Cyber Quincy (Battles 2): Difference between revisions
Humansongs (talk | contribs) m "I. HATE. HoM. The other Heroes in HoM make me do the Fortnite dance and shout go cyber boy go" - Cyber Quincy, probably |
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'''Cyber Quincy''' is a [[Hero Alt]] of [[Quincy (Battles 2)|Quincy]] in ''[[Bloons TD Battles 2]]''. He costs {{BTDB2 mm|2000|name=y}} and {{BTDB2 hp|40000|Quincy|name=y}} to unlock. | '''Cyber Quincy''' is a [[Hero Alt]] of [[Quincy (Battles 2)|Quincy]] in ''[[Bloons TD Battles 2]]''. He costs {{BTDB2 mm|2000|name=y}} and {{BTDB2 hp|40000|Quincy|name=y}} to unlock. | ||
Cyber Quincy's [[attack]] fires arrows that ricochet from [[Bloon]] to Bloon and can pass through [[line of sight]] blockers, hitting up to 5 at a time at level 1. His arrows cannot pop [[Lead Bloon ( | Cyber Quincy's [[attack]] fires arrows that ricochet from [[Bloon]] to Bloon and can pass through [[line of sight]] blockers, hitting up to 5 at a time at level 1. His arrows cannot pop [[Lead Bloon (Battles 2)|Lead Bloon]]s or [[frozen]] Bloons. As he levels up, his arrows gain more [[pierce]] and can bounce to more Bloons, his [[range]] increases, his arrows deal more damage to [[MOAB-Class Bloon]]s, and he gains [[Camo detection]] and the ability to fire multiple arrows at a time. Starting at level 7, every third shot fires arrows that explode on the first Bloons they hit, dealing [[Damage type|plasma-type]] damage in an area and continuing to ricochet afterwards. Compared to Quincy, he focuses more on pierce, range, and damage, rather than attack speed, making him much more reliable for grouped damage rather than single-target. He has two [[Activated Ability|Activated Abilities]]: | ||
*'''Cyber Shot''' (level 3) — Temporarily grants a massive range and pierce buff for arrows, a damage buff for EMPs, and a small [[attack speed]] buff for a short time. Its duration increases as Cyber Quincy levels up, and starting at level 15, it grants more damage and pierce. | |||
*'''Cyber Storm''' (level 10) — Fires a storm of arrows from above that damages Bloons within an area over a short time and can target Bloons from anywhere on the [[map]]. | |||
*'''Cyber Shot | |||
*'''Cyber Storm | |||
==Differences from Quincy== | ==Differences from Quincy== | ||
| Line 36: | Line 34: | ||
==Mechanics== | ==Mechanics== | ||
===Arrows=== | ===Arrows=== | ||
Cyber Quincy's base attack fires ricocheting arrows that deal [[damage type|sharp-type]] [[damage]]. Each time an arrow hits a Bloon, the arrow changes its direction in mid-air towards the [[close]]st Bloon within 50 [[distance unit]]s of itself. If no Bloons are within distance, the arrow continues moving in the same direction as before hitting the Bloon. | Cyber Quincy's base attack fires ricocheting arrows every 0.95 seconds that deal 1 [[damage type|sharp-type]] [[damage]] and have 5 [[pierce]]. Each time an arrow hits a Bloon, the arrow changes its direction in mid-air towards the [[close]]st Bloon within 50 [[distance unit]]s of itself. If no Bloons are within distance, the arrow continues moving in the same direction as before hitting the Bloon. | ||
{|class="wikitable" | {|class="wikitable" | ||
|+Levels | |||
!Level | !Level | ||
!Effect | !Effect | ||
| Line 50: | Line 47: | ||
|- | |- | ||
!5 | !5 | ||
| | |Gains [[Camo detection]] and [[Camo Prioritization]]. | ||
|- | |- | ||
!6 | !6 | ||
