User:Drgoku282/Legends: Difference between revisions

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Bloons TD 6: still a lot to flesh out, but hopefully inspiration occurs
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== ''Bloons TD 6'' ==
== ''Bloons TD 6'' ==
{{Incomplete|Btw, where to put those "secondary targeting priorities" like camo prio, manual targeting (e.g. engi foam), and beast repos?}}
{{Incomplete|Btw, where to put those "secondary targeting priorities" like camo prio, manual targeting (e.g. engi foam), and beast repos? also don't think the aoe target close things are needed here, but sure I guess}}
In ''Bloons TD 6'' the targeting of the tower takes into account the line-of-sight mechanics, ignoring any Bloon that the tower is not able to see.
In ''Bloons TD 6'' the targeting of the tower takes into account the line-of-sight mechanics, ignoring any Bloon that the tower is not able to see.
{| class="wikitable"
{| class="wikitable"
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|[[Monkey Buccaneer (BTD6)|Monkey Buccaneer]]
|[[Monkey Buccaneer (BTD6)|Monkey Buccaneer]]
|Standard targeting options.
|Standard targeting options.
The targeting of the planes from [[Aircraft Carrier (BTD6)|Aircraft Carrier]], [[Carrier Flagship (BTD6)|Carrier Flagship]] and [[Navarch of the Seas]] is linked to their parent tower.
The targeting of the planes from [[Aircraft Carrier (BTD6)|Aircraft Carrier]], [[Carrier Flagship (BTD6)|Carrier Flagship]], and [[Navarch of the Seas]] is linked to their parent tower.
|-
|-
|[[Monkey Ace (BTD6)|Monkey Ace]]
|[[Monkey Ace (BTD6)|Monkey Ace]]
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* ''Centered Path'': Moves in a circular pattern centered on a point chosen by the player, defaults to the center of the map. Requires the [[Centered Path (BTD6)|Centered Path]] upgrade.
* ''Centered Path'': Moves in a circular pattern centered on a point chosen by the player, defaults to the center of the map. Requires the [[Centered Path (BTD6)|Centered Path]] upgrade.
* ''Wingmonkey'': Moves towards the ''First'' Bloon and then away from it after passing over them. Requires the {{BTD6 mk|Wingmonkey}} Monkey Knowledge.
* ''Wingmonkey'': Moves towards the ''First'' Bloon and then away from it after passing over them. Requires the {{BTD6 mk|Wingmonkey}} Monkey Knowledge.
[[Spectre (BTD6)|Spectre]]'s barrages always target ''First'', and [[Flying Fortress (BTD6)|Flying Fortress]]'s barrages always target ''First'', ''Last'', and ''Close'', respectively.
|-
|-
|[[Heli Pilot (BTD6)|Heli Pilot]]
|[[Heli Pilot (BTD6)|Heli Pilot]]
|No standard targeting options, they determine its flight pattern instead:
|No standard targeting options, they determine its flight pattern instead:


* ''Follow Mouse'': The helicopter files towards the cursor's position (or the last place where it was located before exiting the map) and stops when it is below it. Available if the device has a mouse connected.
* ''Follow Mouse'': The helicopter flies towards the cursor's position (or the last place where it was located before exiting the map) and stops when it is below it. Available if the device has a mouse connected.
* ''Follow Touch'': The helicopter files towards the last point in the map touched by the player. Available in Android and iOS platforms. Available if the device has a touch screen.
* ''Follow Touch'': The helicopter flies towards the last point in the map touched by the player. Available in Android and iOS platforms. Available if the device has a touch screen.
* ''Lock in place'': The helicopter files and stops at a specific point of the map chosen by the player.
* ''Lock in place'': The helicopter flies and stops at a specific point of the map chosen by the player.
* ''Patrol points''. The helicopter files back and forth in a straight line drawn by the player.
* ''Patrol points''. The helicopter flies back and forth in a straight line drawn by the player.
 
