Template:BTD6 change list by upgrade
Uses Cargo to generate a list of changes for a specific upgrade.
| Parameter | Description | Type | Status | |
|---|---|---|---|---|
| Name | 1 | The name of the tower.
| String | required |
| Path | 2 | The number of the upgrade path.
| Number | required |
| Tier | 3 | The tier of the upgrade.
| Number | required |
Example usage
{{BTD6 change list by upgrade|Dart Monkey|1|5}}
For a complete list of Dart Monkey changes, see [[Update history:Dart Monkey (BTD6)]].
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"Juggernaut bounces improved" (bug fix)
Base damage increased ― 3 → 4
Damage to Ceramics increased ― +5 → +8
Placing any Dart Monkey Insta Monkey no longer consumes all free Dart Monkeys (bug fix)
Projectiles can now re-hit Bloons after bouncing off a blocker
Main projectile: damage increased ― 4 → 5 (undocumented)
| “ | To add a little more synergetic crosspath use for the Juggernaut 402 crosspath, xx2 will now also grant bonus projectile lifespan, this applies to any use of that crosspath though we feel it will in particular pair nicely with the ricocheting projectiles. — Update notes |
” |
Juggernaut gains a slight Bloon knockback causing bloons to move backwards at 3x speed for 0.1s
| “ | While not appreciated by all because of a lack of map situations it applies well in, we enjoy the quite specific niche that Juggernaut fills. However, we wanted to make some minor tweaks allowing it to apply itself better against fortified ceramics & reducing the exceptionally high ultra-juggernaut secondary balls pierce in favour of damage that can be more reliably used up. — Update notes |
” |
Main projectile: now deals +5 damage to Fortified
Mini projectile: damage increased ― 1 → 2
Mini projectile: now deals +2 damage to Fortified
Mini projectile: pierce reduced ― 100 → 50
Resolved niche cases in which Juggernaut’s projectiles would not properly be able to hit targets again after rebounds (bug fix)
| “ | As an already highly niche tower, adding a little more niche than 'just ceramics' by helping Ultra-Juggernaut with a small amount of endgame DDT AoE. — Update notes |
” |
Mini projectile: ceramic damage bonus increased ― +2 → +3
Main projectile: now deals +20 damage to Lead
No longer bounce back from the top of the stairs aiming down on Midnight Mansion (bug fix)
| “ | While we have been working to increase this niche with many new maps, Juggernaut’s functions sub-optimally for the majority of current maps in the game as the knockback doesn’t scale well without good rebound opportunities; to help with this we’re increasing their knockback force slightly with even more emphasis on the less-favored crosspath. — Update notes |
” |
Knockback duration increased ― 0.1s → 0.15s
| “ | Spike-o-pult’s piercing power in the extreme conditions is too cost effective compared to the Juggernaut so we’re tweaking these slightly to keep Juggernaut as a proper upgrade in Races. — Update notes |
” |
Main projectile pierce increased ― 200 → 210
- Note: Mini-projectiles are unchanged
| “ | Juggernaut attacks too slow to fully utilize its knockback, so we’re doubling the knockback to regular Bloons with a smaller increase also to Ceramics. — Update notes |
” |
Light knockback increased ― 3× → 6×
- Note: x-x-2 light knockback increased from 4.5x to 9x
Heavy knockback increased ― 1.5× → 2×
- Note: x-x-2 heavy knockback increased from 2.25x to 3x
- 5-0-2
No longer has less knockback than the previous tier (bug fix)
Spiked Balls can now bounce from map borders (undocumented)
- Note: 5-X-X Ultra-Juggernaut projectiles also can bounce from map borders now but the split behavior takes priority. Paragon unchanged
| “ | Juggernaut knockback is excessive against regular light Bloon targets and will be reduced. — Update notes |
” |
Knockback for light Bloons decreased ― -5× → -3×
- 5-0-2
Knockback for light Bloons decreased ― -5× → -3×
Knockback for light Bloons decreased ― -8× → -5×