| | |Now fires two arrows at a time instead of one, spread 10° apart from each other. | ||
|- | |- | ||
!8 | !8 | ||
| | |Now deals +2 damage to [[MOAB-Class Bloon]]s. | ||
|- | |- | ||
!9 | !9 | ||
| Line 62: | Line 59: | ||
|- | |- | ||
!11 | !11 | ||
| | |Damage increases to 3. | ||
|- | |- | ||
!12 | !12 | ||
| Line 71: | Line 68: | ||
|- | |- | ||
!14 | !14 | ||
| | |Now deals +8 damage to MOAB-Class Bloons. | ||
|- | |- | ||
!16 | !16 | ||
| | |Damage increases to 8. | ||
|- | |- | ||
!17 | !17 | ||
| Line 83: | Line 80: | ||
|- | |- | ||
!19 | !19 | ||
| | |Now fires three arrows at a time. Pierce increases to 12. | ||
|- | |- | ||
!20 | !20 | ||
| | |Damage increases to 35. | ||
|} | |} | ||
===EMP arrows=== | ===EMP arrows=== | ||
Starting at level 7, on every third shot, Cyber Quincy fires arrows that explode on contact with the first Bloon then continue to ricochet afterwards. The explosions deal [[damage type|plasma-type]] [[damage]] to up to 10 Bloons in a small area and can hit the same Bloons as the arrows. | Starting at level 7, on every third shot, Cyber Quincy fires arrows that explode on contact with the first Bloon, then continue to ricochet afterwards. The explosions deal [[damage type|plasma-type]] [[damage]] to up to 10 Bloons in a small area, and can hit the same Bloons as the arrows. | ||
{|class="wikitable" | {|class="wikitable" | ||
|+Levels | |||
!Level | !Level | ||
!Effect | !Effect | ||
|- | |- | ||
!8 | !8 | ||
| | |Now deals +2 damage to [[MOAB-Class Bloon]]s. | ||
|- | |- | ||
!14 | !14 | ||
| | |Now deals +8 damage to MOAB-Class Bloons. | ||
|- | |- | ||
!17 | !17 | ||
| | |Now fires EMP arrows every two shots instead of three. | ||
| | |} | ||
==Abilities== | ==Abilities== | ||
===Cyber Shot=== | ===Cyber Shot=== | ||
[[File:BTDB2 cyber quincy rapid shot aa.png|50px|right]] | [[File:BTDB2 cyber quincy rapid shot aa.png|50px|right]] | ||
'''Cyber Shot''' is unlocked at level 3. It | '''Cyber Shot''' is unlocked at level 3. It applies the following [[buff]]s to Cyber Quincy: | ||
*+200 [[range]] (almost global map range) | |||
*+200 ricocheting targeting distance | |||
*+15 arrow [[pierce]] (does not affect EMPs) | |||
*+2 [[damage]] dealt by EMPs | |||
*-15% attack cooldown (effectively increasing [[attack speed]] by ~17.8%) | |||
It lasts for 6.5 seconds at level 3 and increases by 0.5 seconds per level (up to 15 seconds at level 20). It has a 45-second cooldown and a 11.25-second initial cooldown. | |||
At level 15, it grants +30 pierce instead of +15, | At level 15, it grants +30 pierce instead of +15, +4 damage for EMPs instead of +2, and has a cooldown of 35 seconds. | ||
===Cyber Storm=== | ===Cyber Storm=== | ||
[[File:BTDB2 cyber quincy storm of arrows aa.png|50px|right]] | [[File:BTDB2 cyber quincy storm of arrows aa.png|50px|right]] | ||
'''Cyber Storm''' is unlocked at level 10. | '''Cyber Storm''' is unlocked at level 10. Upon activation, Cyber Quincy targets a Bloon from anywhere on the map according to his targeting priority (so he will target the first Bloon if set to [[First]], strongest Bloon if set to [[Strong]], etc) and fires a shower of arrows centered on the target, which has a radius of 50 [[unit]]s and lasts for 1 second. Despite appearing to rain multiple arrows, the storm is actually one giant [[projectile]] that hits each Bloon inside it every 0.05 seconds, dealing 25 [[damage type|plasma-type]] [[damage]] per hit and +25 to [[MOAB-Class Bloon]]s. It has a 60-second cooldown and no initial cooldown. | ||
