Rare Power is an Advanced Powercard in Bloons Card Storm, introduced in version 2.0. It draws a random Rare-rarity card from the player's deck. If the player's hand is full and they play the first charge of this card, or no Rare cards remain in their deck, it does nothing other than consuming the card.
The card artwork depicts a Wizard Monkey creating another card, which is glowing yellow.
This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. The editor who added this notice elaborates: Add more use cases of Rare Power, and state what this card is really incentivized for, and the strengths/weaknesses of this card over others
For an Uncommon card, Rare Power guarantees any of the Rare rarity cards, allowing to cycle through vital Rares sooner but at the cost of Gold. It's not particularly valuable compared to Pick cards and traditional draw cards; many players rely on multiple Rares, increasing difficulty for Rare Power to isolate a wincon from Rares alone, Rare Power encourages a full hand, and is not efficient in early-game.
Quincy users tend to prefer Archer's Instinct, which also has two charges and costs 2 Gold each, but the player can choose a card instead of only drawing Rares.
Most players tend to equip this with the incentive of speeding up wincons, or gathering removals or board clears (the majority of popular removals and board clears are Rares).
The biggest incentive for Rare Power is Quick Ready, which works well in a lot of strategies.
Having too many Rare Powers in a deck can fill the hand often with the drawn Powers. Drawing all three Rare Powers at once is bad, because they'll easily get stuck in your hand, wasting the extra draws.
Like most drawing cards, it encourages a full hand, thus it's not suitable for The Eternal decks.
Some draw and pick cards are also Rares. Thus, it's not recommended to pair with multi-charge draw cards like Clever Green Bloon and White Bloon.
Some draw or removal cards are not Rares, and thus won't become candidates for Rare Power. Bed Time is the only Uncommon Monkey removal, and Zebra Bloon is also Uncommon.
To maximize card draws with a Rare Power that has 2 charges, make sure to have 7 or less cards in your hand.