Rogue Legends
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— Rogue Legends | Coming Soon to Bloons TD 6![1]

Rogue Legends (or Rogue Legend)[2] is an upcoming paid DLC expansion for Bloons TD 6.[3] It is a "BTD rogue-lite adventure"[4] and the first of a series of DLC campaigns called Legends.[3] In a Rogue Legends campaign, the player navigates a monkey on a grid with different types of tiles,[5] encountering Bloons and uncovering towers and enhancements to add to their Party.[6] When the player encounters a Bloon, the game transitions to a short Bloons TD game, much like the tiles in Bloons Monkey City, during which the player uses their party's towers, Hero, and items called artifacts to clear all the rounds. The campaign is split across five stages, each ending with a special Stage Boss tile.
Rogue Legends will release in version 47.0[3] and will cost USD$9.99.[1] It will involve a Quest titled Rogue Legends Preview that gives "a glimpse of the Rogue Legends campaign",[7] and a unique music track. Purchasing the DLC will unlock exclusive cosmetic items, and more can be unlocked through gameplay.[8]
Gameplay
The player begins a Rogue Legends campaign by selecting a Hero or Hero Skin, which determines the player's starter party, which is composed of two Insta Monkeys and one or more Artifacts.
Artifacts are objects that provide passive benefits or drawbacks for towers, special mechanics for towers, projectiles or the gameplay, and in some cases, can add additional Monkeys to the party, working on a similar way to Relic Knowledge in the base game. Each Hero / Hero skin has a set initial Artifact and the player is also able to select up to three additional artifacts to start their journey. The additional Artifact selection will have limited options at the beginning, but players will be able to choose between more options as they progress in the DLC. Players can encounter over 60 different artifacts[8] and most of them come in three levels of rarity: Common, Rare and Legendary, with more rare Artifacts providing larger benefits.
A campaign is divided on five stages. On each stage, the player progresses through a campaign map by navigating tiles on a hexagonal grid. Players can move by clicking on the tiles indicated by a blue wisp but they will be unable to move back afterwards. In some stages there can be multiple starting tiles or branching paths that the player can choose from, but all possible roads will eventually converge to the Final Boss tile. There are over 10 unique stage layouts that can appear.[8]
Some tiles will have a Red Bloon floating over it that lead the player to a Bloon Encounter, which is a game of BTD6 with a custom set of rules, rounds and mechanics. In Rouge Legends, the player cannot place towers and Powers freely and can only use their party Insta Monkeys, which cost cash to place. They are cheaper to place than their combined base and upgrade costs, but more expensive to upgrade than normal.[1] Insta Monkeys in the player's Party are reusable, but have a 4-round cooldown between uses. Completing encounters earns items called tokens (represented by an icon of Geraldo's head) that can be used to trade with Merchants. The player has five hearts (separate from lives) and loses a heart each time they lose an encounter. If the player runs out of hearts, the campaign ends with no option of continuing.[1]
Bloon Encounters feature a unique "Rogue Bloons" round set.[8] These rounds scale in difficulty much quicker than the regular set (for example, MOABs will start spawining in the mid 10's), and to compensate, the players recieve a much larger amount of starting cash in addition to their party Insta Monkeys and active Artifacts. Encounters start at round 1 out of 10 with the default challenge rule modifiers. After each encounter cleared, all future encounters in the same stage will start 1 round later and will last for 3 more rounds at the end (ex. 1/10, 2/13, 3/16, and so on); also Bloon speed, MOAB health, and Ceramic health will be increased by +5% each encounter. During Bloon Encounters the player can earn temporary items called Boosts, which can be Artifacts, Powers (which are purchased with cash), or a one-time Insta Monkey. Temporary artifacts will be active for the rest of the encounter and Powers or towers obtained from Boosts will be lost upon finishing the encounter regardless if they were used or not.
