Bouncing Bullet (BCS): Difference between revisions

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**If there are exactly two targets, the first and second targets take up to 120 and 60 damage, respectively.
**If there are exactly two targets, the first and second targets take up to 120 and 60 damage, respectively.
*For its cost, Bouncing Bullet doesn't do as much burst damage as the less rare [[Super Monkey (BCS)|Super Monkey]] for 1 less Gold, and less long-term grouped damage than [[Blade Maelstrom (BCS)|Blade Maelstrom]], but compensates by synergizing well with cards that add extra ammo, such as [[Try this!]], [[Orders Received]], [[Striker Jones (BCS)|Striker Jones]]'s final passive, [[Ezili (BCS)|Ezili]]'s Sacrifical Totem, and [[Berserker Brew (BCS)|Berserker Brew]].
*For its cost, Bouncing Bullet doesn't do as much burst damage as the less rare [[Super Monkey (BCS)|Super Monkey]] for 1 less Gold, and less long-term grouped damage than [[Blade Maelstrom (BCS)|Blade Maelstrom]], but compensates by synergizing well with cards that add extra ammo, such as [[Try this!]], [[Orders Received]], [[Striker Jones (BCS)|Striker Jones]]'s final passive, [[Ezili (BCS)|Ezili]]'s Sacrifical Totem, and [[Berserker Brew (BCS)|Berserker Brew]].
*Bouncing Bullet has the second highest amount of damage dealt in one shot in the game, dealing 180 damage per shot. The only other card that deals higher damage is Sun Temple, which is much more expensive to get and comes with sacrificing your other Monkeys.
*Compared to most Ultra Rares, Bouncing Bullet mostly offers leverage for the midgame, rather than kept for the lategame.
*Compared to most Ultra Rares, Bouncing Bullet mostly offers leverage for the midgame, rather than kept for the lategame.