {{BTD6|BAD}}s are the only significant threat, as all other Bloons and blimps can be permanently stalled. [[Logs]] is the recommended map, as it has an abundance of good placements, contains enough space for farming (contrary to popular belief), and is the 2nd longest map (after [[Scrapyard]], which severely lacks space). Farming is crucial in Freeplay, with {{BTD6|Banana Central}} + {{BTD6|Banana Research Facility}} spam + {{BTD6|Monkeyopolis}} + {{BTD6|Overclock}}s (for the Farms) being the most optimal farming strategy. While farming, it is recommended to {{BTD6|Ultraboost}} towers that will be present in the final setup. Use {{BTD6|Support Chinook}} to move the towers to their final desired positions.
In Freeplay, {{BTD6|BAD}}s are the only significant threat, as all other Bloons and blimps can be permanently stalled. [[Logs]] is the recommended map, as it has an abundance of good placements, contains enough space for farming (contrary to popular belief), and is the 2nd longest map (after [[Scrapyard]], which severely lacks space). Farming is crucial in non-chimps Freeplay, with {{BTD6|Banana Central}} + {{BTD6|Banana Research Facility}} spam + {{BTD6|Monkeyopolis}} + {{BTD6|Overclock}}s (for the Farms) being the most optimal farming strategy. While farming, it is recommended to {{BTD6|Ultraboost}} towers that will be present in the final setup. Use {{BTD6|Support Chinook}} to move the towers to their final desired positions.


Debuffs (such as {{BTD6|Super Brittle}} and {{BTD6|Cripple MOAB}}), supporting towers (such as {{BTD6|Homeland Defense}} and Ultraboost), and the {{BTD6|Hero}} are all crucial to Freeplay. There are two options for the core of the defense that stand out: {{BTD6|Sun Temple}}s + {{BTD6|Sun Avatar}}s and {{BTD6|Bloonjitsu}}s + [[Shinobi Tactics (BTD6)|Shinobis]]. The first strategy produces much more DPS, but the latter allows for usage of [[Ezili (BTD6)|Ezili]] and [[Legend of the Night (BTD6)|Legend of the night]] to instakill some [[BAD (BTD6)|BAD]]<nowiki/>s at the cost of lower DPS. More optimal strategy from these two is undefined, and a controversial topic. {{BTD6|Adora}} is the optimal Hero for Sun Temples + Sun Avatars, and {{BTD6|Ezili}} is the optimal Hero for Bloonjitsus + Shinobis. A third major strategy has recently been created; though micro intensive, it currently has unparalleled potential. The name of this strategy is Hybrid, which involves chinooking Ninjas into Temples to be able to fit both a temple setup and a large ninja army for huge DPS, which works with either hero.
Debuffs (such as {{BTD6|Super Brittle}} and {{BTD6|Cripple MOAB}}), supporting towers (such as {{BTD6|Homeland Defense}} and {{BTD6|Ultraboost}}), [[Paragons]] (such as [[Navarch of the Seas]] and [[Ascended Shadow]]), and the {{BTD6|Hero}} are all crucial to Freeplay. There are two options for the core of the defense that stand out: {{BTD6|Sun Temple}}s + {{BTD6|Sun Avatar}}s and {{BTD6|Bloonjitsu}}s + [[Shinobi Tactics (BTD6)|Shinobis]]. The first strategy produces much more DPS, but the latter allows for usage of [[Ezili (BTD6)|Ezili]] and [[Legend of the Night (BTD6)|Legend of the night]] to instakill some [[BAD (BTD6)|BAD]]<nowiki/>s at the cost of lower DPS. More optimal strategy from these two is undefined, and a controversial topic. {{BTD6|Adora}} is the optimal Hero for Sun Temples + Sun Avatars, and {{BTD6|Ezili}} is the optimal Hero for Bloonjitsus + Shinobis. A third major strategy has recently been created; though micro intensive, it currently has unparalleled potential. The name of this strategy is Hybrid, which involves chinooking Ninjas into Temples to be able to fit both a temple setup and a large ninja army for huge DPS, which works with either hero.


== Update history (BTD6) ==
== Update history (BTD6) ==