Players can also encounter other type of tiles such as Mini Games or Mini Bosses that can award additional artifacts if the player can beat certain scores in Race, Endurance Races, Least Cash or Boss Rush modes, Merchants that can exchange their Artifacts for tokens or other Artifacts, Loot Chests with additional Artifacts, Camp Fires[sic] on which players can choose between adding more Monkeys to the party, upgrading their party's Insta Monkeys or Artifacts or regain Hearts, and, at the end of the stage, there is Final Boss tile which is a Bloon Encounter featuring a Boss Bloon, players need to defeat it to progress to the next stage.
After defeating Stage 5, the player finishes the campaign and can unlock CHIMPS mode,[6] which allows the player to play a campaign endlessly.[8]
Parties
Parties are a set consisting of a Hero, Insta Monkeys, and artifacts. Each Hero has a unique starter party that includes two Insta Monkeys and one hero artifact, and Hero Skins have different starter parties. Before beginning a campaign, the player can also choose their own "permanent artifacts" to start with, though limited to a combined artifact cost of 9.
Artifacts
Artifacts are items that can be equipped during a campaign. All of them have beneficial effects, though some have negative effects as trade-offs, and some of them can add more Insta Monkeys to the player's party. The player starts their campaign with one artifact called a "hero artifact" that depends on the Hero or Hero Skin, and can choose up to three additional "permanent artifacts". Each permanent artifact has a value that determines its cost to equip in the starter party and to trade at a merchant. There are over 60 unique artifacts and upgraded versions.[6] Most of them appear to come in at least three rarities: Common, Rare, and Legendary. Common Artifacts cost 3, Rare Artifacts cost 6, and Legendary Artifacts cost 9. After completing a stage, the player can extract one Artifact[8] to allow it to be chosen in a Starter Party, but the extracted artifact will be lost for the rest of the current campaign.
| Name | Description |
|---|---|
| Abundant Choices Rare | Get 1 extra choice when picking a Boost, Artifact, or new Monkey |
| Abundant Choices Legendary | Get 2 extra choices when picking a Boost, Artifact, or new Monkey |
| Ability Stacking Common | Ability cooldowns loop to gain 1 extra charge. Ability cooldowns are 20% slower for all Monkeys except Psi |
| Ability Stacking Rare | Ability cooldowns loop to gain 2 extra charges. Ability cooldowns are 20% slower for all Monkeys except Psi |
| Absolute Ability Common | Monkeys attack 10% slower, but ability cooldowns are 15% faster |
| Absolute Ability Rare | Monkeys attack 10% slower, but ability cooldowns are 20% faster |
| Absolute Ability Legendary | Monkeys attack 10% slower, but ability cooldowns are 30% faster |
| Alchemic Engineering Common | Tier 3 and higher Engineers have pierce reduced 60%, but convert Bloons to Gold. Adds a 0-1-1 Engineer to your party. |
| Alchemic Engineering Rare | Tier 3 and higher Engineers have pierce reduced 45%, but convert Bloons to Gold. Adds a 0-1-2 Engineer to your party. |
| Alchemic Engineering Legendary | Tier 3 and higher Engineers convert Bloons to Gold. Adds a 0-0-2 Engineer to your party. |
| Battlefield Commission Rare | Heroes don't gain XP for each round, but gain 1 XP for each Bloon popped |
| BB Gatling Gun Common | Main attack damage of Monkeys is reduced to 80% but attack reload time is reduced 20% |
| Bouncing Projectiles Legendary | All projectiles will bounce off blocking objects and projectiles travel 40% further |