{|class="wikitable" | |||
|+Levels | |||
!Level | |||
!Effect | |||
|- | |||
!18 | |||
|Hit rate increases to 10%. Damage increases to 40. Damage to MOAB-Class increases to +40. Cooldown reduces to 50 seconds. | |||
|- | |||
!20 | |||
|Damage increases to 60. Damage to MOAB-Class increases to +120. | |||
|} | |||
==Levels== | ==Levels== | ||
{ | {|class="wikitable" | ||
| | !Level | ||
| | !Description | ||
| | |- | ||
| | !1 | ||
| | |Cyber Quincy's arrows fly through obstacles and bounce to up to 5 different targets. | ||
| | |||
| | |- | ||
| | !2 | ||
| | |Base attack bounces to up to 7 targets. | ||
| | |||
| | |- | ||
| | !3 | ||
| | |Cyber Shot: Fires faster and gains a massive increase to range and pierce for a short time. | ||
| | |||
| | |- | ||
| | !4 | ||
| | |Slightly longer range. | ||
| | |||
| | |- | ||
| | !5 | ||
|Uses his sharp eye sight to shoot Camo bloons. | |||
|- | |||
!6 | |||
|Shoots 2 arrows at a time. | |||
|- | |||
!7 | |||
|Fires EMP arrows every 3rd shot that explode with plasma damage. | |||
|- | |||
!8 | |||
|Arrows do 3 damage to MOAB class bloons. | |||
|- | |||
!9 | |||
|Base attack bounces to up to 9 targets. | |||
|- | |||
!10 | |||
|Cyber Storm: A concentrated surge of cyber arrows rains down from above, dealing 2x damage to MOABs. | |||
|- | |||
!11 | |||
|Arrows do increased damage. | |||
|- | |||
!12 | |||
|Each arrow gets +1 pierce | |||
|- | |||
!13 | |||
|Small range increase. | |||
|- | |||
!14 | |||
|Arrows do more damage to MOAB class bloons. | |||
|- | |||
!15 | |||
|Cyber Shot gains an extra 15 pierce and cooldown is reduced. | |||
|- | |||
!16 | |||
|Arrows do increased damage. | |||
|- | |||
!17 | |||
|Arrows last 25% longer, fires exploding arrows every 2nd shot. | |||
|- | |||
!18 | |||
|Cyber Quincy attacks faster and Cyber Storm has reduced cooldown and more damaging arrows. | |||
|- | |||
!19 | |||
|Shoots 3 arrows at a time, each with more popping power. | |||
|- | |||
!20 | |||
|Cyber Storm deals significantly more damage per arrow and 3x as much to MOABs. | |||
|} | |||
===XP requirements=== | ===XP requirements=== | ||
Revision as of 18:59, 17 May 2025
Template:BTDB2 hero alt info
Cyber Quincy is a Hero Alt of Quincy in Bloons TD Battles 2. He costs
2,000 Monkey Money and ![]()
40,000 Quincy Hero Points to unlock.
Cyber Quincy's attack fires arrows that ricochet from Bloon to Bloon and can pass through line of sight blockers, hitting up to 5 at a time at level 1. His arrows cannot pop Lead Bloons or frozen Bloons. As he levels up, his arrows gain more pierce and can bounce to more Bloons, his range increases, his arrows deal more damage to MOAB-Class Bloons, and he gains Camo detection and the ability to fire multiple arrows at a time. Starting at level 7, every third shot fires arrows that explode on the first Bloons they hit, dealing plasma-type damage in an area and continuing to ricochet afterwards. Compared to Quincy, he focuses more on pierce, range, and damage, rather than attack speed, making him much more reliable for grouped damage rather than single-target. He has two Activated Abilities:
- Cyber Shot (level 3) — Temporarily grants a massive range and pierce buff for arrows, a damage buff for EMPs, and a small attack speed buff for a short time. Its duration increases as Cyber Quincy levels up, and starting at level 15, it grants more damage and pierce.
