Rare Power: Difference between revisions

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**[[Quincy (BCS)|Quincy]] users tend to prefer [[Archer's Instinct]], which also has two charges and costs 2 Gold each, but the player can choose a card instead of only drawing Rares.
**[[Quincy (BCS)|Quincy]] users tend to prefer [[Archer's Instinct]], which also has two charges and costs 2 Gold each, but the player can choose a card instead of only drawing Rares.
*Most players tend to equip this with the incentive of speeding up wincons, or gathering removals or board clears (the majority of popular removals and board clears are Rares).
*Most players tend to equip this with the incentive of speeding up wincons, or gathering removals or board clears (the majority of popular removals and board clears are Rares).
**The biggest incentive for Rare Power is [[Quick Ready]], which works well in a lot of strategies.
**The biggest incentive for Rare Power is [[Quick Ready]], which works well in a lot of strategies. For [[Zee Jay (BCS)|Zee Jay]] decks, [[MOAB Construction Facility]] is another incentive, for [[Rad Bloon]] OTK specifically.
**For board clears, [[Super Monkey Storm (BCS)|Super Monkey Storm]] and [[Thunder Druid]] are frequently used Rares for dispatching high-HP swarms. [[Spike Storm!]] and [[Firestorm]] are still good draws.
**For board clears, [[Super Monkey Storm (BCS)|Super Monkey Storm]] and [[Thunder Druid]] are frequently used Rares for dispatching high-HP swarms. [[Spike Storm!]] and [[Firestorm]] are still good draws.
**A lot of popular removal cards are Rares, including: [[Return to Sender]], [[Shrink]], [[Expert Negotiator]], [[Ghost Monkey]].
**A lot of popular removal cards are Rares, including: [[Return to Sender]], [[Shrink]], [[Expert Negotiator]], [[Ghost Monkey]].

Revision as of 15:07, 1 March 2026

Rare Power
Rare Power card art
Draw a random Rare card from your deck.
I consider rarity more of a... suggestion.
Class Advanced Advanced
Card Pack Classic
Rarity Uncommon
Keywords
Introduced Version 2.0
Stats
Cost Gold 2 Charges 2

Rare Power is an Advanced Power card in Bloons Card Storm, introduced in version 2.0. It draws a random Rare-rarity card from the player's deck. If the player's hand is full and they play the first charge of this card, or no Rare cards remain in their deck, it does nothing other than consuming the card.

The card artwork depicts a Wizard Monkey creating another card, which is glowing yellow.

Tips

This strategy section is empty or incomplete.
See the strategy guidelines for more information on how to write strategy sections.
The editor who added this notice elaborates: Add more use cases of Rare Power, and state what this card is really incentivized for, and the strengths/weaknesses of this card over others
This section was last updated for: version 6.2
  • For an Uncommon card, Rare Power guarantees any of the Rare rarity cards, allowing to cycle through vital Rares sooner but at the cost of Gold. It's not particularly valuable compared to Pick cards and traditional draw cards; many players rely on multiple Rares, increasing difficulty for Rare Power to isolate a wincon from Rares alone, Rare Power encourages a full hand, and is not efficient in early-game.
    • Quincy users tend to prefer Archer's Instinct, which also has two charges and costs 2 Gold each, but the player can choose a card instead of only drawing Rares.
  • Most players tend to equip this with the incentive of speeding up wincons, or gathering removals or board clears (the majority of popular removals and board clears are Rares).
  • Having too many Rare Powers in a deck can fill the hand often with the drawn Powers. Drawing all three Rare Powers at once is bad, because they'll easily get stuck in your hand, wasting the extra draws.
  • Like most drawing cards, it encourages a full hand, thus it's not suitable for The Eternal decks.
  • Some draw and pick cards are also Rares. Thus, it's not recommended to pair with multi-charge draw cards like Clever Green Bloon and White Bloon.
  • Some draw or removal cards are not Rares, and thus won't become candidates for Rare Power. Bed Time is the only Uncommon Monkey removal, and Zebra Bloon is also Uncommon.
  • To maximize card draws with a Rare Power that has 2 charges, make sure to have 7 or less cards in your hand.

In other languages

This section was last updated for: version 3.2
Name
Language Text Notes
Danish Sjælden kraft
German Seltene Kraft
Spanish (Latin America) Poder raro
French Pouvoir rare
Italian Potere raro
Japanese レアなパワー
Korean 희귀 힘
Norwegian Sjelden kraft
Polish Rzadka moc
Portuguese (Brazil) Poder Raro
Russian Редкая сила
Swedish Sällsynt kraft
Chinese (traditional) 稀有力量
Flavor
Language Text Notes
Danish Jeg ser sjældenhed mere som et... forslag.
German Ich betrachte Seltenheit eher als … Vorschlag.
Spanish (Latin America) Considero la rareza más bien una... sugerencia.
French Je considère la rareté comme plus ou moins... une suggestion.
Italian Considero la rarità come un... suggerimento, più che altro.
Japanese 自分的にはレアリティを…ひとつの提案ととらえている。
Korean 희귀도란 게... 꼭 절대적인 건 아니죠.
Norwegian Jeg anser sjeldenhet som en … antydning.
Polish Rzadkość uważam raczej za... sugestię.
Portuguese (Brazil) Eu considero a raridade um tipo de... sugestão.
Russian Я считаю редкость скорее... предложением.
Swedish Jag anser att sällsynthet är mer av ett... förslag
Chinese (traditional) 我覺得稀有度更像是一種……建議。

See also