Bionic Boomerang (BCS)

Revision as of 03:07, 4 December 2024 by Polavux (talk | contribs) (rarity fixed)
Bionic Boomerang
Card art of Bionic Boomerang
On Play: Gain 2 Ammo
I must admit, I put the BOOM in boomerang.
Class Primary
Card Pack
Rarity Uncommon
Keywords On Play
Introduced Full Playable test
Stats
Cost Gold 6 Ammo 2
Charges 1 ATK 40
Type Boomerang Reload 2

The Bionic Boomerang is a Primary Monkey card in Bloons Card Storm. It starts with 2 extra Ammo when placed, for a total of four when initially played, but it only gets 2 Ammo per Reload. If a reloading Bionic Boomerang is affected by Expert Negotiator, it gains 2 Ammo from its current ammo amount, effectively reloading its normal Ammo amount rather than doubling it.

Tips

  • Bionic Boomerang's bonus ammo on play is helpful as a burst of defense.
  • A reloading Bionic Boomerang targeted by Expert Negotiator will not start with 4 Ammo, but instead effectively reload, as it's on play effect gives it 2 Ammo. Thus, using Negotiator on a Bionic Boomerang should take this into account.

Update history

Version 0.8 (build 177)

  •   Reload increased ― 1 → 2
  • Visual rarity changed from Rare to Uncommon to match crafting cost (bug fix)
  •   On Play effect: Additional Ammo is now considered Temporary Ammo and disappears at the end of the turn the Ammo is gained
  • Description changed ― "On Play: Gain 2 Ammo" → "On Play: Gain 2 Temporary Ammo"
  •   Added Temporary Ammo keyword
  •   ATK increased ― 40 → 55
“
Bionic Boomerang has had its damage decreased from 55 to 50. Although this is a pretty good tower for aggro, the thing about Bionic Boomerang that pushed it over the edge was how good of its burst damage it was to the point where you could use it in pretty much every deck for any thing. 220 burst for 6 was just an insane amount of burst damage that made it really easy to run in whatever deck in whatever archetype, because even in super late-game situations it would still be incredibly useful, and although that's still the case, 200 burst is a lot easier of a health to manage than 220, which was just that little bit extra that made Bionic Boomerang a little too much.
— u/No-Appearance1780's commentary, 39:28-40:05 (with most disfluencies removed)
”
  •   ATK decreased ― 55 → 50

In other languages

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