- Cyber Storm (level 10) — Fires a storm of arrows from above that damages Bloons within an area over a short time and can target Bloons from anywhere on the map.
Differences from Quincy
Cyber Quincy's arrows ignore line of sight blockers.
Cyber Quincy's level 3 Cyber Shot ability grants a significant amount of pierce, range, and ricocheting range, but only a minor increase in attack speed compared to Quincy's triple attack speed.
Cyber Shot has an initial cooldown.
Cyber Quincy shoots EMP arrows that deal plasma damage instead of explosive arrows that deal explosion damage. This prevents them from damaging Purple Bloons but allows them to damage Black Bloons, Zebra Bloons, and DDTs.
Cyber Quincy's level 10 Cyber Storm ability lasts 1/3 as long as Quincy's with half the radius, but it deals significantly more damage with guaranteed chance at a slower rate.
Cyber Storm deals plasma-type damage instead of sharp. This prevents it from damaging Purple Bloons but allows it to damage Lead Bloons, frozen Bloons, and DDTs.
Levels 11 and 16 increase damage instead of attack speed.
Cyber Quincy's level 3 ability, which grants pierce and a small amount of attack speed instead of a substantial attack speed increase, means that he is more equipped to handle large amounts of grouped Bloons, but in turn does less MOAB-class damage. Additionally, his level 7 EMP blast and level 10 ability are plasma-type instead of explosion-type and sharp-type, respectively, which means that he is able to damage DDTs but not Purples.
Mechanics
Arrows
Cyber Quincy's base attack fires ricocheting arrows every 0.95 seconds that deal 1 sharp-type damage and have 5 pierce. Each time an arrow hits a Bloon, the arrow changes its direction in mid-air towards the closest Bloon within 50 distance units of itself. If no Bloons are within distance, the arrow continues moving in the same direction as before hitting the Bloon.
| Level | Effect |
|---|---|
| 2 | Pierce increases from 5 to 7. |
| 4 | Range increases from 50 units to 52 units. |
| 5 | Gains Camo detection and Camo Prioritization. |
| 6 | Now fires two arrows at a time instead of one, spread 10° apart from each other. |
| 8 | Now deals +2 damage to MOAB-Class Bloons. |
| 9 | Pierce increases to 9. |
| 11 | Damage increases to 3. |
| 12 | Pierce increases to 10. |
| 13 | Range increases to 54 units. |
| 14 | Now deals +8 damage to MOAB-Class Bloons. |
| 16 | Damage increases to 8. |
| 17 | Arrows can travel 25% further before expiring on their own. |
| 18 | Attack cooldown reduces to 0.59375s, effectively increasing attack speed by 60%. |
| 19 | Now fires three arrows at a time. Pierce increases to 12. |
| 20 | Damage increases to 35. |
EMP arrows
Starting at level 7, on every third shot, Cyber Quincy fires arrows that explode on contact with the first Bloon, then continue to ricochet afterwards. The explosions deal plasma-type damage to up to 10 Bloons in a small area, and can hit the same Bloons as the arrows.
| Level | Effect |
|---|---|
| 8 | Now deals +2 damage to MOAB-Class Bloons. |
| 14 | Now deals +8 damage to MOAB-Class Bloons. |
| 17 | Now fires EMP arrows every two shots instead of three. |
Abilities
Cyber Shot

Cyber Shot is unlocked at level 3. It applies the following buffs to Cyber Quincy:
- +200 range (almost global map range)
- +200 ricocheting targeting distance
- +15 arrow pierce (does not affect EMPs)
- +2 damage dealt by EMPs
- -15% attack cooldown (effectively increasing attack speed by ~17.8%)
It lasts for 6.5 seconds at level 3 and increases by 0.5 seconds per level (up to 15 seconds at level 20). It has a 45-second cooldown and a 11.25-second initial cooldown.
