Economy Drain: Difference between revisions
Qwertyxp2000 (talk | contribs) |
Qwertyxp2000 (talk | contribs) →Tips: https://www.reddit.com/r/bloonscardstorm/s/f3f8M139ew eco drain tipsntricks, champpeace looks reliable, unfortunately bio and frags cost as they are because nk nerfed frags to 7 while leaving bioboomer 1 less than new frags |
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==Tips== | ==Tips== | ||
{{Strategy needed|Needs revamp for meta uses of eco drain rather than just writing observations of eco drain. Whatever makes sense in explaining how to use it can be kept though. Eco drain is used in eco draining high roll decks, dunno how to explain it other than just how it works}} | {{Strategy needed|Needs revamp for meta uses of eco drain rather than just writing observations of eco drain. Whatever makes sense in explaining how to use it can be kept though. Eco drain is used in eco draining high roll decks, dunno how to explain it other than just how it works}} | ||
{{BCS last updated|6. | {{BCS last updated|6.3|section=y}} | ||
*For only 2 Gold,<!--ideally, this should summarize that this is another expense for the player--> Economy Drain chokes the base eco of both players. Farm-based loadouts (including tempo Farm loadouts) are less affected by Economy Drain. Most decks rely on base eco to gain Gold, and this card is especially favorable for [[Banana Farm (BCS)|Banana Farm]] users. | *For only 2 Gold,<!--ideally, this should summarize that this is another expense for the player--> Economy Drain chokes the base eco of both players. Farm-based loadouts (including tempo Farm loadouts) are less affected by Economy Drain. Most decks rely on base eco to gain Gold, and this card is especially favorable for [[Banana Farm (BCS)|Banana Farm]] users. | ||
**Conveniently, a normal Banana Farm earns 2 Gold at the start of a turn; Economy Drain is affordable on the following turn. | **Conveniently, a normal Banana Farm earns 2 Gold at the start of a turn; Economy Drain is affordable on the following turn. | ||
*Aggro can use Economy Drain to make the enemy unable to afford powerful anti-Aggro options, such as [[Frag Bomb Shooter]], [[Super Monkey (BCS)|Super Monkey]], [[Bionic Boomerang (BCS)|Bionic Boomerang]], and more. Keep an eye of how much money the opponent spends and saves to find the right time to use this card. | *Aggro can use Economy Drain to make the enemy unable to afford powerful anti-Aggro options, such as [[Frag Bomb Shooter]], [[Super Monkey (BCS)|Super Monkey]], [[Bionic Boomerang (BCS)|Bionic Boomerang]], and more. Keep an eye of how much money the opponent spends and saves to find the right time to use this card. | ||
**Many powerful cheap cards tend to cost 4 Gold (e.g. [[Return to Sender]]). Other thresholds to look out for are 6, 7, 9, and 10; these costs usually imply Bionic, Frags, Super, and [[Super Monkey Storm (BCS)|SMS]], respectively. | |||
*The best time to use Eco Drain is when your side has better income generation and Bloons on the field than the opponent, and the opponent is trying to save up with the next turn's eco. Calculate the opponent's eco gains next round, plus other income sources (if any), to anticipate what they're trying to buy. | |||
*Some cards and their combinations that cost between costing either 9 or 10 Gold are affected a lot by Economy Drain, preventing cards being guaranteed to be affordable next turn when it would normally be max eco. Notable examples include [[Super Monkey Storm (BCS)|Super Monkey Storm]]. | |||
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==Update history== | ==Update history== | ||