| Cats Meow Rare | Maximum lives is set to 9, but any Bloon leaked only counts as 1 life regardless of RBE. Regenerate 3 lives at the end of each round |
| Ceramic Chunker Common | Primary Monkeys deal 2 bonus damage to Ceramic Bloons |
| Ceramic Chunker Rare | Primary Monkeys deal 3 bonus damage to Ceramic Bloons |
| Ceramic Chunker Legendary | Primary Monkeys deal 6 bonus damage to Ceramic Bloons |
| Cold Steel Common | Military Monkeys tier 3 or higher have a 5% chance to freeze Bloons when they hit. |
| Cold Steel Rare | Military Monkeys tier 3 or higher have a 10% chance to freeze Bloons when they hit. |
| Cornered Beasts Common | Beast Handlers tier 3 and higher have 20% more range, and attack faster the more Bloons in radius (up to 25%). Adds a 0-1-1 Beast Handler to your Party |
| Corrosive Torp-E-Darts Common | Tier 3 and higher Monkey Subs glue Bloons with Liquifier[sic] acid for a short time. Adds a 0-2-1 Monkey Sub to your Party |
| Corrosive Torp-E-Darts Rare | Tier 3 and higher Monkey Subs glue Bloons with Liquifier[sic] acid for a short time. Adds a 0-2-1 Monkey Sub to your Party |
| Critical Impact Common | Tier 3 and higher Mortars have a 1 in 10 chance to Crit for 250% damage. Adds a 1-1-0 Mortar to your Party |
| Critical Success Rare* | Primary Monkeys deal -50% damage, but have 1 in 5 chance to deal 225% critical damage |
| Crystal Crash Common | Support Monkeys deal 1.5 times damage to frozen Bloons |
| Crystal Crash Rare | Support Monkeys deal 1.75 times damage to frozen Bloons |
| Dazing Frostburn Common | Ice Monkeys attack 50% slower, but also stun non-MOAB Bloons and burn 4 damage a second for 10 seconds. Adds a 1-0-1 Ice Monkey to your Party |
| Divine Intervention Common | Super Monkeys and Adora have a 1 in 1800 chance when hitting Bloons for the Sun God to smite them with 1500x damage. Adds a 0-0-0 Super Monkey to your Party |
| Divine Intervention Rare | Super Monkeys and Adora have a 1 in 1200 chance when hitting Bloons for the Sun God to smite them with 1500x damage. Adds a 0-0-0 Super Monkey to your Party |
| Divine Intervention Legendary | Super Monkeys and Adora have a 1 in 600 chance when hitting Bloons for the Sun God to smite them with 1500x damage. Adds a 0-0-0 Super Monkey to your Party |
| Dream Teams Common | Monkey Subs, Ninja Monkeys, Druids, Wizards, and Beast Handlers have faster attack speed and ability cooldowns, and 25% more range. |
| Enchanted Rebuttal Common | Magic Monkeys push Bloons back on hit |
| Enchanted Rebuttal Rare | Magic Monkeys push Bloons back even more on hit |
| Esoteric Elementalist Common | Wizard Monkeys have a 20% chance to freeze or blow back, and set Bloons on fire for 1 damage/s over 4.5s. Adds a 1-0-1 Wizard Monkey to your Party |
| Esoteric Elementalist Rare | Wizard Monkeys have a 30% chance to freeze or blow back, and set Bloons on fire for 1 damage/s over 4.5s. Adds a 2-0-1 Wizard Monkey to your Party |
| Essence Of Blastapopoulos | Tier 5 Monkeys and Level 20 Heroes burn Bloons, and affected Bloons take an extra +4 damage from all sources |
| Essence Of Bloonarius | All Monkeys tier 3 and lower deal 1.5x damage to Bloons and MOAB-Class Bloons and have 100% more pierce |
| Essence Of Dreadbloon | All Monkeys count as all categories. Tier 5 Monkeys and Level 20 Heroes deal 1.5x damage to Fortified and Ceramic Bloons |
| Essence Of Vortex | Tier 5 Monkeys and Level 20 Heroes knock back MOAB-Class Bloons on hit, and 10% chance to blow back regular Bloons |
| Explosive Economics Common | When Support Monkeys are sold, an Area of Effect explosion deals 50 damage to all nearby Bloons. Bloons in range of Support Monkeys give 5% less cash |
| Fata Morgana Common | Mermonkey range, pierce, projectile lifespan, and ability cooldown speed increased 25%. Mermonkey projectiles reflect off map borders. Adds a 0-1-1 Mermonkey to your Party |