All of the helicopter's projectiles always target ''First''.
|-
|-
|[[Mortar Monkey (BTD6)|Mortar Monkey]]
|[[Mortar Monkey (BTD6)|Mortar Monkey]]
|No standard targeting options, it only has the ''Set Target'' option, which makes it shoot towards a specific point of the map defined by the player.
|No standard targeting options, it only has the ''Set Target'' option, which makes it shoot towards a specific point of the map defined by the player.
If Striker Jone's Target Focus ability is active, the tower's target uses a ''Follow Mouse'' / ''Follow Touch'' behavior.
If Striker Jones's Target Focus ability is active, the tower's target uses a ''Follow Mouse'' / ''Follow Touch'' behavior.
|-
|-
|[[Dartling Gunner (BTD6)|Dartling Gunner]]
|[[Dartling Gunner (BTD6)|Dartling Gunner]]
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|-
|-
|[[Wizard Monkey (BTD6)|Wizard Monkey]]
|[[Wizard Monkey (BTD6)|Wizard Monkey]]
|Standard targeting options.
|Standard targeting options. The targeting of the phoenixes from [[Summon Phoenix (BTD6)|Summon Phoenix]] and [[Wizard Lord Phoenix (BTD6)|Wizard Lord Phoenix]], and the Lava Phoenix from the latter, are linked to their parent tower.
|-
|-
|[[Super Monkey (BTD6)|Super Monkey]]
|[[Super Monkey (BTD6)|Super Monkey]]
|Standard targeting options.
|Standard targeting options. The targeting of the golden/black spectres from Temples are linked to their parent tower. Yellow/dark mini Sun Avatars from Temples inherit targeting of the parent tower when spawned.
|-
|-
|[[Ninja Monkey (BTD6)|Ninja Monkey]]
|[[Ninja Monkey (BTD6)|Ninja Monkey]]
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|-
|-
|[[Alchemist (BTD6)|Alchemist]]
|[[Alchemist (BTD6)|Alchemist]]
|Standard targeting options.
|Standard targeting options. [[Acidic Mixture Dip (BTD6)|AMD]] buff always targets randomly onto towers, and all brews always target the closest tower (assuming it isn't brewed already or under downtime).
|-
|-
|[[Druid (BTD6)|Druid]]
|[[Druid (BTD6)|Druid]]
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|-
|-
|[[Engineer Monkey (BTD6)|Engineer Monkey]]
|[[Engineer Monkey (BTD6)|Engineer Monkey]]
|Standard targeting options.
|Standard targeting options.<!--what about mbuilder-->
|-
|-
|[[Beast Handler (BTD6)|Beast Handler]]
|[[Beast Handler (BTD6)|Beast Handler]]
|Standard targeting options.
|Standard targeting options. The targeting of beast(s) are linked to the parent tower.
|-
|-
|[[Quincy (BTD6)|Quincy]]
|[[Quincy (BTD6)|Quincy]]
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|-
|-
|[[Obyn Greenfoot (BTD6)|Obyn Greenfoot]]
|[[Obyn Greenfoot (BTD6)|Obyn Greenfoot]]
|Standard targeting options.
|Standard targeting options.<!--insert brambles and wall of trees?-->
|-
|-
|[[Captain Churchill (BTD6)|Captain Churchill]]
|[[Captain Churchill (BTD6)|Captain Churchill]]
|Standard targeting options.
|Standard targeting options. MOAB Barrage shells always target the ''Strong''.<!--on moab-class, but ofc it only targets them?-->
|-
|-
|
|[[Benjamin (BTD6)|Benjamin]]
|No standard targeting options. Trojan targets randomly.
|No standard targeting options. Trojan targets randomly.
|-
|-
|[[Ezili (BTD6)|Ezili]]
|[[Ezili (BTD6)|Ezili]]
|Standard targeting options.
|Standard targeting options. MOAB Hex targeting is linked to parent.
|-
|-
|[[Pat Fusty (BTD6)|Pat Fusty]]
|[[Pat Fusty (BTD6)|Pat Fusty]]
|Standard targeting options.
|Standard targeting options. Big Squeeze always targets ''Strong''.
|-
|-
|[[Adora (BTD6)|Adora]]
|[[Adora (BTD6)|Adora]]
|Standard targeting options.
|Standard targeting options. Ball of Light targeting is linked to parent.
|-
|-
|[[Admiral Brickell (BTD6)|Admiral Brickell]]
|[[Admiral Brickell (BTD6)|Admiral Brickell]]
|Standard targeting options.
|Standard targeting options. Mines are randomly placed within Brickell's range and avoid placement where other towers are.
|-
|-
|[[Etienne (BTD6)|Etienne]]
|[[Etienne (BTD6)|Etienne]]
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|-
|-
|[[Sauda (BTD6)|Sauda]]
|[[Sauda (BTD6)|Sauda]]
|Standard targeting options.
|Standard targeting options. Leaping Sword inherits Sauda's targeting.
|-
|-
|[[Psi (BTD6)|Psi]]
|[[Psi (BTD6)|Psi]]
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|[[Geraldo (BTD6)|Geraldo]]
|[[Geraldo (BTD6)|Geraldo]]
|Standard targeting options.
|Standard targeting options.
|-
|
|
|-
|-
|[[Corvus (BTD6)|Corvus]]
|[[Corvus (BTD6)|Corvus]]
|Standard targeting options.
|Standard targeting options. [[Ancestral Might]] always targets ''Strong''.
|-
|
|
|-
|-
|[[Rosalia (BTD6)|Rosalia]]
|[[Rosalia (BTD6)|Rosalia]]
|Standard targeting options. While Flight Boost is active, her flight pattern is set on Pursuit based on her standard targeting options.
|Standard targeting options. While Flight Boost is active, her flight pattern is set on ''Pursuit'' based on her standard targeting options.
|-
|
|
|-
|-
|[[Pontoon (BTD6)|Pontoon]] / [[Portable Lake (BTD6)|Portable Lake]]
|[[Pontoon (BTD6)|Pontoon]] / [[Portable Lake (BTD6)|Portable Lake]]
|No standard targeting options, as it cannot attack.
|No standard targeting options, as it cannot attack.
|-
|
|
|-
|-
|[[Banana Farmer (BTD6)|Banana Farmer]]
|[[Banana Farmer (BTD6)|Banana Farmer]]
|No standard targeting options, as it cannot attack.
|No standard targeting options, as it cannot attack.
|-
|
|
|-
|-
|[[Tech Bot (BTD6)|Tech Bot]]
|[[Tech Bot (BTD6)|Tech Bot]]
|No standard targeting options, as it cannot attack.
|No standard targeting options, as it cannot attack.
|-
|
|
|-
|-
|[[Energizing Totem]]
|[[Energizing Totem]]
|No standard targeting options, as it cannot attack.
|No standard targeting options, as it cannot attack.
|-
|
|
|-
|-
|[[Battle Cat]]
|[[Battle Cat]]
|Standard targeting options.
|Standard targeting options.
|-
|
|
|}
|}



