Ghost Monkey: Difference between revisions

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'''Ghost Monkey''' is a [[Power (BCS)|Basic Power]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|6.0}}. It reloads a target Monkey and gives it the [[Temporary]] keyword. It can target a Monkey that already has full ammo, which simply gives it the Temporary keyword. Monkeys that have an ammo stat and are already Temporary (e.g. [[Ceramic Glazing Kiln]], [[Robo Monkey (BCS)|Robo Monkey]]) simply reload.  
'''Ghost Monkey''' is a [[Power (BCS)|Basic Power]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|6.0}}. It reloads a target Monkey and gives it the [[Temporary]] keyword. It can target a Monkey that already has full ammo, which simply gives it the Temporary keyword. Monkeys that have an ammo stat and are already Temporary (e.g. [[Ceramic Glazing Kiln]], [[Robo Monkey (BCS)|Robo Monkey]]) simply reload. The Temporary removal effect happens after [[Necromancer (BCS)|Necromancer]]s activate their On Turn End effect.


The card artwork portrays a Ghost Monkey coming out of a [[Dart Monkey]]<!--yes this monkey has a dart--> during the night.
The card artwork portrays a Ghost Monkey coming out of a [[Dart Monkey]]<!--yes this monkey has a dart--> during the night.
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**Note that human opponents may avoid letting the affected Monkey attack if the damage aspect is irrelevant. However, sometimes they will intentionally use up that Monkey's ammo if they want to follow up with [[Expert Negotiator]] next turn to claim<!--stealing is just stealing, when there's space on side, the stolen monkey is claimed, not graveyarded--> one of your Monkeys.
**Note that human opponents may avoid letting the affected Monkey attack if the damage aspect is irrelevant. However, sometimes they will intentionally use up that Monkey's ammo if they want to follow up with [[Expert Negotiator]] next turn to claim<!--stealing is just stealing, when there's space on side, the stolen monkey is claimed, not graveyarded--> one of your Monkeys.
*Ammo removal cards such as [[Whoops]] and [[Ceasefire]] on the opponent's Monkeys can be used to allow Ghost Monkey to act like a true Monkey removal. Note that the real removal only occurs at the end of the owner's turn if the affected Temporary Monkey has no ammo.
*Ammo removal cards such as [[Whoops]] and [[Ceasefire]] on the opponent's Monkeys can be used to allow Ghost Monkey to act like a true Monkey removal. Note that the real removal only occurs at the end of the owner's turn if the affected Temporary Monkey has no ammo.
*The Temporary removal effect happens after [[Necromancer (BCS)|Necromancer]]s activate their On Turn End effect.
*This card has no downside if used on a friendly Temporary Monkey. In particular, using it on [[Shinobi Tactics Ninja]] or [[Robo Monkey (BCS)|Robo Monkey]] can get you a lot of value.
*This card has no downside if used on a friendly Temporary Monkey. In particular, using it on [[Shinobi Tactics Ninja]] or [[Robo Monkey (BCS)|Robo Monkey]] can get you a lot of value.
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Revision as of 04:32, 6 January 2026

Ghost Monkey
Card art of Ghost Monkey
Reload target Monkey and give it Temporary
A true out of body experience
Class Basic Basic
Card Pack Camo Storm
Rarity Rare
Keywords Temporary
Introduced Version 6.0
Stats
Cost Gold 4 Charges 1

Ghost Monkey is a Basic Power card in Bloons Card Storm, introduced in version 6.0. It reloads a target Monkey and gives it the Temporary keyword. It can target a Monkey that already has full ammo, which simply gives it the Temporary keyword. Monkeys that have an ammo stat and are already Temporary (e.g. Ceramic Glazing Kiln, Robo Monkey) simply reload. The Temporary removal effect happens after Necromancers activate their On Turn End effect.

The card artwork portrays a Ghost Monkey coming out of a Dart Monkey during the night.

Tips

This section was last updated for: version 6.1
  • This card has the same cost as Quick Reload and the same reloading effect, except it also makes the Monkey Temporary and has a different rarity and class. Therefore, Quick Reload is generally better for reloading your own Monkeys, but this card can also act as Monkey removal by being used on the opponent.
    • Note that human opponents may avoid letting the affected Monkey attack if the damage aspect is irrelevant. However, sometimes they will intentionally use up that Monkey's ammo if they want to follow up with Expert Negotiator next turn to claim one of your Monkeys.
  • Ammo removal cards such as Whoops and Ceasefire on the opponent's Monkeys can be used to allow Ghost Monkey to act like a true Monkey removal. Note that the real removal only occurs at the end of the owner's turn if the affected Temporary Monkey has no ammo.
  • This card has no downside if used on a friendly Temporary Monkey. In particular, using it on Shinobi Tactics Ninja or Robo Monkey can get you a lot of value.

In other languages

This section was last updated for: version 6.0
Name
Language Text Notes
Danish Spøgelses-abe —
German Geisteraffe —
Spanish (Latin America) Mono Fantasma —
French Singe fantôme —
Italian Scimmia fantasma —
Japanese ゴーストモンキー —
Korean 유령 원숭이 —
Norwegian Spøkelses-ape —
Polish Ghost Monkey —
Portuguese (Brazil) Macaco Fantasma —
Russian Призрачная обезьяна —
Swedish Spökapa —
Chinese (traditional) 幽靈猴 —
Flavor
Language Text Notes
Danish En sand ud-af-kroppen-oplevelse —
German Eine wahre außerkörperliche Erfahrung —
Spanish (Latin America) Una verdadera experiencia fuera del cuerpo —
French Une véritable expérience hors du corps. —
Italian Una vera esperienza extracorporea —
Japanese 本物の体外離脱体験 —
Korean 진짜 몸 밖의 체험 —
Norwegian En virkelig ut-av-kroppen-opplevelse —
Polish Prawdziwe doświadczenie poza ciałem —
Portuguese (Brazil) Uma verdadeira experiência fora do corpo —
Russian Настоящий внетелесный опыт —
Swedish En verklig utomkroppslig upplevelse —
Chinese (traditional) 真正的出體經驗 —