| Fata Morgana Rare | Mermonkey range, pierce, projectile lifespan, and ability cooldown speed increased 35%. Mermonkey projectiles reflect off map borders. Monkey added to the party to be determined. |
| Flaming Hot Punch-A-Rang Common | Red Hot Rangs have reduced pierce, but knock back Bloons and have a 30% chance to set them on fire for 2 damage per 1.5s over 4.5s. Adds a 0-1-1 Boomerang Monkey to your Party |
| Follow Me Common | Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Super Monkeys, Druids, and Mermonkeys follow cursor like a Dartling Gunner with a turn rate of 180, and constantly fire as long as Bloons are on screen. Attack speed reduced by 20% |
| Follow Me Rare | Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Super Monkeys, Druids, and Mermonkeys follow cursor like a Dartling Gunner with a turn rate of 300, and constantly fire as long as Bloons are on screen. Attack speed reduced by 20% |
| Follow Me Legendary | Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Super Monkeys, Druids, and Mermonkeys follow cursor like a Dartling Gunner with a turn rate of 500, and constantly fire as long as Bloons are on screen. Attack speed reduced by 20% |
| Frosted Tips Common | Dart Monkey pierce and range increased 15%, and projectiles apply permafrost, slowing Bloons by 50%. Adds a 1-1-0 Dart Monkey to your Party |
| Frosted Tips Rare | Dart Monkey pierce and range increased 20%, and projectiles apply permafrost, slowing Bloons by 50%. Adds a 2-1-0 Dart Monkey to your Party |
| Frosted Tips Legendary | Dart Monkey pierce and range increased 35%, and projectiles apply permafrost, slowing Bloons by 50%. Adds a 2-0-0 Dart Monkey to your Party |
| Full Broadside Common | Monkey Buccaneers can store up to 3 ability charges, and pierce and ability cooldown speed increased 35%. Adds a 1-1-0 Buccaneer to your Party |
| Full Broadside Rare | Monkey Buccaneers can store up to 3 ability charges, and pierce and ability cooldown rate increased 50%. Adds a 1-2-0 Buccaneer to your Party |
| Full Broadside Legendary | Monkey Buccaneers can store up to 3 ability charges, and pierce and ability cooldown rate increased 70%. Adds a 0-2-0 Buccaneer to your Party |
| Growing Steady Common | Druids attack reload time is increased 20%, but every round, Druid damage is increased by 0.15, even Druids placed later! Adds a 1-0-1 Druid to your Party |
| Growing Steady Legendary | Druids attack reload time is increased 20%, but every round, Druid damage is increased by 0.35, even Druids placed later! Monkey added to the party to be determined. |
| Heightened Perception Common | Primary Monkeys attack range increased 40%. Projectile speed reduced 50% |
| Heightened Perception Rare | Primary Monkeys attack range increased 55%. Projectile speed reduced 50% |
| Heightened Perception Legendary | Primary Monkeys attack range increased 75%. Projectile speed reduced 50% |
| High Impact Glue Common | Glue Gunner projectiles move twice as fast and deal 2 damage to MOAB-Class Bloons on impact. Impact damage scales up to 10x with the amount of Bloons on screen. Adds a 1-0-1 Glue Gunner to your Party |
| Home Brew Alchemy Common | Alchemist attack reload time and ability cooldowns are reduced 20% with a 1 in 20 chance to Crit for 50x damage. Adds a 1-0-1 Alchemist to your Party |
| Home Brew Alchemy Rare | Alchemist attack reload time and ability cooldowns are reduced 30% with a 1 in 20 chance to Crit for 50x damage. Monkey added to the party to be determined. |
| Intelligence Agent Common | Heroes give Monkey Intelligence Bureau buff to nearby Monkeys (can hit all Bloon types) but those monkeys attack reload time is increased 100% |
