| Long Range Rang
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| Deal 70 damage to a Bloon. If that doesn't destroy it, return this card to your hand
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| It does come back eventually
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| Stats
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| Cost
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3
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Charges
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1
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Long Range Rang is a Basic Power card in Bloons Card Storm, introduced in version 4.0. It deals 70 damage to a target Bloon. If it does not pop the target, this card returns to the player's hand. Otherwise, it is consumed as normal. It does not return if the player has no cards left in their deck, even if it doesn't pop a Bloon.
Tips
- Long Range Rang demands a lot of Gold to ever be considered for a deck. At 3 Gold for 70 damage, it fails to fully pop even 2 cost Bloons such as Strike Bloon or Swarm Green Bloon and also requires monkeys to finish them off.
- Don't rely on this card to deal damage. It's only going to make it harder to afford anything later on. Use it sparingly for later rounds, when Gold is less of a problem.
- As a Power it is not affected by Bloons with Must Pop (especially Target Practice Blimp) or anything that affects only Monkeys (e.g. Stun Gas Bloon, Weakening Gas Bloon, Toxic Bloon). To keep it, ensure it never pops a Bloon; the reverse is true.
- Although it can target your own Bloons, there's little practical reason to do that.
- With max Gold, up to 6 Long Range Rangs can be played, for up to 420 damage.
- Cycling through Long Range Rang usages is time-consuming, about 5 seconds per use, which includes the time needed to grab the card and pick a target.
- Equipping multiple Long Range Rangs are usually not necessary, as this card can return infinitely under the right conditions, and being a Common it's easy to draw it. That is, unless Long Range Rang serves as a wincon, particularly for Deck Manipulation Dreadbloon.
- Some Bloons can be chipped to barely above 0 Health with Long Range Rang. Thus, a player can use a low-damage attack to finish it off.
- Double Lead Bloon takes two hits to reach 10 Health, needing at least 20 damage to pop the remains, assuming no Health modifiers.
- Double Ceramic Bloon takes three hits to reach 10 Health, assuming no Health modifiers.
- Buddy Bloon takes three hits to reach 15 Health, assuming no Health modifiers.
- Stage 1 Dreadbloon at phase 3 and above has Rock Bloons with enough Armor to not be one-shot by Long Range Rang (i.e. 60 HP + 15 Armor = 5 HP). At Phase 3, only 20 damage or more is needed to follow up, 25 damage at phase 4.
Update history
The word "damage" is no longer capitalized in the card description
Gallery
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In other languages
Name
| Language
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Text
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Notes
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| Danish
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Langtrækkende B'rang
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—
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| German
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Langstrecken-Bumerang
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—
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| Spanish (Latin America)
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Búmeran de largo alcance
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—
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| French
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Boomerang à longue portée
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—
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| Italian
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Boomerang a lungo raggio
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—
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| Japanese
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長距離ブーメラン
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—
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| Korean
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원거리 부메랑
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—
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| Norwegian
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Langkast-'rang
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—
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| Polish
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Bumerang dalekiego zasięgu
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—
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| Portuguese (Brazil)
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Bumerangue de Longo Alcance
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—
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| Russian
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Дальнобойный бумеранг
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—
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| Swedish
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Långdistansbumerang
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—
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| Chinese (traditional)
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長射程迴旋鏢
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—
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Flavor
| Language
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Text
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Notes
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| Danish
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Det kommer tilbage til sidst
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—
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| German
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Irgendwann kommt er zurück.
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—
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| Spanish (Latin America)
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Con el tiempo vuelve.
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—
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| French
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Il finit par revenir
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—
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| Italian
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Prima o poi tornerà da te.
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—
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| Japanese
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そのうち戻って来る。
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—
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| Korean
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언젠가는 돌아옵니다.
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—
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| Norwegian
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Den kommer tilbake til slutt
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—
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| Polish
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Ostatecznie kiedyś wróci
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—
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| Portuguese (Brazil)
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Eventualmente ele volta.
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—
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| Russian
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Когда-нибудь вернется
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—
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| Swedish
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Det kommer tillbaka så småningom
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—
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| Chinese (traditional)
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它遲早會回來
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—
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