Revision as of 14:32, 4 August 2025

Upgrade menu of a tower in Bloons TD 6, the targeting option is shown right below the tower's portrait, in this case First is current targeting. TODO before moving to main: Upload a proper image.

Future Targeting option page :D

Targeting option, or simply targeting is a game mechanic in the Bloons TD series introduced in Bloons Tower Defense 3 which towers use to determine which Bloon to attack in the case there is more than one within its range. This is a setting that the player can set individually for every tower in the map, and is shown in the same sub-menu in than its upgrades.

Mechanics

In the Bloons TD series, towers can choose between different targeting options to suit the player's strategy, for most towers, the standard options are:

  • First: The tower will attack the Bloon that is the closest to the exit (in terms of track length remaining). If there are more than one track in range with Bloons on them, the Bloons position is addressed individually for each track. This is the default option for new towers.
  • Last: The tower will attack the Bloon that is the closest to the entrance (in terms of track length).
  • Close: The tower will attack the Bloon that is the closest to the tower.
  • Strong: The tower will attack the Bloon with the highest amount of layers. In the case of a tie, it will prioritize First among those Bloons.
  • Weak: The tower will attack the Bloon with the least amount of layers.

The targeting option does not guarantee that the tower's projectile will hit the targeted Bloon, only that the tower will shoot in the target's general direction but the projectile can hit other Bloons if they collide with the projectile during its travel.

Towers with non-standard will be noted on their respective game section.

