Bloons TD Battles 2: Difference between revisions

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Each player has access to two types of boosts. Each boost can be used up to three times per battle.
Each player has access to two types of boosts. Each boost can be used up to three times per battle.
*{{icon|BTDB2 tower_boost_icon_desktop.png|Tower Boost (Battles 2)|Tower Boost}}: Reduces the [[attack cooldown]] of all of the user's [[tower]]s by 40%, increasing their [[attack speed]] by ~66%, for 12 seconds. Starts the match with a 20-second cooldown and has a 40-second cooldown after each use.
*{{icon|BTDB2 tower_boost_icon_desktop.png|Tower Boost (Battles 2)|Tower Boost}}: Reduces the [[attack cooldown]] of all of the user's [[tower]]s by 40%, increasing their [[attack speed]] by ~66%, for 12 seconds. Starts the match with a 20-second cooldown and has a 40-second cooldown after each use.
*{{icon|BTDB2 bloon_boost_icon_desktop.png|Bloon Boost (Battles 2)|Bloon Boost}}: Increases the [[Bloon speed|speed]] of all [[Bloon]]s sent to the opponent by 25% for 12 seconds. Starts the match with a 22.5-second cooldown and has a 30-second cooldown after each use.
*{{icon|BTDB2 bloon_boost_icon_desktop.png|Bloon Boost (Battles 2)|Bloon Boost}}: Increases the [[Bloon speed|speed]] of all [[Bloon]]s sent to the opponent by 40% for 12 seconds. Starts the match with a 22.5-second cooldown and has a 30-second cooldown after each use.


===Arenas===
===Arenas===

Revision as of 04:20, 22 January 2025

Image of {{{name}}}
Logo as of version 4.0
Developer(s) Ninja Kiwi Europe
Publisher(s) Ninja Kiwi
Platform(s) iOS, Android, Windows, macOS
Latest update Version 4.4 (OTA 2)
Release dates
Google Play 25 November 2021
Steam 30 November 2021
App Store 30 November 2021
Language(s) supported
English
Danish
German
Spanish
Finnish
French
Italian
Japanese
Korean
Dutch
Norwegian
Portuguese (Brazil)
Russian
Swedish
Turkish
Chinese (traditional)

Bloons TD Battles 2 (officially abbreviated as Battles 2 and often unofficially abbreviated as BTDB2) is a free-to-play competitive multiplayer game in the Bloons TD series. It is a sequel to Bloons TD Battles that uses the general framework, towers, upgrades, Bloons, and mechanics of Bloons TD 6, in the same way that Battles 1 is heavily based on Bloons TD 5. It incorporates many mechanics that debuted in BTD6, including Heroes, tier 5 upgrades, and third upgrade paths.

An alternative version titled Bloons TD Battles 2+ was released on Apple Arcade.

Gameplay

Further information: Bloons TD (series)#Gameplay
Half Cash icon This section is incomplete. You can help out by expanding it.
The editor who added this notice elaborates: Needs a description of the basic gameplay loop

Before the match starts, a random map is selected and players get to choose their Hero. Both players have the option to reroll the map once during this phase; if a map was selected on a previous roll, it cannot be re-rolled for that match again. Next, each player chooses three towers to add to their loadout.

When the game begins, each player gets a short period of time before round 1 starts. Each player starts with 650 cash, 250 eco and 150 lives. Every 6 seconds, each player gets cash equivelent to their eco. Eco is gained by sending non-MOAB class bloons. Most MOAB-class bloons will lose eco. As the rounds progress, more powerful bloon sends are unlocked. On round 8, the regrow property can be applied to non-MOAB class bloons, although it costs more to send. The camo property can be applied to all non-MOAB class bloons at round 12, and the fortified property can be applied to lead, ceramic and all MOAB-class bloons when reahing round 18. Sending a fortified MOAB-class bloon doubles the eco lost from that bloon send. Upon completing round 40, the player with fewer lives immmediately loses. If both players have equal lives, the game goes into sudden death, where each player only has 1 life, and cannot gain more lives. On round 50, no more cash can be made. If both players are alive at the end of round 50, the game is declared a draw.

