Bomb (card): Difference between revisions

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==Tips==
==Tips==
{{BCS last updated|4.0|section=y}}
{{BCS last updated|4.0|section=y}}
*Bloon Heroes that add Bombs will add a minimum of about 1/5 chance to draw a Bomb by dumping 10 Bombs into a deck of 40 cards.<!--i think you start with 40 cards, not including added bombs, 10 added bombs so min 1/5 chance, but as you draw more this chance increases, probability science--> This can cause serious health losses if not careful, so try to have health healing in case a lot of Bombs are drawn.
*Bloon Heroes that add Bombs will add a minimum of 1/5 chance to draw a Bomb by dumping 10 Bombs into a deck of 40 cards.<!--i think you start with 40 cards, not including added bombs, 10 added bombs so min 1/5 chance, but as you draw more this chance increases, probability science--> This can cause serious health losses if not careful, so try to have health healing in case a lot of Bombs are drawn.
**[[Quick Break]] can help offset some health losses suffered from Bombs, and its guaranteed heal is more safe than relying on [[Jungle's Bounty Druid]], which depends on Gold generation.
**[[Quick Break]] can help offset some health losses suffered from Bombs, and its guaranteed heal is more safe than relying on [[Jungle's Bounty Druid]], which depends on Gold generation.
*Having a full hand can deter Bomb cards from entering.
*Having a full hand can deter Bomb cards from entering.