| Just Like Magic Common | Tier 5 Magic Monkeys' attack speed is halved, but all Monkeys in their radius deal 25% more damage to MOAB-Class Bloons |
| Just Like Magic Legendary | Tier 5 Magic Monkeys' attack speed is halved, but all Monkeys in their radius deal 50% more damage to MOAB-Class Bloons |
| Malicious Mauling Common | Bomb Shooters and Striker Jones deal 3x damage to MOAB-Class Bloons. Bomb Shooters attack speed and projectile speed is halved. Adds a 0-1-1 Bomb Shooter to your Party. |
| Malicious Mauling Rare | Bomb Shooters and Striker Jones deal 4x damage to MOAB-Class Bloons. Bomb Shooters attack speed and projectile speed is halved. Adds a 0-2-1 Bomb Shooter to your Party. |
| Mighty Mulligan Common | Provides 1 Artifact Selection reroll opportunity after beating a reward tile |
| Mighty Mulligan Rare | Provides 2 Artifact Selection reroll opportunity after beating a reward tile |
| Mighty Mulligan Legendary | Provides 3 Artifact Selection reroll opportunity after beating a reward tile |
| One Shot Common | Sniper Monkeys attack 3x slower, but have a 1 in 5 chance to Crit for 10x damage. Adds a 1-1-0 Sniper Monkey to your Party |
| One Shot Rare | Sniper Monkeys attack 3x slower, but have a 1 in 5 chance to Crit for 7x damage. Adds a 2-1-0 Sniper Monkey to your Party |
| Overwhelming Synergy Common | Magic Monkeys get +15% attack speed. Upgrades for other monkeys are 20% more expensive |
| Pincushion Flyby Common | Monkey Ace pin Bloons for 1s on pop, but have -40% pierce. Adds a 1-1-0 Monkey Ace to your Party |
| Pops Fired Common | When a Bloon on fire is popped, it explodes. Hits up to 2 nearby Bloons |
| Pops Fired Rare | When a Bloon on fire is popped, it explodes. Hits up to 3 nearby Bloons |
| Portability Common | Grants 1 Portable Lake and Pontoon per tile |
| Pure Damage Common | Magic Monkeys attack speed and ablility cooldowns are 2x slower, but damage is increased 230% against Ceramics and MOAB-Class Bloons |
| Rubber Bullets Rare | Tier 4 and higher Sniper Monkey only deal 1 damage per shot, but immobilize MOAB-Class Bloons briefly with each hit. Adds a 0-0-0 Sniper Monkey to your party |
| Slipped On The Peel Common | Benjamin and the Banana Farms slow Bloons in radius by 15%. Benjamin's range is doubled. Adds a 1-0-1 Banana Farm to your Party |
| Slipped On The Peel Rare | Benjamin and the Banana Farms slow Bloons in radius by 20%. Benjamin's range is doubled. Adds a 2-0-1 Banana Farm to your Party |
| Slow And Steady Common | For the first 20s of each round, all Monkeys attack 2x slower, but Monkey damage increased 100% |
| Slow And Steady Rare | For the first 20s of each round, all Monkeys attack 1.8x slower, but Monkey damage increased 100% |
| Slow And Steady Legendary | For the first 20s of each round, all Monkeys attack 1.5x slower, but Monkey damage increased 100% |
| Slower Is Harder Common | All projectile speed is reduced 35%, but damage increased by 15% |
| Slower Is Harder Rare | All projectile speed is reduced 35%, but damage increased by 20% |
| Slower Is Harder Legendary | All projectile speed is reduced 35%, but damage increased by 30% |
| Spirit of Adventure Common | Hero end of round XP increased 45% and Hero attack speed increased 10%. Non-Hero Monkeys attack speed reduced 10% |
| Spirit of Adventure Rare | Hero end of round XP increased 60% and Hero attack speed increased 10%. Non-Hero Monkeys attack speed reduced 10% |
| Splody Darts Common | Dart based Monkeys' projectiles explode when they expire, dealing 1 damage to nearby Bloons |
| Splody Darts Rare | Dart based Monkeys' projectiles explode when they expire, dealing 3 damage to nearby Bloons |