Availability of standard targeting options in Bloons TD games

This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Fill missing games
Game First Last Close Far Strong Weak
BTD1 Yes No No No No No
BTD2 Yes No No No No No
BTD3 Yes Yes No No No No
Bloons TD (iOS / PSP / DSi) Yes Yes Yes Yes No No
BTD4 Yes Yes No No Yes Yes
BTD5 Yes Yes Yes No Yes No
BTD6 Yes Yes Yes No Yes No
Battles
Battles 2
BMC
BATTD

Bloons Tower Defense / Bloons Tower Defense 2

In the first games of the series towers did not have targeting options available so towers that can change direction always target First.

Bloons Tower Defense 3

All towers can now select between First and Last targeting option, allowing Dart Monkey, Boomerang, Spike-o-pult, Cannon and Super Monkey to shoot in different direction. Although present on the menu, it does not have any effect on Tack Shooter, Ice Ball and Monkey Beacon.

Bloons TD 4

Test Bloon icon in BTD6 This section is empty. You can help out by adding to it.
The editor who added this notice elaborates: List which towers have standard targeting options and elaborate on the ones that doesn't, if any, e.g. Monkey Ace

Bloons TD 5 / Bloons Monkey City / Bloons TD Battles

Test Bloon icon in BTD6 This section is empty. You can help out by adding to it.
The editor who added this notice elaborates: List which towers have standard targeting options and elaborate on the ones that doesn't, if any. Check for any difference between versions and BMC / Battles, if there are enough differences between the spinoffs, move them to their own section.

Bloons TD 6

Half Cash icon This section is incomplete. You can help out by expanding it.
The editor who added this notice elaborates: Btw, where to put those "secondary targeting priorities" like camo prio, manual targeting (e.g. engi foam), and beast repos? also don't think the aoe target close things are needed here, but sure I guess

In Bloons TD 6 the targeting of the tower takes into account the line-of-sight mechanics, ignoring any Bloon that the tower is not able to see.

Targeting options in BTD6
Tower Details
Dart Monkey Standard targeting options
Boomerang Monkey Standard targeting options.
Bomb Shooter Standard targeting options.
Tack Shooter No targeting options.

Gains standard targeting options after being upgraded to Inferno Ring or Crucible of Steel and Flame which only control the behavior of the Meteor attack / Meteor Impact ability, respectively.

Ice Monkey No targeting options.

Gains standard targeting options after being upgraded to Cryo Cannon.

Glue Gunner Standard targeting options.
Desperado Standard targeting options.
Sniper Monkey Standard targeting options.

When a Sniper gets upgraded to Elite Sniper, all Sniper Monkeys in the map gain a new targeting option called Elite, which, in a simplified way to explain it, keeps the Sniper in Strong targeting until a Bloon reaches 75% of the track length or more, at that point the targeting is switched automatically to First and returns to Strong after there are no more Bloons at the end of the track.

Monkey Sub Standard targeting options. No effect on submerged towers.

Advanced Intel Subs will take into account all Bloons on other tower's range to determine its target. Ballistic Missile attack ignores line-of-sight blockers. First Strike Capability ability always target Strong.

Each of Nautic Siege Core Final Strike ability missiles always target First, Close and Strong, respectively.

Monkey Buccaneer Standard targeting options.

The targeting of the planes from Aircraft Carrier, Carrier Flagship, and Navarch of the Seas is linked to their parent tower.

Monkey Ace No standard targeting options, they determine its flight pattern instead:
  • Circle: Moves in a circular pattern centered on its base. Default behavior
  • Figure Infinite: Moves in a pattern composed of two circles joined horizontally with the common point at the center of the Ace's base.
  • Figure Eight: Moves in a pattern composed of two circles joined vertically with the common point at the center of the Ace's base.
  • Centered Path: Moves in a circular pattern centered on a point chosen by the player, defaults to the center of the map. Requires the Centered Path upgrade.
  • Wingmonkey: Moves towards the First Bloon and then away from it after passing over them. Requires the Wingmonkey Wingmonkey Monkey Knowledge.

Spectre's barrages always target First, and Flying Fortress's barrages always target First, Last, and Close, respectively.

