Sandbox (BTD6): Difference between revisions
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* [[DDT (BTD6)|DDTs]] have 480 health before Round 90, and [[BAD (BTD6)|BADs]] have 28,000 health before Round 100. | * [[DDT (BTD6)|DDTs]] have 480 health before Round 90, and [[BAD (BTD6)|BADs]] have 28,000 health before Round 100. | ||
* [[Power|Powers]] and [[Insta Monkey|Insta Monkeys]] may not be used. | * [[Power|Powers]] and [[Insta Monkey|Insta Monkeys]] may not be used. | ||
* [[ | * [[Paragon|Paragons]] and [[VTSG]] may only be built if they have been built already in a regular game. | ||
== Sandbox Menu == | == Sandbox Menu == | ||
Revision as of 03:27, 21 June 2025

Sandbox (or Sandbox Mode) is a mode in Bloons TD 6 designed to help players to test out towers and strategies. In singleplayer, Sandbox may be played on Easy, Medium, or Hard difficulties after completing Easy Standard, Reverse, or Hard Standard respectively. It may not be played in co-op mode. Sandbox is unique compared to other modes in several important ways:
- Players may manually set the amount of cash and lives they have at any time, anywhere between 0-9,999,999 of each. Players begin with $9,999,999 ($10,000,199 with
More Cash) and 999,999 lives. - Players may manually send out specific types of Bloons or specific rounds; rounds do not progress as normal.
- End-of-round effects such as Merchantmen's cash generation never occur.
- There are no victory or defeat screens. If the number of lives reaches 0, towers stop attacking but the game otherwise proceeds as normal.
- There is no Sandbox medal.
- If all lives are lost from leaking Bloons rather than setting it to 0 manually, the number of lives are reset after a few seconds of no leaks.
- No actions count toward achievements or stats on one's profile.
- DDTs have 480 health before Round 90, and BADs have 28,000 health before Round 100.
- Powers and Insta Monkeys may not be used.
- Paragons and VTSG may only be built if they have been built already in a regular game.
Sandbox Menu
In Sandbox, there is a menu with many options to facilitate testing. This menu replaces the one to select Powers and Insta Monkeys.
Set Round
The player may freely set the current round. Setting the current round or sending it out deletes all existing Bloons and cancels any Bloons which are about to be sent out. The round which the game is set to applies modifiers to the Bloons, and updates the cost of Geraldo's Rare Quincy Action Figure. The maximum round available is the maximum round the player has achieved in a standard game, or 999, whichever is less.
Send Bloons
The player may send out specific types of Bloons. Sending custom Bloons does not delete Bloons or cancel any existing Bloon sends. Camo, Regrow, and Fortified properties may be toggled on and off for custom sent Bloons. There is the option to send between 1-999 of a Bloon type at once, with any spacing between 0-999.
The spacing is the number of tenths of a second in between Bloons; for example if the spacing is set to 20, Bloons are sent once every 2 seconds.
Test Bloon
In addition to the standard Bloon types, players may send Test Bloons and MOAB Test Bloons. These Bloons are Sandbox-exclusive. Both have extremely high health, spawns no children, have the lowest targeting priority bracket, and costs no lives when leaked. MOAB Test Bloons have MOAB-class properties.
Additional Buttons
The Sandbox menu has four buttons near the bottom.
- The top one clears the damage counters on all towers (but does not clear money counters).
- The second one resets all ability cooldowns, fills Geraldo's Shop, and fills Corvus' mana.
- The third one deletes all Bloons and cancels all Bloons about to be sent.
- The fourth one sells all towers on screen, including sub-towers.
Quotes
| “ | Dr. Monkey's Bloon simulator is ready! Here you can test out any combination of Monkeys and send Bloons or even specific rounds at them. — Pop-up text |
” |
Trivia
- When the Fortified property is selected in the Sandbox menu, the locations of the Lead Bloon and Zebra Bloon swap. They swap back when the Fortified property is deselected.
Update history
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- Starting lives reduced ― 9,999,999 → 999,999
- Clearing all towers with a Nature's Ward Totem on the map no longer causes the game to crash (bug fix)
- No longer prevents Comanche Defense from working (bug fix)
- Ability activation caps per round no longer apply
- Round limit increased from 80 to 999, and Freeplay scaling will apply starting from Round 81.
- "Set Round", "Spacing", and "Count" text in the Bloon panel now changes in other languages
- As they do not spawn until after round 80 naturally, DDT and BAD Bloons will now spawn in sandbox with at least the minimum level of freeplay ramping they would normally have in regular game conditions.
- DDT: 400 → 480
- BAD: 20,000 → 28,000
- No longer allows the player to spawn Dreadrock Bloons (bug fix)
- MOAB Test Bloon added.
- Double Cash Mode will no longer be applied.
- The True Sun God can now transform into the VTSG in Sandbox if the player has built it before in a regular game
- All end of round effects now trigger when a round is cleared, by either clearing or popping Bloons (undocumented)
- Note: Includes Hero XP, income, clearing projectiles and spikes, Geraldo's shop item restock, free Dart Monkeys from Monkey City, etc.
- Reset Damage button now also resets cash generation counters
- Players can now use Powers they own for free
Frontier Legends exclusive Bloons are now available after encountering them in a campaign
- Note: Available in both Frontier Legends and regular Sandbox
- Heroes no longer gain XP upon completing rounds
- Double Cash Mode can again be used in this mode
- Players can now send the different types of Diamond Bloons that Diamondback can spawn in Sandbox mode (bug)
- No longer allows the player to spawn every Diamond Bloon variant (bug fix)
Navigation
| Modes in Bloons TD 6 | ||||||||
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