| Splody Darts Legendary | Dart based Monkeys' projectiles explode when they expire, dealing 9 damage to nearby Bloons |
| Squadron Together Strong Common | Military Monkeys get +15% attack speed. Upgrades for other Monkeys are 20% more expensive |
| Squadron Together Strong Rare | Military Monkeys get +25% attack speed. Upgrades for other Monkeys are 20% more expensive |
| Squadron Together Strong Legendary | Military Monkeys get +50% attack speed. Upgrades for other Monkeys are 20% more expensive |
| Starting Strong Common | For the first 20s of each round, Monkeys attack 15% faster |
| Starting Strong Rare | For the first 20s of each round, Monkeys attack 20% faster |
| Starting Strong Legendary | For the first 20s of each round, Monkeys attack 35% faster |
| Support Specialist Rare | Support Monkeys attack reload time and ability cooldowns are reduced 20%. All other Monkey categories have pierce and ability cooldown speed reduced 15% |
| Support Specialist Legendary | Support Monkeys attack reload time and ability cooldowns are reduced 35%. All other Monkey categories have pierce and ability cooldown speed reduced 15% |
| Swelling Spikes Common | Spike factories attack half as fast, but have 115% more pierce. Adds a 1-0-1 Spike Factory to your Party |
| Swelling Spikes Rare | Spike factories attack half as fast, but have 120% more pierce. Adds a 2-0-1 Spike Factory to your Party |
| Swiftest To Business Common | Ninja Monkeys tier 4 or higher have 15% faster projectile speed, and attack reload and ability cooldown time reduced 15%. Adds a 1-0-1 Ninja Monkey to your Party |
| Sticky Situation Common | Primary Monkeys deal 1.5x damage to glued Bloons |
| Sticky Situation Rare | Primary Monkeys deal 1.75x damage to glued Bloons |
| The Unspoken Heroes Common | Support Monkeys have a 1 in 10 chance to Crit for 250% damage. Heroes attack speed and end of round experience is reduced 15%. |
| Too Many Cooks Common | Military Monkeys attack reload time is reduced by 25%. Attack reload time increased by 5% for each Military Monkey placed |
| Too Many Cooks Rare | Military Monkeys attack reload time is reduced by 30%. Attack reload time increased by 5% for each Military Monkey placed |
| Trick Shot A-Tacks Common | Tack Shooter projectiles rebound off obstacles. Range and projectile lifespan increased 50%. Adds a 1-1-0 Tack Shooter to your Party |
| Tit For Tat Common | All Monkeys attack 15% faster. Bloons move 25% faster when in range of Monkeys |
| Unification Common | Primary Monkeys now count as all Monkey categories. Primary Monkey attack range reduced 20% |
| Unification Rare | Primary Monkeys now count as all Monkey categories. Primary Monkey attack range reduced 10% |
| Wacky Wibbly Wavey Common | Heli Pilot attack reload time is reduced 20% and fire in a wackey wiggly pattern. Adds a 1-1-0 Heli Pilot to your Party |
| Wacky Wibbly Wavey Rare | Heli Pilot attack reload time is reduced 25% and fire in a wackey wiggly pattern. Adds a 2-1-0 Heli Pilot to your Party |
| Zig Then Zag Common | All Military Monkeys shoot in a Zig Zag pattern. Projectiles move 20% slower, but attack speed is 20% faster |
Notes:
- Ability cooldown reductions are capped to 70% of normal speed, regardless of how many artifacts are obtained.
- The name and description of Critical Success Artifact are unofficial translations from German.
Boosts
Boosts are temporary items that are obtained every 3 rounds on Bloon Encounters, after a certain number of rounds on Mini Games, at the start of a Mini-Boss and every 5 'pops' afterwards, and after triggering a Skull during a Final Boss fight. Boosts can be Artifacts, Insta Monkeys, or Powers (including the Cave Monkey).
