Revision as of 09:42, 22 February 2026 by Pymonkibot(talk | contribs)(Text replacement - "{{for|Banana Farms in general|Banana Farm}}" to "{{banana farm hat}}")
Farm is best used for decks which need lots of Gold so you can afford expensive cards and combos.
Farm breaks even after 2 rounds since it was placed, assuming the Farm was not removed.
Farm is extremely useful early and late for affording stronger offenses that your opponent can’t keep up on. Using it on 10 eco allows for plays such as two MOABs, a DDT, and a MOAB and a Healing Bloon without having to save any Gold. Using it during early stages of the game allows for easier times affording Bloons like MOAB, BFB, and Soulstealer Bloon.
Strategies that rely on Jungle's Bounty Druid may have Farms to assist enough life regeneration to offset heavy HP losses.
Running one or two Banana Farms is usually enough, but a third can be run if finding Banana Farm is crucial for the deck.
Banana Farm can be used early to counteract the effects of cards like Fright Night or Economy Drain, as it is a source of Gold that cannot be removed by those cards.