Storm (BCS): Difference between revisions

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screen and 2.0 bug note
Storm Stun bug is gone
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==Storm effects==
==Storm effects==
{{hat|Note: if a Bloon is listed on one player's side, it means it will spawn on their side and will attack the opponent. If [[Stunned (card)|Stunned]] is listed on one player's side, it means it will stun one of that player's Monkeys, not the opponent's. As of 2.0, the Storm Stun is permanent, and will not wear off on a monkey without replacing it.}}
{{hat|Note: if a Bloon is listed on one player's side, it means it will spawn on their side and will attack the opponent. If [[Stunned (card)|Stunned]] is listed on one player's side, it means it will stun one of that player's Monkeys, not the opponent's.}}
{|class="wikitable" style="text-align:center"
{|class="wikitable" style="text-align:center"
!Round #
!Round #

Revision as of 04:28, 13 December 2024

The Storm begins

The Storm is a game mechanic in Bloons Card Storm. On some rounds, the Storm first attacks the player that went first, either by spawning Bloons on the opponent's side or by stunning one of their Monkeys, then attacks the opponent with the same effect on the next turn. The Storm triggers on the player's side after the opponent's turn ends and vice versa.

The Storm initially spawns Bloon cards on the opponent's side to attack the player. The strength of Bloons and the amount it spawns increases as the game progresses. If the opponent's side does not have enough open slots in their Bloon queue, it will not spawn more Bloons than the queue can hold. On later rounds, it can also use the Stunned card to attack the player directly by stunning one random Monkey on their side.

Storm effects

Note: if a Bloon is listed on one player's side, it means it will spawn on their side and will attack the opponent. If Stunned is listed on one player's side, it means it will stun one of that player's Monkeys, not the opponent's.
Round # Player 1 Player 2
1
2
3
4 Yellow Bloon ×1
5 Yellow Bloon ×1
6
7 Ceramic Bloon ×1
8 Ceramic Bloon ×1
9 MOAB ×1
10 MOAB ×1
11
12 BFB ×1
13 BFB ×1
14
15
16 ZOMG ×1
17 ZOMG ×1
18 ZOMG ×1
19 ZOMG ×1 Ceramic Bloon ×2
20 Ceramic Bloon ×2
21 Double Rainbow Bloon ×2
22 Double Rainbow Bloon ×2, Stunned ×1
23 Stunned ×1, Pink Bloon ×2
24 Pink Bloon ×2, Stunned ×1
25 Stunned ×1, ZOMG ×2
26 ZOMG ×2, Stunned ×1
27 Double Yellow Bloon ×4
28 Double Yellow Bloon ×4, Stunned ×1
29 Stunned ×1, Pink Bloon ×4
30 Pink Bloon ×4, Stunned ×5
31 Stunned ×5, Double Ceramic Bloon ×4
32+ Double Ceramic Bloon ×4 Double Ceramic Bloon ×4

Strategy

The Storm can be an advantage or a disadvantage depending on how each player handles it. On one hand, this allows the offensive player to keep piling up pressure, while on the other hand it harms the ability to hold off the bloons. Memorizing the rounds for the Storm will ensure you'll tactically better take advantage of the Storm.

Tips

  • The natural pinks, especially the turn 29-30 pinks, are a good opportunity to pile up 0 delay bloons, removal (if the opponent has defenders), or bloon buffs for finishing the opponent off.
  • The naturally spawning bloons will take up space; sometimes, this harms the ability to pile up bloons for chaining hero abilities or using bloons for a different purpose.
  • Quick Ready and Hastening Bloon can be used to speed up the natural Double Rainbows and Double Ceramics later on without needing them in a deck.
  • After the four double yellows spawn for the opponent, Glue Storm or Powerful Slowing Totem can be used for clogging up the opponent's board on Round 27-28 so that only some of the round 29-30 pinks spawn. Note that if only one use of glue storm or slowing totem is used, then the double yellows will still attack the player.

Update history

  • Neutral Storm stun is now permanent (bug)
  • Neutral Storm stun is no longer permanent (bug fix)
  • Change The Storm tooltip text is now phrased "<Bloon> will be summoned!" instead of "<Bloon> will spawn!" for Bloons

Pre-release

References