Rare Power: Difference between revisions
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**Miscellaneous control cards. [[Hero Protection]] is a strong candidate because of its capability to tank a dangerous bloon without life loss. [[Jungle's Bounty Druid]]'s life regeneration is very strong if the opponent does not rush much during the mid-game. | **Miscellaneous control cards. [[Hero Protection]] is a strong candidate because of its capability to tank a dangerous bloon without life loss. [[Jungle's Bounty Druid]]'s life regeneration is very strong if the opponent does not rush much during the mid-game. | ||
**Removal cards. A lot of popular removal cards are Rares: [[Return to Sender]], [[Shrink]], [[Expert Negotiator]]. | **Removal cards. A lot of popular removal cards are Rares: [[Return to Sender]], [[Shrink]], [[Expert Negotiator]]. | ||
*Like the [[White Bloon]], if wanting to maximize card draws, make sure to have 7 or less cards in your hand before playing a Rare Power that has 2 charges. | *Like the [[White Bloon (BCS)|White Bloon]], if wanting to maximize card draws, make sure to have 7 or less cards in your hand before playing a Rare Power that has 2 charges. | ||
==Gallery== | ==Gallery== | ||
Revision as of 22:45, 10 January 2025
Rare Power
| Draw a random Rare card from your deck. |
| I consider rarity more of a... suggestion. |
| Class | ||
|---|---|---|
| Card Pack | ||
| Rarity | Uncommon | |
| Keywords | — | |
| Introduced | Version 2.0 | |
| Stats | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Cost | Charges | 2 | |||||||
Rare Power is an Advanced Power card in Bloons Card Storm, introduced in version 2.0. It draws a random Rare-rarity card from the player's deck. If no Rares are left to draw, nothing happens except spending this card.
Tips
- For an Uncommon Card, Rare Power guarantees any of the Rare rarity cards, allowing to cycle through vital Rares sooner but at the cost of Gold.
- Important cards that warrant Rare Power in a card slot include:
- Finishers, especially Quick Ready. Pink Bloon is also a Rare but not enough to entirely warrant equipping Rare Power, unless going for a midrange deck.
- Bloons for pressure. MOAB is a solid example of a rushing bloon.
- Wholescreen damagers. Thunder Druid and Super Monkey Storm are frequently used Rares for dispatching high-HP swarms. Other wholescreen remover Rares, such as Spike Storm! and Firestorm, are still good draws.
- Miscellaneous control cards. Hero Protection is a strong candidate because of its capability to tank a dangerous bloon without life loss. Jungle's Bounty Druid's life regeneration is very strong if the opponent does not rush much during the mid-game.
- Removal cards. A lot of popular removal cards are Rares: Return to Sender, Shrink, Expert Negotiator.
- Like the White Bloon, if wanting to maximize card draws, make sure to have 7 or less cards in your hand before playing a Rare Power that has 2 charges.
Gallery
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Icon