At level 15, it grants +30 pierce instead of +15, +4 damage for EMPs instead of +2, and has a cooldown of 35 seconds.
Cyber Storm

Cyber Storm is unlocked at level 10. Upon activation, Cyber Quincy targets a Bloon from anywhere on the map according to his targeting priority (so he will target the first Bloon if set to First, strongest Bloon if set to Strong, etc) and fires a shower of arrows centered on the target, which has a radius of 50 units and lasts for 1 second. Despite appearing to rain multiple arrows, the storm is actually one giant projectile that hits each Bloon inside it every 0.05 seconds, dealing 25 plasma-type damage per hit and +25 to MOAB-Class Bloons. It has a 60-second cooldown and no initial cooldown.
| Level | Effect |
|---|---|
| 18 | Hit rate increases to 10%. Damage increases to 40. Damage to MOAB-Class increases to +40. Cooldown reduces to 50 seconds. |
| 20 | Damage increases to 60. Damage to MOAB-Class increases to +120. |
Levels
| Level | Description |
|---|---|
| 1 | Cyber Quincy's arrows fly through obstacles and bounce to up to 5 different targets. |
| 2 | Base attack bounces to up to 7 targets. |
| 3 | Cyber Shot: Fires faster and gains a massive increase to range and pierce for a short time. |
| 4 | Slightly longer range. |
| 5 | Uses his sharp eye sight to shoot Camo bloons. |
| 6 | Shoots 2 arrows at a time. |
| 7 | Fires EMP arrows every 3rd shot that explode with plasma damage. |
| 8 | Arrows do 3 damage to MOAB class bloons. |
| 9 | Base attack bounces to up to 9 targets. |
| 10 | Cyber Storm: A concentrated surge of cyber arrows rains down from above, dealing 2x damage to MOABs. |
| 11 | Arrows do increased damage. |
| 12 | Each arrow gets +1 pierce |
| 13 | Small range increase. |
| 14 | Arrows do more damage to MOAB class bloons. |
| 15 | Cyber Shot gains an extra 15 pierce and cooldown is reduced. |
| 16 | Arrows do increased damage. |
| 17 | Arrows last 25% longer, fires exploding arrows every 2nd shot. |
| 18 | Cyber Quincy attacks faster and Cyber Storm has reduced cooldown and more damaging arrows. |
| 19 | Shoots 3 arrows at a time, each with more popping power. |
| 20 | Cyber Storm deals significantly more damage per arrow and 3x as much to MOABs. |
XP requirements
| Level | XP required | Rounds to level up | |
|---|---|---|---|
| From round 1 | From round 2 | ||
| 2 | 680 (680) | 1 (start of round 2) | 1 (start of round 3) |
| 3 | 960 (1,640) | 2 (start of round 4) | 1 (start of round 4) |
| 4 | 1,500 (3,140) | 1 (start of round 5) | 2 (start of round 6) |
| 5 | 2,160 (5,300) | 2 (start of round 7) | 2 (start of round 8) |
| 6 | 2,780 (8,080) | 2 (start of round 9) | 2 (start of round 10) |
| 7 | 3,920 (12,000) | 3 (start of round 12) | 2 (start of round 12) |
| 8 | 5,120 (17,120) | 3 (start of round 15) | 3 (start of round 15) |
| 9 | 6,180 (23,300) | 2 (start of round 17) | 3 (start of round 18) |
| 10 | 6,460 (29,760) | 3 (start of round 20) | 2 (start of round 20) |
| 11 | 7,020 (36,780) | 2 (start of round 22) | 2 (start of round 22) |
| 12 | 7,140 (43,920) | 2 (start of round 24) | 2 (start of round 24) |
| 13 | 7,320 (51,240) | 2 (start of round 26) | 2 (start of round 26) |
| 14 | 7,280 (58,520) | 2 (start of round 28) | 2 (start of round 28) |
| 15 | 7,560 (66,080) | 1 (start of round 29) | 2 (start of round 30) |
| 16 | 7,440 (73,520) | 2 (start of round 31) | 1 (start of round 31) |
| 17 | 7,320 (80,840) | 1 (start of round 32) | 1 (start of round 32) |
| 18 | 7,680 (88,520) | 1 (start of round 33) | 1 (start of round 33) |
