Quick Ready: Difference between revisions
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Qwertyxp2000 (talk | contribs) →Tips: some people say quick ready is only a must for midrange, and not for control, but i say full control uses no quick ready |
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==Tips== | ==Tips== | ||
*This card can be used as a powerful finisher option, especially when used on a high health Bloon that is at one delay. Unlike [[Hastening Bloon]], Quick Ready can target any Bloon at the will of the player, and can be discounted by [[Amelia the Amazing (BCS)|Amelia]]'s | *This card can be used as a powerful finisher option, especially when used on a high health Bloon that is at one delay. Unlike [[Hastening Bloon]], Quick Ready can target any Bloon at the will of the player, and can be discounted by [[Amelia the Amazing (BCS)|Amelia]]'s Act of Power. | ||
** Combining a Quick Ready with [[Fortify]] (especially on Double Bloons) and/or [[Double Trouble]] can output more potential damage to the opponent. | |||
*Keeping at least one Quick Ready for mid-to-late rounds could allow you to break a stalemate, or even save you from an opponent's rush. | *Keeping at least one Quick Ready for mid-to-late rounds could allow you to break a stalemate, or even save you from an opponent's rush. | ||
** Storing multiple Quick Readies are recommended when approaching the late-game, especially if there are already lots of high-HP Bloons on your side. The [[Storm (BCS)|Storm]] may also provide opportunities to use multiple Quick Readies. | ** Storing multiple Quick Readies are recommended when approaching the late-game, especially if there are already lots of high-HP Bloons on your side. The [[Storm (BCS)|Storm]] may also provide opportunities to use multiple Quick Readies. | ||
*** Double Rainbows and Double Ceramics are often strong candidates for Quick Ready targets from the Storm. Pinks from the Storm also open up more total damage. | |||
** If the opponent does not have a [[Hero Protection]] active, a single bloon with 500+ damage can OTK them, if accounting for Defenders, Shields, and [[Adora (BCS)|Adora]]'s passive. | ** If the opponent does not have a [[Hero Protection]] active, a single bloon with 500+ damage can OTK them, if accounting for Defenders, Shields, and [[Adora (BCS)|Adora]]'s passive. | ||
**As a countermeasure to multiple Quick Readies, players may divide their damage among large crowds of bloons. | **As a countermeasure to multiple Quick Readies, players may divide their damage among large crowds of bloons. | ||
*Quick Ready is generally best on midrange decks. It is too expensive to be reliable for full aggro decks, and | *Quick Ready is generally best on midrange decks, as well as control decks with a heavy focus on monkey removal. It is too expensive to be reliable for full aggro decks, and passive control decks aim to outlast the opponent more than preying on their weaknesses. | ||
==Update history== | ==Update history== | ||
Revision as of 23:49, 31 December 2024
Quick Ready
| Reduces the delay on target Bloon by 1 |
| 5, 4, 3, 2, Go! |
| Class | ||
|---|---|---|
| Card Pack | ||
| Rarity | Rare | |
| Keywords | — | |
| Introduced | Firstlook test | |
| Stats | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Cost | Charges | 1 | |||||||
Quick Ready is a Rare Power card in Bloons Card Storm. It reduces the Delay of the target Bloon on either player's side by 1, at a minimum of 0.
Tips
- This card can be used as a powerful finisher option, especially when used on a high health Bloon that is at one delay. Unlike Hastening Bloon, Quick Ready can target any Bloon at the will of the player, and can be discounted by Amelia's Act of Power.
- Combining a Quick Ready with Fortify (especially on Double Bloons) and/or Double Trouble can output more potential damage to the opponent.
- Keeping at least one Quick Ready for mid-to-late rounds could allow you to break a stalemate, or even save you from an opponent's rush.
- Storing multiple Quick Readies are recommended when approaching the late-game, especially if there are already lots of high-HP Bloons on your side. The Storm may also provide opportunities to use multiple Quick Readies.
- Double Rainbows and Double Ceramics are often strong candidates for Quick Ready targets from the Storm. Pinks from the Storm also open up more total damage.
- If the opponent does not have a Hero Protection active, a single bloon with 500+ damage can OTK them, if accounting for Defenders, Shields, and Adora's passive.
- As a countermeasure to multiple Quick Readies, players may divide their damage among large crowds of bloons.
- Storing multiple Quick Readies are recommended when approaching the late-game, especially if there are already lots of high-HP Bloons on your side. The Storm may also provide opportunities to use multiple Quick Readies.
- Quick Ready is generally best on midrange decks, as well as control decks with a heavy focus on monkey removal. It is too expensive to be reliable for full aggro decks, and passive control decks aim to outlast the opponent more than preying on their weaknesses.
Update history
Version 0.8 (build 144)
Cost increased ― 3 → 4
Version 0.8 (build 177)
Cost increased ― 4 → 6
- Description changed
Before Reduces the delay on target Bloon by 1 After Reduce the delay on target Bloon by 1
Cost increased ― 6 → 7
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