When selecting a boost, the player can choose one of three items (except during Races or Endurance Races where they are awarded automatically), or spend cash to reroll them. The first reroll is free, and every successive roll costs an additional $300 ($300, $600, $900 and so on). Insta Monkeys from Boosts can only be used once, and Powers from Boosts cost cash to place instead of Monkey Money.[6]
| Name | Description |
|---|---|
| All Tower Inspiration Common | All Monkeys have 5% more pierce, and have increased attack range |
| All Tower Precision Common | Increases all Monkeys damage 8%, and shot spread reduced 5% |
| All Tower Precision Rare | Increases all Monkeys damage 10%, and shot spread reduced 7% |
| All Tower Precision Legendary | Increases all Monkeys damage 15%, and shot spread reduced 12% |
| All Tower Quickening Common | Reduces all Monkeys attack reload and ability cooldown 5%, and projectiles travel 10% faster |
| All Tower Quickening Rare | Reduces all Monkeys attack reload and ability cooldown 7%, and projectiles travel 13% faster |
| Magic Inspiration Common | Magic Monkeys have 10% more pierce, and have increased attack range |
| Magic Inspiration Rare | Magic Monkeys have 14% more pierce, and have increased attack range |
| Magic Precision Common | Increases Magic Monkey damage by 15%, and reduces shot spread 10% |
| Magic Precision Legendary | Increases Magic Monkey damage by 30%, and reduces shot spread 25% |
| Magic Quickening Common | Reduces Magic Monkeys attack reload and ability cooldown 10%, and projectiles travel 20% faster |
| Magic Quickening Rare | Reduces Magic Monkeys attack reload and ability cooldown 15%, and projectiles travel 25% faster |
| Military Inspiration Common | Military Monkeys have 10% more pierce, and have increased attack range |
| Military Precision Common | Increases Military Monkey damage by 15% and reduces shot spread 10% |
| Military Precision Rare | Increases Military Monkey damage by 20% and reduces shot spread 1% |
| Military Quickening Common | Reduces Military Monkeys attack reload and ability cooldown 10%, and projectiles travel 20% faster |
| Primary Inspiration Common | Primary Monkeys have 10% more pierce, and have increased attack range |
| Primary Inspiration Rare | Primary Monkeys have 14% more pierce, and have increased attack range |
| Primary Precision Common | Increases Primary Monkey damage by 15% and reduces shot spread 10% |
| Primary Quickening Common | Reduces Primary Monkeys attack reload and ability cooldown 10%, and projectiles travel 20% faster |
| Support Inspiration Common | Support Monkeys have 10% more pierce, and have increased attack range |
| Support Inspiration Rare | Support Monkeys have 14% more pierce, and have increased attack range |
| Support Precision Common | Increases Support Monkey damage by 15%, and reduces shot spread 10% |
| Support Precision Rare | Increases Support Monkey damage by 20%, and reduces shot spread 15% |
| Support Quickening Common | Reduces Support Monkeys attack speed and ability cooldown 10%, and projectiles travel 20% faster |
| Support Quickening Rare | Reduces Support Monkeys attack speed and ability cooldown 15%, and projectiles travel 25% faster |
Tiles
- Spawn Points — The starting position of the player, represented by a tent. On some stage layouts, the player can choose from multiple spawn points.
- Bloon Encounters — Takes the player to a game of Bloons TD 6. Players are rewarded with 1 to 3 tokens after completing the game.
- Mini Games — Optional challenges that can be set in Race, Endurance Race[8] (deal as much damage as possible in a certain amount of time, like the 5 Minutes of Frozen Over quest), or Least Cash modes that can award additional artifacts if player beats a specified goal score, there are 3 thresholds that award a choice between Common, Rare and Legendary Artifacts. Players do not lose a heart if they fail to achieve a goal score.
- Mini Boss — Similar to Mini Games, these can award Artifacts if the player can achieve certain goal scores by challenging a Boss Bloon in Boss Rush mode. These use the normal round set with the boss-specific modifiers rather than the Rogue Bloons round set, and Powers are enabled. Players will be able to see which Boss Bloon they will be facing in that tile as it will be floating above it.
- Loot Chests — Gives the player a set of Artifacts to choose one of.
- Legendary Augment Tiles — Sparkling tiles that allow the player to choose a Legendary Artifact upon completing them.
- Merchants — Allows the player to trade Artifacts and tokens for different Artifacts. A trade is performed by selecting 1 to 4 Artifacts from the Merchant's inventory and a combination of tokens and Artifacts from the player's inventory until the value of both selections are the same (Tokens have a value of 1 and Merchant Artifacts are valued on twice its regular price), and upon confirmation, players will lose the selected tokens and artifacts which and gain the ones they have chosen from the Merchant. Only one trade is allowed per Merchant tile.