| 19 | 7,520 (96,040) | 1 (start of round 34) | 2 (start of round 35) |
| 20 | 7,840 (103,880) | 2 (start of round 36) | 1 (start of round 36) |
Update history
| This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed. To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete. |
| Levels | Changes |
|---|---|
| 3–14 |
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| 15+ |
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| Levels | Changes |
|---|---|
| 17+ |
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| 7–14 |
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| 15+ |
|
— Update notes
| Levels | Changes |
|---|---|
| All |
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| 3+ |
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| 10+ |
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| 18+ |
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| 20 |
|
— Update notes
| Levels | Changes |
|---|---|
| 10-13 |
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— Update notes
| Levels | Changes |
|---|---|
| All |
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| 3+ |
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| 7+ |
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— Update notes
| Levels | Changes |
|---|---|
| 3-14 |
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| 10-13 |
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Strategy
| This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. |
Cosmetic items
| Icon | Text | Category | Cost |
|---|---|---|---|
| Upload Loaded for battle |
|||
| Hologram Hi-tech yet lowbrow |
|||
| Bit-Trophy Is this a crypto currency? |
|||
| Activate Emotions Dispensing Good Vibes |
|||
| Software Update Downloading additional files... |
|||
| Glitch Trails It's a feature! |
|||
| DLC Bow Downloaded directly to his hand |
|||
| Wireframe Bow Textures loading... |
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| Not a robot, honest! Show the world your favorite hero with this title! |
| Item | Category | Unlock method(s) | Introduced |
|---|---|---|---|
| Default Cyber Quincy item | Launch | ||
| Season Video Games Showcase, Video Games Showcase, Daily Offers | Launch | ||
| Season Cyber Crimes Showcase, Season XVII, Cyber Crimes Showcase, Daily Offers | Version 3.2 | ||
| Season Video Games Showcase, Video Games Showcase, Daily Offers | Launch | ||
| Cyber Quincy Hero Rewards | Launch | ||
| Cyber Quincy Hero Rewards | Launch | ||
| Season XXVII, Daily Offers | Version 4.4 | ||
| Season Cyber Crimes Showcase, Season XVII, Cyber Crimes Showcase, Daily Offers | Version 3.2 | ||
| Season XXVII, Daily Offers | Version 4.4 | ||
| Default Cyber Quincy item | Launch | ||
| Cyber Quincy Hero Rewards | Launch | ||
| Cyber Quincy Hero Rewards | Launch | ||
| Default Cyber Quincy item | Launch | ||
| Season XXVII, Daily Offers | Version 4.4 | ||
| Cyber Quincy Hero Rewards | Launch | ||
| Cyber Quincy Hero Rewards | Launch | ||
| Season XXVII, Daily Offers | Version 4.4 | ||
| Season XVII, Season Cyber Crimes Showcase, Cyber Crimes Showcase, Daily Offers | Version 3.2 | ||
| Season Video Games Showcase, Video Games Showcase, Daily Offers | Launch | ||
| Default Cyber Quincy item | Launch | ||
| Cyber Quincy Hero Rewards | Launch |
Gallery
Screenshots
| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. |
Assets
-
Levels 1–2
-
Levels 3–6
-
Levels 7–9
-
Levels 10–19
-
Level 20
-
Hero Point icon
-
Background
-
Cyber Shot icon
-
Cyber Storm icon
-
Arrow icon
Voice lines
- When selected in the Heroes menu
- ⓘ "Yes?"