There are multiple ways for the match to end:

  • The first player to run out of lives loses the match.
  • If both players run out of lives on the exact same frame, the match ends in a draw, but it is considered a loss for both players.
  • If round 40 passes and the players have a different number of lives from each other, the player with fewer lives loses the match.
  • If round 40 passes and the players have the same number of lives, the game enters Sudden Death and continues for 10 more rounds. If round 50 passes without either player losing a life, the game ends in a draw, but it is considered a win for both players.
  • At any time, a player can surrender to end the match in a loss early.
  • If a player disconnects, that player loses the match.

Bloon sends

Bloon sends can be used during a match to send additional Bloons to the opponent's side. Most Bloon sends also increase the user's income, providing additional cash every few seconds. More types of Bloon sends are unlocked as the game progresses, and older Bloon sends are removed over time to make room.

Name Amt. Rounds Cost Income Duration Income per cost Cost per sec. Income per sec.
Grouped Red 8 1–11 $20 1 0.8s 0.05 $25 1.25
Spaced Blue 5 1–2 $15 0.8 1.5s 0.0533333 $10 0.533333
Spaced Green 5 2–4 $18 0.9 1.15s 0.05 $15.6522 0.782609
Grouped Blue 6 3–12 $24 1.1 0.6s 0.0458333 $40 1.83333
Spaced Yellow 5 3–6 $24 1.2 1.15s 0.05 $20.8696 1.04348
Spaced Pink 3 4–8 $28 1.4 0.9s 0.05 $31.1111 1.55556
Grouped Green 5 5–16 $35 1.4 0.4s 0.04 $87.5 3.5
Spaced White 3 5–9 $30 1.5 0.84s 0.05 $35.7143 1.78571
Spaced Black 3 6–9 $33 1.6 0.75s 0.0484848 $44 2.13333
Grouped Yellow 4 7–19 $40 1.6 0.24s 0.04 $166.667 6.66667
Spaced Purple 4 8–10 $70 3.3 1.2s 0.0471429 $58.3333 2.75
Grouped Pink 4 9+ $60 2.3 0.2s 0.0383333 $300 11.5
Spaced Zebra 2 9–10 $60 2.7 0.6s 0.045 $100 4.5
Grouped White 5 10–21 $75 2.5 0.35s 0.0333333 $214.286 7.14286
Grouped Black 5 10–25 $85 2.9 0.4s 0.0341176 $212.5 7.25
Spaced Lead 2 10–11 $60 2.8 2s 0.0466667 $30 1.4
Grouped Purple 5 11+ $115 2.9 0.175s 0.0252174 $657.143 16.5714
Grouped Zebra 3 11–29 $120 3.5 0.24s 0.0291667 $500 14.5833
Grouped Lead 4 12–22 $150 4.5 0.6s 0.03 $250 7.5
Spaced Rainbow 1 12–12 $70 2.8 0.35s 0.04 $200 8
Grouped Rainbow 4 13+ $250 6 0.4s 0.024 $625 15
Spaced Ceramic 1 13–15 $150 5 0.65s 0.0333333 $230.769 7.69231
Grouped Ceramic 2 16–23 $350 5 0.22s 0.0142857 $1590.91 22.7273
Spaced MOAB 1 17–18 $1,000 0 3s 0 $333.333 0
Grouped MOAB 1 19–24 $900 0 0.5s 0 $1800 0
Spaced BFB 1 20–21 $1,600 -25 3.5s -0.015625 $457.143 -7.14286
Grouped BFB 1 22–26 $1,300 -25 0.6s -0.0192308 $2166.67 -41.6667
Spaced ZOMG 1 22–23 $5,000 -100 6s -0.02 $833.333 -16.6667
Tight Lead 60 23+ $1,200 7 1.5s 0.00583333 $800 4.66667
Tight Ceramic 30 24+ $3,200 0 0.9s 0 $3555.56 0
Grouped ZOMG 1 24–25 $4,500 -100 1s -0.0222222 $4500 -100
Tight MOAB 15 25+ $4,500 -50 1s -0.0111111 $4500 -50
Grouped ZOMG 1 26–29 $4,500 -100 1s -0.0222222 $4500 -100
Spaced DDT 1 26–27 $2,500 -150 1.4s -0.06 $1785.71 -107.143
Tight BFB 10 27+ $10,000 -150 1.2s -0.015 $8333.33 -125
Grouped DDT 3 28+ $6,250 -200 0.6s -0.032 $10416.7 -333.333
Tight ZOMG 4 30+ $12,000 -400 1.2s -0.0333333 $10000 -333.333
Spaced BAD 1 30–31 $15,000 -400 7s -0.0266667 $2142.86 -57.1429
Grouped BAD 1 32+ $15,000 -400 1s -0.0266667 $15000 -400

Boosts

Each player has access to two types of boosts. Each boost can be used up to three times per battle.

