Immunity is an Exotic Powercard in Bloons Card Storm, introduced in version 4.0. When played, Dreadbloon (and its shield, if present) becomes immune to all damage on its current turn and the player's next turn, ending at the start of Dreadbloon's next turn. Monkeys can still target Dreadbloon while it is immune, and they can still remove Armor from it if they have Armor Piercing. This card is exclusive to Dreadbloon and cannot be found on the Collection.
While under this card's effect, Dreadbloon hides underground. This also shown in its card artwork.
Dreadbloon may play this card to prevent damage from your Monkeys or Bloons. Delay the attacks if possible, or alternatively focus on the other Bloons for the current turn.
If Dreadbloon plays this before the player's rush is about to go off, Glue Storm can prevent it from going to waste. For individual Bloons, Improved Fortification and/or Booster Bloons can save them from being wasted in addition to buffing their health.
For The Eternal, Bloon Melter or other self-destruction cards are also options, though these make the next Eternal take two more turns to hit face instead of just one.
All Dreadbloon stages have 3 Immunities. If this Boss uses all of them, it will be vulnerable if it hasn't used all its Wraths of Dread.
Compared to Wrath of Dread, Immunity doesn't affect Immobile Bloons but affects Monkeys, and is slightly cheaper to use.
Gallery
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