Economy Drain: Difference between revisions
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*Some cards and their combinations that cost between 8 to 10 Gold are affected a lot by Economy Drain preventing cards being guaranteed to be affordable next turn. Notable examples include [[Super Monkey Storm (BCS)|Super Monkey Storm]] and [[Double Trouble]]. | *Some cards and their combinations that cost between 8 to 10 Gold are affected a lot by Economy Drain preventing cards being guaranteed to be affordable next turn. Notable examples include [[Super Monkey Storm (BCS)|Super Monkey Storm]] and [[Double Trouble]]. | ||
*Certain combinations of Gold costs that normally would be affordable next turn would suddenly not be. A notable example is, inclusively, affording two [[Quick Ready]] when the opponent has between 4 and 6 Gold. | *Certain combinations of Gold costs that normally would be affordable next turn would suddenly not be. A notable example is, inclusively, affording two [[Quick Ready]] when the opponent has between 4 and 6 Gold. | ||
*Aggro can use Economy Drain to make the enemy unable to afford powerful anti-Aggro options, such as Frag Bomb Shooter, Super Monkey, Bionic Boomerang and more. Keep an eye of how much money the opponent spends and saves to find the right time to use this card. | |||
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==Update history== | ==Update history== | ||