Cosmetic items
- ⓘ "Scanning for challenge." — Scan
- ⓘ "Taunt protocol activated." — Hologram
- ⓘ "Read it and weep." — Antagonistic Art
- ⓘ "I have a few tricks up my sleeve." — Flight Hack
- ⓘ "Powered and ready." — Power Up
- ⓘ "Bow fully powered. Arrows primed." — DLC Bow
- ⓘ "You're not quite at my level." — Liftoff!
- ⓘ "Apex power achieved." — Summon Arrow
- ⓘ "Oh yeah!" — Bit-Trophy
- ⓘ "I battled. I conquered." — Final Form
- ⓘ "That's how we roll in cyberspace." — Digi-Tagged
- ⓘ "Mind if I... Drop in?" — Too Slow!
Trivia
- Despite being replaced with Cyber Shot, Cyber Quincy's voice line still calls it "Rapid Shot".
In other languages
| Language | Text | Notes |
|---|---|---|
| Danish | Cyber-Quincy | — |
| German | Cyber Quincy | — |
| Spanish | Quincy Biónico | — |
| Finnish | Cyber-Quincy | — |
| French | Cyber-Quincy | — |
| Italian | Cyber Quincy | — |
| Japanese | サイバークインシー | — |
| Korean | 사이버 퀸시 | — |
| Dutch | Cyber Quincy | — |
| Norwegian | Cyber-Quincy | — |
| Portuguese (Brazil) | Ciber Quincy | — |
| Russian | Кибер-Квинси | — |
| Swedish | Cyber-Quincy | — |
| Turkish | Siber Quincy | — |
| Chinese (traditional) | 網路昆西 | — |
| Language | Text | Notes |
|---|---|---|
| Danish | Cyber Quincys forbedrede målretningsprogrammer sørger for, at hvert af hans omhyggeligt placerede skud rammer målet. | — |
| German | Cyber Quincys verbesserte Zielerfassungsprogramme sorgen dafür, dass jeder seiner sorgfältig platzierten Schüsse sein Ziel trifft. | — |
| Spanish | Los programas de puntería mejorados de Quincy Biónico se aseguran de que cada uno de sus disparos, realizados con sumo cuidado, dé en el blanco. | — |
| Finnish | Les systèmes de ciblage amélioré de Cyber-Quincy lui permettent de s'assurer que tous ses tirs soigneusement étudiés touchent leur cible. | — |
| French | Les systèmes de ciblage amélioré de Cyber-Quincy lui permettent de s'assurer que tous ses tirs soigneusement étudiés touchent leur cible. | — |
| Italian | I programmi per la mira potenziati di Cyber Quincy garantiscono che ogni suo colpo ben studiato colpisca il bersaglio. | — |
| Japanese | サイバークインシーの強力なターゲットプログラムで、慎重に放った全ての矢が命中する。 | — |
| Korean | 사이버 퀸시의 개량된 표적 지정 프로그램은 신중한 한 발 한 발이 절대 목표를 놓치지 않도록 해주지요. | — |
| Dutch | Cyber Quincy's verbeterde richtprogramma's zorgen ervoor dat elk zorgvuldig geplaatst schot raak is. | — |
| Norwegian | Cyber Quincys forbedrede målsøkingsprogrammer sørger for at alle skuddene hans treffer mål. | — |
| Portuguese (Brazil) | Os programas melhorados de mira do Ciber Quincy garantem que cada um de seus tiros chegue ao alvo. | — |
| Russian | Улучшенные прицельные программы Киберквинси проследят, чтобы каждый его аккуратный выстрел пришелся в цель. | — |
| Swedish | Cyber Quincys förbättrade målsökningsprogram ser till att vart och ett av hans noggrant placerade skott träffar rätt. | — |
| Turkish | Siber Quincy'nin gelişmiş hedefleme programları özenle yaptığı atışların isabetli olmasını sağlıyor. | — |
| Chinese (traditional) | 網路昆西經過優化的瞄準程式能確保每一次審慎的射擊都能精準命中。 | — |
Navigation
| Quincy | ||||||||
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| Gallery |