Ninja Monkey (BCS): Difference between revisions

From Blooncyclopedia, the independent Bloons knowledge base
Jump to navigation Jump to search
Added tips
Tags: Visual edit Mobile edit Mobile web edit
Qwertyxp2000 (talk | contribs)
the maths for the extra damage per turn could do with a bit of analysis (I might go ahead and try that), meanwhile I removed Stub because it's clearly fleshed well enough this article, and some more cleanups here and here
Line 1: Line 1:
{{for|Ninja Monkeys in general|Ninja Monkey}}
{{for|Ninja Monkeys in general|Ninja Monkey}}
{{stub}}
{{BCS monkey info
{{BCS monkey info
|id=NinjaMonkey
|id=NinjaMonkey
Line 33: Line 32:
*The two Ninjas per card can allow them to alternate delays between each other.
*The two Ninjas per card can allow them to alternate delays between each other.
*Because it lacks a Defender bonus outside of having [[Dark Champion (BCS)|Dark Champion]], it's generally advised<!--maybe hold if there's must pops and it isn't sentinel?--> to use their shots before ending turn when the opponent has 0-delay Bloons on your turn.
*Because it lacks a Defender bonus outside of having [[Dark Champion (BCS)|Dark Champion]], it's generally advised<!--maybe hold if there's must pops and it isn't sentinel?--> to use their shots before ending turn when the opponent has 0-delay Bloons on your turn.
*As with all Defenders, Ninjas can pop leaking Bloons even if there is a Must Pop Bloon on the field. They can also be used to soften up or pop [[Pink Bloon (BCS)|Pink Bloons]], with two ninjas notably being able to pop one.
*As with all Defenders, Ninjas can pop leaking Bloons even if there is a Must Pop Bloon on the field. They can also be used to soften up or pop [[Pink Bloon (BCS)|Pink Bloons]], with two Ninjas notably being able to pop one.
*Ninjas have high enough burst damage to pop [[Blooming Bloon (BCS)|Blooming Bloon]] with [[Zee Jay (BCS)|Zee Jay’s]] Passive Awesomness or an unscaled [[Steady Growth Bloon]], making it powerful at dealing with Aggro.
*Ninjas have high enough burst damage to pop [[Blooming Bloon (BCS)|Blooming Bloon]] with [[Zee Jay (BCS)|Zee Jay’s]] Passive Awesomeness or an unscaled [[Steady Growth Bloon]], making it powerful at dealing with Aggro.
*Buffing Ninjas with [[Shinobi Tactics Ninja]] is highly reccomended, as one [[Shinobi Tactics Ninja|Shinobi Tactics]] alone provides a total of +30 damage per turn and +60 burst damage when both ninjas are placed.
*Buffing Ninjas with [[Shinobi Tactics Ninja]] is highly recommended, as one [[Shinobi Tactics Ninja|Shinobi Tactics]] alone provides a total of +30<!--maths?--> damage per turn and +60<!--maths?--> burst damage when both Ninjas are placed.
<!-- When uncommenting these, make sure not to create more than one blank line between visible and non-visible text, otherwise it makes the empty space visible
<!-- When uncommenting these, make sure not to create more than one blank line between visible and non-visible text, otherwise it makes the empty space visible
==Update history==
==Update history==

Revision as of 10:50, 11 October 2025

For Ninja Monkeys in general, see Ninja Monkey.
Ninja Monkey
Ninja Monkey card art
Detect. Defender
Shuriken to the dome!
Class Magic
Card Pack Camo Storm
Rarity Common
Keywords Defender, Detect
Introduced Version 6.0
Stats
Cost Gold 2 Ammo 2
Charges 2 ATK 25
Type Ninja Reload 2

Ninja Monkey is a Magic Monkey card in Bloons Card Storm, introduced in version 6.0. It is a Defender that detects Camo Bloons. It has no Defender bonus.

The card artwork depicts a Ninja Monkey during the night throwing a spinning shuriken at a Camo Blue Bloon. It is set above a lawn with trees further away in the background.

Tips

This section was last updated for: version 6.0
  • Ninja costs the same as Tack Shooter with the same rarity and base ATK, however it has a second charge, detects Camo, but no Defender bonus. It's a strong early-game Monkey; it's cheap, versatile with its extra charge, and can defend against 0-delay Bloons.
  • The two Ninjas per card can allow them to alternate delays between each other.
  • Because it lacks a Defender bonus outside of having Dark Champion, it's generally advised to use their shots before ending turn when the opponent has 0-delay Bloons on your turn.
  • As with all Defenders, Ninjas can pop leaking Bloons even if there is a Must Pop Bloon on the field. They can also be used to soften up or pop Pink Bloons, with two Ninjas notably being able to pop one.
  • Ninjas have high enough burst damage to pop Blooming Bloon with Zee Jay’s Passive Awesomeness or an unscaled Steady Growth Bloon, making it powerful at dealing with Aggro.
  • Buffing Ninjas with Shinobi Tactics Ninja is highly recommended, as one Shinobi Tactics alone provides a total of +30 damage per turn and +60 burst damage when both Ninjas are placed.
Scoop's Tall Tale icon This article or section needs more screenshots.
See the screenshot guidelines for more information on what screenshots are needed and how to add them.

In other languages

This section was last updated for: version 6.0
Name
Language Text Notes
Danish Ninja-abe
German Ninja-Affe
Spanish (Latin America) Mono ninja
French Singe ninja
Italian Scimmia ninja
Japanese 忍者モンキー
Korean 닌자 원숭이
Norwegian Ninja-ape
Polish Ninja Małpka
Portuguese (Brazil) Macaco Ninja
Russian Ниндзя-обезьяна
Swedish Ninjapa
Chinese (traditional) 忍者猴
Flavor
Language Text Notes
Danish Shuriken til kuplen!
German Shuriken an die Kuppel!
Spanish (Latin America) ¡Shuriken a la cabeza!
French Shuriken sur le dôme !
Italian Shuriken alla cupola!
Japanese ドームへ手裏剣!
Korean 돔으로 수리검!
Norwegian Shuriken til skallen!
Polish Shuriken do kopuły!
Portuguese (Brazil) Shuriken para o domo!
Russian Шурикены в купол!
Swedish Shuriken till kupolen!
Chinese (traditional) 手裡劍打到頭部!