  • Tower Boost Tower Boost: Reduces the attack cooldown of all of the user's towers by 40%, increasing their attack speed by ~66%, for 12 seconds. Starts the match with a 20-second cooldown and has a 40-second cooldown after each use.
  • Bloon Boost Bloon Boost: Increases the speed of all Bloons sent to the opponent by 40% for 12 seconds. Starts the match with a 22.5-second cooldown and has a 30-second cooldown after each use.

Arenas

Main article: Arena

Arenas are a seasonal ranking system. In League Battles, players earn trophies to ascend their leaderboard each week. Players can go up an arena if they have enough trophies at the end of the week, or they can skip it by getting a 10-win streak. Having too few trophies at the end of the week causes the player to return to the previous arena, though the player cannot return to Red Bloon Camp after leaving it.

Red Bloon Camp
Yellow Stadium
White Wasteland
Lead Dungeon
Ceramic Crucible
MOAB Pit
BFB Colosseum
ZOMG Superdome
Hall of Masters

Seasons

Main article: Season
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Currencies and resources

Towers

Agents

Maps

Modes

  •  League Battle: The main battle mode where players earn trophies to rank on leaderboards and ascend to higher Arenas.
  •  Private Battle: Allows the player to create a private match. Club Members can create matches with custom rules and tower restrictions. Accessed from the Social menu.
  •  Casual Battle: A non-ranked mode with reduced rewards. Accessed from the Social menu.
  •  Hero Challenge: A singleplayer mode where the player defends against AI-controlled Bloon sends. Introduced to Battles 2+ at launch and later incorporated into the original game in version 4.3.
  •  Scientist Gwen's Bloon Lab: A sandbox mode for testing out gameplay and strategies that allows the player to freely change loadouts, rounds and other properties. Only accessible with a Club Membership.

Game rules

  •  Random Quad: Both players are assigned the same random loadout instead of choosing their towers and Hero.
  • Speed Battles Speed Battles: Bloon sends are unlocked one round earlier, all Bloons move faster, and income is given twice as fast.
  • Play With Fire Play With Fire: Bloon sends are sent to both players and have their income modifiers doubled, and Bloon Boosts affect both sides.
  • Bananza Bananza: All sources of cash are doubled, Bloon sends have their income modifiers doubled, and Sudden Death starts at round 101 instead of round 40.
  •  No Pain, No Gain: The costs of towers, upgrades, and Bloon sends scale with how many lives the player has left, starting at ×2 with 150 or more lives and reducing all the way to ×0.7 at one life.
  •  Jump Start: Starts on a random round between 10 and 30. Starting cash, starting income, and pre-game time changes based on how many rounds are skipped.

Social features and events

  • Clans: Groups of players that share a customizable island base.
    • Clan War: An event where clans compete to earn the most medallions.
  • Event Theatre: A set of modes with extra rules that rotate weekly.

Cosmetic customization features

  • Tower customization Tower customization: Used to customize visual elements specific to towers and Heroes, such as animations, Weapon Skins, and Trail Effects.
  •  Bling: Used to customize elements not specific to any towers or Heroes, such as Bloons, Boosts, and Emotes. Bling items are primarily earned through Seasons.
  • Profile: Used to customize the player's card that appears before and after a match, and in Clan leaderboards.

Monetization

Shop

Main article: Shop (Battles 2)
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Video ads

In the mobile releases, video ads can be watched for various rewards:

  • Rerolling Season quests
  • Opening the Daily Offers chest that refreshes every 4 hours
  • Boosting the rewards at the end of each game

In the desktop releases, video ads are replaced with Reward Boosts.

Update history

For a complete list of updates, see Update history:Bloons TD Battles 2.
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Removed content

For more Bloons TD Battles 2 images, see Gallery:Bloons TD Battles 2.