Freeplay: Difference between revisions
Added that geraldo will probably become Freeplay viable once enough paragons are added Tags: Reverted Visual edit Mobile edit Mobile web edit |
Undo revision 96786 by Mayonaise (talk) please don't speculate about what will and won't become viable in the future Tag: Undo |
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In Freeplay, {{BTD6|BAD}}s are the only significant threat, as all other Bloons and blimps can be permanently stalled. [[Logs]] is the recommended map, as it has an abundance of good placements, contains enough space for farming (contrary to popular belief), and is the 2nd longest map (after [[Scrapyard]], which severely lacks space). Farming is crucial in Freeplay, with {{BTD6|Banana Central}} + {{BTD6|Banana Research Facility}} spam + {{BTD6|Monkeyopolis}} + {{BTD6|Overclock}}s (for the Farms) being the most optimal farming strategy. While farming, it is recommended to {{BTD6|Ultraboost}} towers that will be present in the final setup. Use {{BTD6|Support Chinook}} to move the towers to their final desired positions. | In Freeplay, {{BTD6|BAD}}s are the only significant threat, as all other Bloons and blimps can be permanently stalled. [[Logs]] is the recommended map, as it has an abundance of good placements, contains enough space for farming (contrary to popular belief), and is the 2nd longest map (after [[Scrapyard]], which severely lacks space). Farming is crucial in Freeplay, with {{BTD6|Banana Central}} + {{BTD6|Banana Research Facility}} spam + {{BTD6|Monkeyopolis}} + {{BTD6|Overclock}}s (for the Farms) being the most optimal farming strategy. While farming, it is recommended to {{BTD6|Ultraboost}} towers that will be present in the final setup. Use {{BTD6|Support Chinook}} to move the towers to their final desired positions. | ||
Debuffs (such as {{BTD6|Super Brittle}} and {{BTD6|Cripple MOAB}}), supporting towers (such as {{BTD6|Homeland Defense}} and Ultraboost), and the {{BTD6|Hero}} are all crucial to Freeplay. There are two options for the core of the defense that stand out: {{BTD6|Sun Temple}}s + {{BTD6|Sun Avatar}}s and {{BTD6|Bloonjitsu}}s + [[Shinobi Tactics (BTD6)|Shinobis]]. The first strategy produces much more DPS, but the latter allows for usage of [[Ezili (BTD6)|Ezili]] and [[Legend of the Night (BTD6)|Legend of the night]] to instakill some [[BAD (BTD6)|BAD]]<nowiki/>s at the cost of lower DPS. More optimal strategy from these two is undefined, and a controversial topic. {{BTD6|Adora}} is the optimal Hero for Sun Temples + Sun Avatars, and {{BTD6|Ezili}} is the optimal Hero for Bloonjitsus + Shinobis. A third major strategy has recently been created; though micro intensive, it currently has unparalleled potential. The name of this strategy is Hybrid, which involves chinooking Ninjas into Temples to be able to fit both a temple setup and a large ninja army for huge DPS, which works with either hero | Debuffs (such as {{BTD6|Super Brittle}} and {{BTD6|Cripple MOAB}}), supporting towers (such as {{BTD6|Homeland Defense}} and Ultraboost), and the {{BTD6|Hero}} are all crucial to Freeplay. There are two options for the core of the defense that stand out: {{BTD6|Sun Temple}}s + {{BTD6|Sun Avatar}}s and {{BTD6|Bloonjitsu}}s + [[Shinobi Tactics (BTD6)|Shinobis]]. The first strategy produces much more DPS, but the latter allows for usage of [[Ezili (BTD6)|Ezili]] and [[Legend of the Night (BTD6)|Legend of the night]] to instakill some [[BAD (BTD6)|BAD]]<nowiki/>s at the cost of lower DPS. More optimal strategy from these two is undefined, and a controversial topic. {{BTD6|Adora}} is the optimal Hero for Sun Temples + Sun Avatars, and {{BTD6|Ezili}} is the optimal Hero for Bloonjitsus + Shinobis. A third major strategy has recently been created; though micro intensive, it currently has unparalleled potential. The name of this strategy is Hybrid, which involves chinooking Ninjas into Temples to be able to fit both a temple setup and a large ninja army for huge DPS, which works with either hero. | ||
== Update history (BTD6) == | == Update history (BTD6) == | ||