Duckageddon: Difference between revisions

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travels forwards sounds foolish, pretty sure I saw the big duck and it was travelling backwards
stats and strat
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'''Duckageddon''' is a type of [[Artifact]] in the ''[[Rogue Legends]]'' DLC for ''[[Bloons TD 6]]'', introduced in {{BTD6 version|48.0}}. It grants [[Support|Support Monkeys]] and [[Pat Fusty (BTD6)|Pat Fusty]] a small chance to send out a Duck that travels backwards along the path inflicting 200 [[damage]] to any [[Bloon]] it touches and [[Pierce|can affect]] up to 500 Bloons. The Duck detects Camo if its parent can. Pat Fusty has a 1 in 100 chance of creating the Duck and all other towers 1 in 2,000. This Artifact does not have a Common version and the Legendary variant will increase the damage that the Duck deals to 500.
'''Duckageddon''' is a type of [[Artifact]] in the ''[[Rogue Legends]]'' DLC for ''[[Bloons TD 6]]'', introduced in {{BTD6 version|48.0}}. It grants [[Support|Support Monkeys]] and [[Pat Fusty (BTD6)|Pat Fusty]] a small chance to send out a Duck that travels backwards along the path inflicting 200 [[damage]] to any [[Bloon]] it touches and [[Pierce|can affect]] up to 500 Bloons. The Duck can hit [[Camo Bloon (BTD6)|Camo Bloons]] if its parent Tower has [[camo detection]]. Pat Fusty has a 1 in 100 chance of creating the Duck and all other towers 1 in 2,000. This Artifact does not have a Common version and the Legendary variant will increase the damage that the Duck deals to 500.


The Duck will be created in the position of the track nearest to the point where the Tower's projectile expired (either naturally or by being pierce capped) and travel backwards following the track at 15 units/s (0.6× [[Red Bloon (BTD6)|Red Bloon]] speed), and it will disappear either when it consumes its pierce, when reaching the start of the track, after 59 seconds or at the end of the next round it spawned, whichever happens first. [[Kaiju Pat]] starts with the Legendary version of this Artifact.
The Duck will be created in the position of the track nearest to the point where the Tower's projectile expired (either naturally or by being pierce capped) and travel backwards following the track at 15 units/s (0.6× [[Red Bloon (BTD6)|Red Bloon]] speed), and it will disappear either when it consumes its pierce, when reaching the start of the track, after 59 seconds or at the end of the round it was spawned if created by Pat Fusty or at the end of next round if not, whichever happens first. [[Kaiju Pat]] starts with the Legendary version of this Artifact.


== Stats ==
== Stats ==
{{BTD6 projectile stats|name=Duck|pierce=500|cannot hit=Camo, unless the parent tower has Camo detection|damage=Rare: 200
 
Legendary: 500|damage type={{BTD6 dt|0}}|lifespan=59s|speed=15 units/s|radius=12}}
=== Rare ===
{{BTD6 projectile|pierce=500|ignoreBlockers=true|filterInvisible=true|damage=200|distributeToChildren=true|immuneBloonProperties=0|rounds=0|lifespan=59|speed=15|clearHitBloonsInterval=1|radius=12|effects={{BTD6 effect|chance=0.01|name=On projectile expire}}|name=Duckageddon (Pat Fusty)}}{{BTD6 projectile|pierce=500|ignoreBlockers=true|filterInvisible=true|damage=200|distributeToChildren=true|immuneBloonProperties=0|rounds=1|lifespan=59|speed=15|clearHitBloonsInterval=1|radius=12|effects={{BTD6 effect|chance=0.0005|name=On projectile expire}}|name=Duckageddon (Other towers)}}
 
=== Legendary ===
{{BTD6 projectile|name=Duckageddon (All towers)|damage=200|damage after=500}}


== Strategy ==
== Strategy ==
{{Strategy needed}}
When triggered, the Duck is a powerful force which can destroy any Bloon that collides with it. To use this Artifact in the most effective way it is recommended that affected towers pop Bloons near to end of the track to maximize the distance the Duck travels along the track. And like other Artifacts that trigger on projectile expiration, any buff to [[attack speed]] is useful to create more projectiles and increase the chances of triggering the Artifact.


