Bionic Boomerang (BCS)

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Revision as of 09:12, 20 November 2024 by Qwertyxp2000 (talk | contribs) (not much to say about bioboomer, but also would like to get clarification about interactions with exneg and onplay effects)
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Bionic Boomerang
Card art of Bionic Boomerang
On Play: Gain 2 Ammo
I must admit, I put the BOOM in boomerang.
Class Primary
Card Pack
Rarity Rare
Keywords On Play
Introduced Full Playable test
Stats
Cost Gold 6 Ammo 2
Charges 1 ATK 40
Type Boomerang Reload 2

The Bionic Boomerang is a Primary Monkey card in Bloons Card Storm. It starts with 2 extra Ammo when placed, starting with 4 by default, but it only gets 2 Ammo per Reload.

Although classified as a Rare card, it only costs 800 Tokens to craft like an Uncommon card.

Tips

  • Bionic Boomerang's bonus ammo on play is helpful as a burst of defense. Bionic Boomerang remains solid even with only 2 ammo after reloading.

Update history

Version 0.8 (build 177)

  • Nerf Reload increased ― 1 → 2
  • Visual rarity changed from Rare to Uncommon to match crafting cost (bug fix)
  • Nerf On Play effect: Additional Ammo is now considered Temporary Ammo and disappears at the end of the turn the Ammo is gained
  • Description changed ― "On Play: Gain 2 Ammo" → "On Play: Gain 2 Temporary Ammo"
  • Change Added Temporary Ammo keyword
  • Buff ATK increased ― 40 → 55
“
Bionic Boomerang has had its damage decreased from 55 to 50. Although this is a pretty good tower for aggro, the thing about Bionic Boomerang that pushed it over the edge was how good of its burst damage it was to the point where you could use it in pretty much every deck for any thing. 220 burst for 6 was just an insane amount of burst damage that made it really easy to run in whatever deck in whatever archetype, because even in super late-game situations it would still be incredibly useful, and although that's still the case, 200 burst is a lot easier of a health to manage than 220, which was just that little bit extra that made Bionic Boomerang a little too much.
— u/No-Appearance1780's commentary, 39:28-40:05 (with most disfluencies removed)
”
  • Nerf ATK decreased ― 55 → 50
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In other languages

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