Cash Drop Sniper: Difference between revisions
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**Cash Drop Sniper does 25 less damage than the normal [[Sniper Monkey (BCS)|Sniper Monkey]] but 15 more damage than the [[Leeching Shot Sniper]]. Notably, Cash Drop Sniper does just enough damage on a first-stage [[The Eternal]] to be 5 HP, unless on Game Night where the one-shot is favorable after The Eternal's nerf. | **Cash Drop Sniper does 25 less damage than the normal [[Sniper Monkey (BCS)|Sniper Monkey]] but 15 more damage than the [[Leeching Shot Sniper]]. Notably, Cash Drop Sniper does just enough damage on a first-stage [[The Eternal]] to be 5 HP, unless on Game Night where the one-shot is favorable after The Eternal's nerf. | ||
*At 1 more Gold and making 3 Gold per 2 turns instead of 2 Gold per 1 turn, Cash Drop Sniper's cash generation is slower and less efficient than a [[Banana Farm (BCS)|Banana Farm]], but has the advantage of an initial burst of damage. Its poor consistency at doing both makes it less suitable for tempo decks. | *At 1 more Gold and making 3 Gold per 2 turns instead of 2 Gold per 1 turn, Cash Drop Sniper's cash generation is slower and less efficient than a [[Banana Farm (BCS)|Banana Farm]], but has the advantage of an initial burst of damage. Its poor consistency at doing both makes it less suitable for tempo decks. | ||
*It has synergy with On Reload cards such as [[Quick Reload]], but should be done as a last resort. | *It has synergy with On Reload cards such as [[Quick Reload]], but should be done as a last resort. | ||
*If affected by [[Buddy Bloon]], it is only worth making a shot anyway if Gold generation is more important than its damage. | |||
== Update history == | == Update history == | ||