* Place affected towers near the end of the track to maximize the distance the duck travels along the track.
After obtaining [[Essence Of Dreadbloon]] or similar artifacts Towers that produce a lot of projectiles or Towers that can fire without targets like [[Mortar Monkey (BTD6)|Mortar Monkeys]] or by using the [[Follow Me]] Artifact are also very good at spawning a Ducks occasionally. Also, it is advised to turn on the Auto-start feature in the options as the Duck will continue advancing in the track during the break between rounds.
* Use fast-attacking towers to maximise duck output.
* If you get an artifact that makes it count as a support tower, you can use mortar for targetted ducks at any location of your choice which does not rely on there being bloons in range to attack.


==In other languages==
==In other languages==

Revision as of 22:13, 12 October 2025

Duckageddon
Icon of Duckageddon
Rare Pat Fusty and Support Monkeys have a rare chance to send out a Duck to play with the Bloons. Duck has 500 pierce and deals 200 damage
Legendary Pat Fusty and Support Monkeys have a rare chance to send out a Duck to play with the Bloons. Duck has 500 pierce and deals 500 damage
Hero parties Kaiju Pat (Legendary)
Introduced Version 48.0

Duckageddon is a type of Artifact in the Rogue Legends DLC for Bloons TD 6, introduced in version 48.0. It grants Support Monkeys and Pat Fusty a small chance to send out a Duck that travels backwards along the path inflicting 200 damage to any Bloon it touches and can affect up to 500 Bloons. The Duck can hit Camo Bloons if its parent Tower has camo detection. Pat Fusty has a 1 in 100 chance of creating the Duck and all other towers 1 in 2,000. This Artifact does not have a Common version and the Legendary variant will increase the damage that the Duck deals to 500.

The Duck will be created in the position of the track nearest to the point where the Tower's projectile expired (either naturally or by being pierce capped) and travel backwards following the track at 15 units/s (0.6× Red Bloon speed), and it will disappear either when it consumes its pierce, when reaching the start of the track, after 59 seconds or at the end of the round it was spawned if created by Pat Fusty or at the end of next round if not, whichever happens first. Kaiju Pat starts with the Legendary version of this Artifact.

Stats

Rare

Duckageddon (Pat Fusty)
Pierce500
Damage200
Damage typeNormal
Speed15 units/s
Lifespan59s
Radius12 units
Rehit interval1s
Filters
  • Cannot hit Camo
  • Ignores blockers
On projectile expire
Chance1%
Duckageddon (Other towers)
Pierce500
Damage200
Damage typeNormal
Speed15 units/s
Lifespan59s
Persists between rounds1
Radius12 units
Rehit interval1s
Filters
  • Cannot hit Camo
  • Ignores blockers
On projectile expire
Chance0.05%

Legendary

Duckageddon (All towers)
Damage200 → 500

Strategy

When triggered, the Duck is a powerful force which can destroy any Bloon that collides with it. To use this Artifact in the most effective way it is recommended that affected towers pop Bloons near to end of the track to maximize the distance the Duck travels along the track. And like other Artifacts that trigger on projectile expiration, any buff to attack speed is useful to create more projectiles and increase the chances of triggering the Artifact.

After obtaining Essence Of Dreadbloon or similar artifacts Towers that produce a lot of projectiles or Towers that can fire without targets like Mortar Monkeys or by using the Follow Me Artifact are also very good at spawning a Ducks occasionally. Also, it is advised to turn on the Auto-start feature in the options as the Duck will continue advancing in the track during the break between rounds.

In other languages

Language Text Notes
Arabic البط الكارثي
Danish Andageddon
German Quackageddon
Spanish Patogedón
Spanish (Latin America) Patocalipsis
Finnish Ankkatuho
French Canarpocalypse
Italian Quack-a-geddon
Japanese アヒルマゲドン
Korean 오리마게돈
Dutch Eendageddon
Norwegian Andageddon
Polish Kacza Zagłada
Portuguese (Brazil) Patocalipse
Russian Уткогеддон
Swedish Ankatastrof
Thai ดั๊กอะเกดอน
Turkish Ördek Kıyameti
Chinese (simplified) 鸭鸭浩劫
Chinese (traditional) 鴨子大劫