Heli Pilot No standard targeting options, they determine its flight pattern instead:
  • Follow Mouse: The helicopter flies towards the cursor's position (or the last place where it was located before exiting the map) and stops when it is below it. Available if the device has a mouse connected.
  • Follow Touch: The helicopter flies towards the last point in the map touched by the player. Available in Android and iOS platforms. Available if the device has a touch screen.
  • Lock in place: The helicopter flies and stops at a specific point of the map chosen by the player.
  • Patrol points. The helicopter flies back and forth in a straight line drawn by the player.

All of the helicopter's projectiles always target First.

Mortar Monkey No standard targeting options, it only has the Set Target option, which makes it shoot towards a specific point of the map defined by the player.

If Striker Jones's Target Focus ability is active, the tower's target uses a Follow Mouse / Follow Touch behavior.

Dartling Gunner No standard targeting options, they determine the direction it is attacking:
  • Follow Mouse: The tower rotates to fire towards the cursor's position.
  • Follow Touch: The tower rotates towards the last point touched on the map.
  • Lock in place: The tower fires towards a specific point of the map chosen by the player.
  • Target Independent: Each of the 4 barrels target First, Last, Close and Strong, respectively. Requires Bloon Area Denial System or Bloon Exclusion Zone upgrades. The two additional barrels of the later target First and Strong.
Wizard Monkey Standard targeting options. The targeting of the phoenixes from Summon Phoenix and Wizard Lord Phoenix, and the Lava Phoenix from the latter, are linked to their parent tower.
Super Monkey Standard targeting options. The targeting of the golden/black spectres from Temples are linked to their parent tower. Yellow/dark mini Sun Avatars from Temples inherit targeting of the parent tower when spawned.
Ninja Monkey Standard targeting options.
Alchemist Standard targeting options. AMD buff always targets randomly onto towers, and all brews always target the closest tower (assuming it isn't brewed already or under downtime).
Druid Standard targeting options.
Banana Farm No standard targeting options, as it cannot attack. Monkey Bank has buttons to withdraw cash from Bank(s).
Spike Factory No standard targeting options, they determine the track item location:
  • Normal: Targets randomly around nearby track.
  • Close: Targets onto the nearest area of track.
  • Smart: Targets as far as possible towards the exit(s) of active lanes
  • Automatic: Targets as far as possible towards the entrance(s) of active lanes, and targets at Bloons if they're within range
  • Set Target: Targets at a specific point within its range as chosen by the player.
Monkey Village Gains standard targeting options after being upgraded to Primary Expertise.
Engineer Monkey Standard targeting options.
Beast Handler Standard targeting options. The targeting of beast(s) are linked to the parent tower.
Quincy Standard targeting options.
Gwendolin Standard targeting options.
Striker Jones Standard targeting options.
Obyn Greenfoot Standard targeting options.
Captain Churchill Standard targeting options. MOAB Barrage shells always target the Strong.
Benjamin No standard targeting options. Trojan targets randomly.
Ezili Standard targeting options. MOAB Hex targeting is linked to parent.
Pat Fusty Standard targeting options. Big Squeeze always targets Strong.
Adora Standard targeting options. Ball of Light targeting is linked to parent.
Admiral Brickell Standard targeting options. Mines are randomly placed within Brickell's range and avoid placement where other towers are.
Etienne ...
Sauda Standard targeting options. Leaping Sword inherits Sauda's targeting.
Psi Standard targeting options.
Geraldo Standard targeting options.
Corvus Standard targeting options. Ancestral Might always targets Strong.
Rosalia Standard targeting options. While Flight Boost is active, her flight pattern is set on Pursuit based on her standard targeting options.
Pontoon / Portable Lake No standard targeting options, as it cannot attack.
Banana Farmer No standard targeting options, as it cannot attack.
Tech Bot No standard targeting options, as it cannot attack.
Energizing Totem No standard targeting options, as it cannot attack.
Battle Cat Standard targeting options.

Bloons TD Battles 2

Test Bloon icon in BTD6 This section is empty. You can help out by adding to it.
The editor who added this notice elaborates: It is not necessary to go as deep as the BTD6 section as most behaviors are the same, just list the differences with their BTD6 counterparts.

Bloons Adventure Time TD

Test Bloon icon in BTD6 This section is empty. You can help out by adding to it.
The editor who added this notice elaborates: List which towers have standard targeting options and elaborate on the ones that doesn't, if any.