Bouncing Bullet (BCS): Difference between revisions
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'''Bouncing Bullet''' is a [[Military]] [[Monkey (BCS)|Monkey]] [[card]] in ''[[Bloons Card Storm]]''. Each time it attacks, it deals 30 [[damage]] to a random [[Bloon (BCS)|Bloon]] on the opponent's side up to three times. It can damage a single Bloon multiple times, but not consecutively, and it cannot target Bloons at zero or less health due to damage taken from a previous hit of the same attack. If only one target exists, this effect does not trigger. Only one of this card can be in the Collection. | '''Bouncing Bullet''' is a [[Military]] [[Monkey (BCS)|Monkey]] [[card]] in ''[[Bloons Card Storm]]''. Each time it attacks, it deals 30 [[damage]] to a random [[Bloon (BCS)|Bloon]] on the opponent's side up to three times. It can damage a single Bloon multiple times, but not consecutively, and it cannot target Bloons at zero or less health due to damage taken from a previous hit of the same attack. If only one target exists, this effect does not trigger. Only one of this card can be in the Collection. | ||
==Tips== | ==Tips== | ||
{{BCS last updated|section=y | {{BCS last updated|6.2|section=y}} | ||
*Bouncing Bullet works best if there's more than one bloon. If allowed to bounce against two or more targets, the Bouncing Bullet does up to 180 total damage. | |||
*Bouncing Bullet works best if there's more than one bloon. If allowed to bounce against two or more targets, the Bouncing Bullet does up to | **If there are exactly two targets, the first and second targets take up to 120 and 60 damage, respectively. | ||
**If there are exactly two targets, the first and second targets take up to | *For its cost, Bouncing Bullet doesn't do as much burst damage as the less rare [[Super Monkey (BCS)|Super Monkey]] for 1 less Gold, and less long-term grouped damage than [[Blade Maelstrom (BCS)|Blade Maelstrom]], but compensates by synergizing well with cards that add extra ammo, such as [[Try this!]], [[Orders Received]], [[Striker Jones (BCS)|Striker Jones]]'s final passive, [[Ezili (BCS)|Ezili]]'s Sacrifical Totem, and [[Berserker Brew (BCS)|Berserker Brew]]. | ||
*For its cost, Bouncing Bullet doesn't do as much burst damage as the less rare [[Super Monkey (BCS)|Super Monkey]], and less long-term grouped damage than [[Blade Maelstrom (BCS)|Blade Maelstrom]], but compensates by synergizing well with cards that add extra ammo, such as [[Try this!]], [[Orders Received]], [[Striker Jones (BCS)|Striker Jones]]'s final passive, and [[Berserker Brew (BCS)|Berserker Brew]]. | |||
*Compared to most Ultra Rares, Bouncing Bullet mostly offers leverage for the midgame, rather than kept for the lategame. | *Compared to most Ultra Rares, Bouncing Bullet mostly offers leverage for the midgame, rather than kept for the lategame. | ||
==Update history== | ==Update history== | ||
{{BCS change list by name|Bouncing Bullet}} | {{BCS change list by name|Bouncing Bullet}} | ||
==Development== | |||
During Version 6.2 playtests, Bouncing Bullet was buffed in ATK from 80 to 90, on the basis on its relying too much on damage spread, having a weakness of RNG, worse single-target damage, and its only strength over formerly same-costing [[Super Monkey (BCS)|Super Monkey]] was its higher synergy with ammo buffs (e.g. [[Ezili (BCS)|Ezili]] and [[Striker Jones (BCS)|Striker Jones]]).<ref name="odyssey-6.2-video">{{cite|url=https://www.youtube.com/watch?v=oTs-Rj9TCVw|title=BCS 6.2 Tester Commentary|publisher=YouTube, Odyssey}}</ref><ref name="odyssey-6.2-reddit">{{cite|url=https://www.reddit.com/r/bloonscardstorm/comments/1pok1pk/62_beta_changes_that_didnt_make_it_into_the_game/|title=6.2 Beta Changes That Didn't Make It Into The Game (w/ tester notes)|publisher=Reddit, r/bloonscardstorm}}</ref> | |||
==Gallery== | ==Gallery== | ||
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}} | }} | ||
{{clear|right}} | {{clear|right}} | ||
==References== | |||
{{references}} | |||
{{clear|right}} | |||
==Navigation== | ==Navigation== | ||
{{BCS monkey nav}} | {{BCS monkey nav}} | ||
Revision as of 20:41, 17 December 2025
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Bouncing Bullet is a Military Monkey card in Bloons Card Storm. Each time it attacks, it deals 30 damage to a random Bloon on the opponent's side up to three times. It can damage a single Bloon multiple times, but not consecutively, and it cannot target Bloons at zero or less health due to damage taken from a previous hit of the same attack. If only one target exists, this effect does not trigger. Only one of this card can be in the Collection.
