Quick Ready is an Exotic Powercard in Bloons Card Storm. It reduces the Delay of the target Bloon on either player's side by 1, to a minimum of 0. The affected bloon moves towards the queue in order of recentness (i.e. oldest go first).
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This card can be a powerful finisher option, especially when used on a high health Bloon that is at one delay. Unlike Hastening Bloon, which costs 1 less Gold, Quick Ready can target any Bloon at the will of the player, and can be discounted by Amelia's Act of Power.
Quick Ready can be combined with other powerful finishers to boost total damage. Fortify is especially effective on Double Bloons, and Double Trouble is an expensive but powerful boost to total damage. Certain combos require more than 20 Gold on a single turn; Quincy Action Figure is a reliable method of supplying extra Gold.
To use all 3 Quick Readies in a single turn requires more setup. Have max Gold (20 Gold) and use Amelia's Act of Power, or any cash-generating card to get all 3 (21 Gold).
Keeping at least one Quick Ready for mid-to-late rounds could allow you to break a stalemate, or even save you from an opponent's rush.
Storing multiple Quick Readies are recommended when approaching the late-game, especially if there are already lots of high-HP Bloons on your side. The Storm may also provide opportunities to use multiple Quick Readies.
Double Ceramics are often strong candidates for Quick Ready targets from the Storm, and Double Rainbows if healthy enough. Pinks from the Storm also open up more total damage.
If the opponent does not have a protective aura (Hero Protection, Corvus Academy of Arts) active, a single leaking Bloon with 500+ damage can OTK them. Account for Defenders, Shields, and Adora's passive.
As a countermeasure to multiple Quick Readies, players may divide their damage among large crowds of bloons.
Quick Ready is the only card in the game that is worth running in every single archetype. It's beneficial for aggro when paired with 1-delay cards such as Double Yellow Bloon or a high-HP Rad Bloon, versatile on all midrange decks (especially combo and OTK), and for control decks with a heavy focus on monkey removal. However, it is not suited for aggro decks that only focus on swarms, passive control decks that aim to outlast the opponent more than preying on their weaknesses, and most Boss Battle (since most Bloons except The Eternal have diminished value as rushing cards).
Multiple Rare Powers can accelerate the process of acquiring Quick Ready, if Quick Ready is the deck's win condition.