- Log Bridges — Allows the player to cross water tiles.
- Camp Fires[sic] — Allows the player to choose one of four benefits:
- Recruit: "Befriend a new Monkey to add to your Party." — The player can select a new Insta Monkey to add to their party.
- Mentor: "Mentor one of your monkeys to make it stronger." — Permanently increases the upgrade tier on one path of a chosen Insta Monkey if available. For example, a 2-0-0 Alchemist can be enhanced into a 3-0-0 Alchemist, 2-1-0 Alchemist, or 2-0-1 Alchemist.
- Enhance: "Study an Artifact to increase its strength" — Converts a Common or Rare artifact into the next tier.
- Heal: "Taking a short nap can restore some health" — Restores two hearts, this option will not be available if the player already have 5 hearts.
- Final Boss — A final battle against a Boss Bloon, played in a similar way to the Boss Challenge mode, but the Boss will spawn immediately upon starting the game. This tile will use the corresponding challenge modifiers of a Bloon Encounter tile, but the Boss will usually have higher health but lower speed modifiers compared to regular Boss Challenge. Defeating it rewards the player with a choice between a Legendary Artifact related to the Boss or Tier 5 Insta Monkeys, also the game will progress to the next stage on a new map.
Development
Legends were first mentioned in passing the update notes for version 41.0 as "periodic Legends content drops for players looking for even more challenge".[9]
Version 44.0
More information about Legends was revealed in the update notes for version 44.0, and that the first Legends will be DLC and a "rogue-lite adventure".
— Update notes for version 44.0[4]
Version 45.0
The update notes for version 45.0 revealed that the development team was planning a "dev diary" to preview the art and gameplay of Rogue Legends.
— Update notes for version 45.0[10]
Version 46.0
The update notes for version 46.0 revealed that the first Legends DLC was planned to be released in version 46.0, but was delayed until version 47.0.
— Update notes for version 46.0[3]
Version 47.0
The update preview for version 47.0 revealed more information about Rogue Legends, as well as answering questions from the community about Legends in general.[8]
Gallery
Screenshots
-
Rogue Legends on the Legends menu
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Main menu
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Captain Churchill's starter party
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Choosing starter artifacts
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Selecting a boost
Stages
-
Zoom out of a stage layout
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Zoom out of a stage layout
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Zoom out of a stage layout
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Zoom out of a stage layout
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Opening a chest
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The same location as before, but with different special tiles
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Earning a token
Assets
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"BTD6 Legends loading..." teaser animation[11]
Video
References
- ↑ 1.0 1.1 1.2 1.3 "Rogue Legends | Coming Soon to Bloons TD 6!". YouTube. Retrieved Mon, 27 Jan 2025.
- ↑ "Bloons TD 6 v46.0 - Update Notes!". Reddit. Retrieved Tue, 14 Jan 2025.
- ↑ 3.0 3.1 3.2 3.3 "Bloons TD 6 v46.0 - Update Notes!". Reddit. Retrieved Tue, 14 Jan 2025.
- ↑ 4.0 4.1 "Update: Bloons TD 6 v44.0 - Update Notes!". Reddit. Retrieved Tue, 14 Jan 2025.
- ↑ "BTD6 Rogue Legends DLC maps and movement first look!". Reddit. Retrieved Thu, 16 Jan 2025.
- ↑ 6.0 6.1 6.2 6.3 "BTD6 Rogue Legends DLC gameplay first look!". Reddit. Retrieved Thu, 23 Jan 2025.
- ↑ "Hey guys, anyone know what this is?". Reddit. Retrieved Tue, 14 Jan 2025.
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 "Bloons TD 6 v47.0 - Update Preview!". Reddit. Retrieved Thu, 30 Jan 2025.
- ↑ "Update: Bloons TD 6 v41.0 - Update Notes!". Reddit. Retrieved Tue, 14 Jan 2025.
- ↑ "Bloons TD 6 v45.0 - Update Notes!". Reddit. Retrieved Tue, 14 Jan 2025.
- ↑ "BTD6 Legends loading...". Reddit. Retrieved Tue, 14 Jan 2025.