Tips
- Bouncing Bullet works best if there's more than one bloon. If allowed to bounce against two or more targets, the Bouncing Bullet does up to 180 total damage.
- If there are exactly two targets, the first and second targets take up to 120 and 60 damage, respectively.
- For its cost, Bouncing Bullet doesn't do as much burst damage as the less rare Super Monkey for 1 less Gold, and less long-term grouped damage than Blade Maelstrom, but compensates by synergizing well with cards that add extra ammo, such as Try this!, Orders Received, Striker Jones's final passive, Ezili's Sacrifical Totem, and Berserker Brew.
- Compared to most Ultra Rares, Bouncing Bullet mostly offers leverage for the midgame, rather than kept for the lategame.
Update history
Description changed
| Before | After |
|---|---|
| On Attack: Deal 30 Damage to a random other Bloon. Then repeat, then repeat | On Attack: Deal 30 Damage to a random other Bloon three times |
Initial damage buffed ― 65 → 80
Added On Attack keyword
The word "damage" is no longer capitalized in the card description
ATK increased ― 80 → 90
Development
During Version 6.2 playtests, Bouncing Bullet was buffed in ATK from 80 to 90, on the basis on its relying too much on damage spread, having a weakness of RNG, worse single-target damage, and its only strength over formerly same-costing Super Monkey was its higher synergy with ammo buffs (e.g. Ezili and Striker Jones).[1][2]
Gallery
| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. |
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Icon
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Full Playable icon
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Placeholder icon
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Placeholder art
In other languages
| Language | Text | Notes |
|---|---|---|
| Danish | Prelle-patron | — |
| German | Abprallgeschoss | — |
| Spanish (Latin America) | Bala rebotadora | — |
| French | Balle rebondissante | — |
| Italian | Proiettile rimbalzante | — |
| Japanese | 跳ね返る銃弾 | — |
| Korean | 튀는 탄환 | — |
| Norwegian | Sprettkule | — |
| Polish | Odbita kula | — |
| Portuguese (Brazil) | Bala Ricochete | — |
| Russian | Рикошетная пуля | — |
| Swedish | Studsande skott | — |
| Chinese (traditional) | 彈跳彈 | — |
| Language | Text | Notes |
|---|---|---|
| Danish | Vinder af Abernes Trickskud-konkurrence 6 år i træk. | — |
| German | Seit 6 Jahren der Gewinner der Affen-Kunstschützen-Meisterschaft. | — |
| Spanish (Latin America) | 6 veces campeón en la competencia de tiros con efecto. | — |
| French | Six fois couronné Singe tireur le plus habile. | — |
| Italian | Ha vinto la Gara di tiro truccato scimmiesca per 6 anni di fila. | — |
| Japanese | 6年連続でモンキートリックショット大会の勝者。 | — |
| Korean | 원숭이 묘기샷 대회 6년 연속 우승자입니다. | — |
| Norwegian | Vinneren av Apenes trikseskuddkonkurranse seks år på rad. | — |
| Polish | Zwycięzca konkursu na małpie sztuczki. Sześć lat z rzędu. | — |
| Portuguese (Brazil) | Vencedor da Competição de Tiro Difícil de Macacos há seis anos. | — |
| Russian | Шесть лет подряд побеждает на обезьяньем соревновании по ловкой стрельбе. | — |
| Swedish | Vinnare av apornas trickskottävling 6 år i rad. | — |
| Chinese (traditional) | 猴子花式射擊大賽六連冠得主。 | — |
References
- ↑ "BCS 6.2 Tester Commentary". YouTube, Odyssey.
- ↑ "6.2 Beta Changes That Didn't Make It Into The Game (w/ tester notes)". Reddit, r/bloonscardstorm.