Arcane Master: Difference between revisions

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==Tips==
==Tips==
{{BCS last updated|4.0|section=y}}
{{BCS last updated|6.0|section=y}}
*Like [[Triple Shot (BCS)|Triple Shot]], Arcane Master is best used if there are multiple bloons on screen. However, unless there are three or fewer bloons on the opponent's side, you must account for randomness.
*Like [[Triple Shot (BCS)|Triple Shot]], Arcane Master is best used if there are multiple bloons on screen. However, unless there are three or fewer bloons on the opponent's side, you must account for randomness. Target the Bloon that you want to guarantee gets hit.
**If there's only one target on screen, it might be useful to still let it attack, but not unless there's going to be another Bloon(s) coming soon.
**If there's only one target on screen, it might be useful to still let it attack, but not unless there's going to be another Bloon(s) coming soon.
*Because all its projectiles benefit from Attack Power buffs, it synergizes very well with damage boosts such as [[Gwendolin (BCS)|Gwendolin]]'s Heat It Up or the [[Monkey Village (BCS)|Monkey Village]].
*Because all its projectiles benefit from Attack Power buffs, it synergizes well with damage boosts such as [[Gwendolin (BCS)|Gwendolin]]'s Heat It Up or the [[Monkey Village (BCS)|Monkey Village]].  
*The yellow bloon can be used to clog your hand to prevent decking out.
*The extra Yellow Bloon upon reloading the Arcane Master can allow you to constantly supply your hand with Bloon cards. You can use that Yellow Bloon to apply minor pressure to the opponent and/or give Bloontonium for your Hero.
*The extra Yellow Bloon upon reloading the Arcane Master can allow you to constantly supply your hand with Bloon cards. You can use that Yellow Bloon to apply minor pressure to the opponent and/or give Bloontonium for your Hero.
**Be sure to have 6 or fewer cards in your hand in advance before Arcane Master reloads in order to get both the Yellow and a new card. 7 in a hand will only grant the Yellow.
**Be sure to have 6 or fewer cards in your hand in advance before Arcane Master reloads in order to get both the Yellow and a new card. 7 in a hand will only grant the Yellow.
**The Yellow can be used to clog your hand to prevent decking out.
**Avoid bringing this card with [[The Eternal]], as The Eternal can provide an alternative, much stronger infinite Bloon supply to keep pressure up.
**Avoid bringing this card with [[The Eternal]], as The Eternal can provide an alternative, much stronger infinite Bloon supply to keep pressure up.