Frontier Legends: Difference between revisions

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* {{Icon|BTD6 bloon DynamiteBloon.png|Dynamite Bloon}}: It has 30 health and start a fuse animation when damaged. If they reach 10 health or lower it stops in place and starts a countdown, where, if not popped before it expires, it produces an explosion with a radius of 35 units that stuns nearby Towers for 6s and pop other Bloons caught in the explosion radius. They release 2 {{BTD6|Black Bloon}}s and 3 [[Regrow Bloon (BTD6)|Regrow]] {{BTD6|Red Bloon}}s when popped.
* {{Icon|BTD6 bloon DynamiteBloon.png|Dynamite Bloon}}: It has 30 health and start a fuse animation when damaged. If they reach 10 health or lower it stops in place and starts a countdown, where, if not popped before it expires, it produces an explosion with a radius of 35 units that stuns nearby Towers for 6s and pop other Bloons caught in the explosion radius. They release 2 {{BTD6|Black Bloon}}s and 3 [[Regrow Bloon (BTD6)|Regrow]] {{BTD6|Red Bloon}}s when popped.
* {{Icon|BTD6 bloon GlassBloon.png|Glass Bloon (BTD6)|Glass Bloon}}: Immune to Fire, Energy and Plasma attacks and bounces back those attacks, it has 20 health and releases 1 {{BTD6|Zebra Bloon}}, 1 Regrow Zebra Bloon and 1 [[Camo Bloon (BTD6)|Camo]] Zebra Bloon when popped.
* {{Icon|BTD6 bloon GlassBloon.png|Glass Bloon (BTD6)|Glass Bloon}}: Immune to Energy, Plasma and Acid attacks and bounces back those attacks, it has 20 health and releases 1 {{BTD6|Zebra Bloon}}, 1 Regrow Zebra Bloon and 1 [[Camo Bloon (BTD6)|Camo]] Zebra Bloon when popped.
* {{Icon|BTD6 bloon DiamondBloon.png|Diamond Bloon}}: They only take 1 damage from any incoming attack and reduces the pierce of the projectile by 5. Also they are immune to all forms of stun and slowdown, like a {{BTD6|BAD}} in addition to instakill attacks. It has 100 health and releases 1 [[Fortified Bloon (BTD6)|Fortified]] {{BTD6|Ceramic Bloon}} when Popped.
* {{Icon|BTD6 bloon DiamondBloon.png|Diamond Bloon}}: They only take 1 damage from any incoming attack and reduces the pierce of the projectile by 5. Also they are immune to all forms of stun and slowdown, like a {{BTD6|BAD}} in addition to instakill attacks. It has 80 health and releases 1 [[Fortified Bloon (BTD6)|Fortified]] {{BTD6|Ceramic Bloon}} when Popped.
* {{Icon|BTD6 bloon AuraBloon.png|Aura Bloon}}: They create an area of effect with a radius of 40 units around it which increases the speed of other Bloons by 35%. It has 40 health and releases 3 Red Bloons, 3 {{BTD6|Blue Bloon}}s, 3 {{BTD6|Green Bloon}}s, 3 {{BTD6|Yellow Bloon}}s, and 3 {{BTD6|Pink Bloon}}s when popped.
* {{Icon|BTD6 bloon AuraBloon.png|Aura Bloon}}: They create an area of effect with a radius of 40 units around it which increases the speed of other Bloons by 35%. It has 40 health and releases 3 Red Bloons, 3 {{BTD6|Blue Bloon}}s, 3 {{BTD6|Green Bloon}}s, 3 {{BTD6|Yellow Bloon}}s, and 3 {{BTD6|Pink Bloon}}s when popped.
* {{Icon|BTD6 bloon RetributionBloon.png|Retribution Bloon}}: When a tower damages it 5 times (regardless of the damage), the Bloon will retaliate and stun the attacking tower 1.5s. Popping the Bloon will also stun the tower that did the final blow for 6s. It is immune to all slowdown effects, has 100 health and releases 4 Yellow Bloons and 2 {{BTD6|Purple Bloon}}s when popped.
* {{Icon|BTD6 bloon RetributionBloon.png|Retribution Bloon}}: When a tower damages it 5 times (regardless of the damage), the Bloon will retaliate and stun the attacking tower 1.5s. Popping the Bloon will also stun the tower that did the final blow for 6s. It is immune to all slowdown effects, has 100 health and releases 4 Yellow Bloons and 2 {{BTD6|Purple Bloon}}s when popped.