Quick Ready: Difference between revisions
Qwertyxp2000 (talk | contribs) →Tips: okay, I got more to share, as aggro indeed is using qr more often, but not all aggro uses qr, yes it's viable in all archetypes too |
Qwertyxp2000 (talk | contribs) |
||
| Line 22: | Line 22: | ||
==Tips== | ==Tips== | ||
{{Strategy needed|Check the viability of Camo rushes to sneak through a tempo Bloon rush}} | |||
{{BCS last updated|5.2|section=y}} | {{BCS last updated|5.2|section=y}} | ||
*This card can be a powerful finisher option, especially when used on a high health Bloon that is at one delay. Unlike [[Hastening Bloon]], which costs 1 less Gold, Quick Ready can target any Bloon at the will of the player, and can be discounted by [[Amelia the Amazing (BCS)|Amelia]]'s Act of Power. | *This card can be a powerful finisher option, especially when used on a high health Bloon that is at one delay. Unlike [[Hastening Bloon]], which costs 1 less Gold, Quick Ready can target any Bloon at the will of the player, and can be discounted by [[Amelia the Amazing (BCS)|Amelia]]'s Act of Power. | ||
| Line 29: | Line 30: | ||
** Storing multiple Quick Readies are recommended when approaching the late-game, especially if there are already lots of high-HP Bloons on your side. The [[Storm (BCS)|Storm]] may also provide opportunities to use multiple Quick Readies. | ** Storing multiple Quick Readies are recommended when approaching the late-game, especially if there are already lots of high-HP Bloons on your side. The [[Storm (BCS)|Storm]] may also provide opportunities to use multiple Quick Readies. | ||
*** Double Ceramics are often strong candidates for Quick Ready targets from the Storm, and Double Rainbows if healthy enough. Pinks from the Storm also open up more total damage. | *** Double Ceramics are often strong candidates for Quick Ready targets from the Storm, and Double Rainbows if healthy enough. Pinks from the Storm also open up more total damage. | ||
** If the opponent does not have a [[Hero Protection]] active, a single | ** If the opponent does not have a protective aura ([[Hero Protection]], [[Corvus Academy of Arts]]) active, a single leaking Bloon with 500+ damage can OTK them. Account for Defenders, Shields, and [[Adora (BCS)|Adora]]'s passive. | ||
**As a countermeasure to multiple Quick Readies, players may divide their damage among large crowds of bloons. | **As a countermeasure to multiple Quick Readies, players may divide their damage among large crowds of bloons. | ||
*Quick Ready is the only card in the game that is worth running in every single archetype. It's beneficial for aggro when paired with 1-delay cards such as [[Double Yellow Bloon]] or a high-HP Rad Bloon, versatile on all midrange decks (especially combo and OTK), and for control decks with a heavy focus on monkey removal. However, it is not suited for aggro decks that only focus on swarms, passive control decks that aim to outlast the opponent more than preying on their weaknesses, and most [[Boss Battle (BCS)|Boss Battle]] (since most Bloons except [[The Eternal]] have diminished value as rushing cards). | *Quick Ready is the only card in the game that is worth running in every single archetype. It's beneficial for aggro when paired with 1-delay cards such as [[Double Yellow Bloon]] or a high-HP Rad Bloon, versatile on all midrange decks (especially combo and OTK), and for control decks with a heavy focus on monkey removal. However, it is not suited for aggro decks that only focus on swarms, passive control decks that aim to outlast the opponent more than preying on their weaknesses, and most [[Boss Battle (BCS)|Boss Battle]] (since most Bloons except [[The Eternal]] have diminished value as rushing cards). | ||