Beast Handler (BTD6)
| Trains land, water or air beasts. Multiple Beast Handlers can have their own beasts, or combine efforts to train a single beast with greater beast power. |
| Unlock method(s) | Gift Box (3,000,000 pops) Shop (Beast Handler Unlock Pack) | ||
|---|---|---|---|
| Category | Support | ||
| Cost | $210 — Easy $250 — Medium $270 — Hard $300 — Impoppable | ||
| Hotkey | I | ||
| Introduced | Version 36.0 | ||
The Beast Handler is a Support tower in Bloons TD 6, introduced in version 36.0. It attacks by stabbing nearby Bloons with its staff, popping up to 4 at a time. Its staff can pop frozen Bloons, but not Lead Bloons or Purple Bloons, and it cannot detect Camo Bloons. It ignores line of sight blockers, but it has very short range. It cannot be buffed by Alchemists or moved with Support Chinooks.
Upgrading the Beast Handler replaces its staff attack with a Beast sub-tower that attacks for it. The Beast Handler's range is also expanded, which is used for Beast positioning and merging. Each Beast has a Beast Power stat that determines its damage, attack speed, pierce, and more depending on the Beast.
A Beast can be merged with another Beast of the same upgrade path of the same tier or higher, unless the recipient has already reached maximum Beast Power, which removes it and adds its Beast Power to the other Beast. If the contributor and recipient's range circles are touching, then the recipient's beast can be moved within the contributor's range.
It can be upgraded to train increasingly large water, land, or air beasts.
Mechanics
edit| This section is incomplete. You can help out by expanding it. The editor who added this notice did not specify a reason. |
Beast Power
editEach beast has a Beast Power level that determines its stats. Additionally, the model of a beast changes at certain Beast Power thresholds. The baseline and maximum Beast Power of a beast depends on its upgrade tier; all beasts of the same upgrade tier have the same baseline and maximum Beast Power. Merging a beast transfers its Beast Power to the other Beast Handler's beast. If a beast's Beast Power exceeds its maximum power, the excess power does not count towards its stats until the player upgrades it to a higher tier to accommodate it. Selling a Beast Handler removes its Beast Power from any Beast Handlers it is merged with.
Upgrading a Beast Handler to tier 5 requires its beast to have the maximum Beast Power for tier 4 (64), in addition to the usual requirements. The player can still sell the contributing Beast Handlers after purchasing it to reduce its Beast Power to its baseline value, however.
| Tier | Base power | Max power | Visual change thresholds |
|---|---|---|---|
| 1 | 1 | 1 | N/A |
| 2 | 3 | 6 | 3/6, 6/6 |
| 3 | 8 | 24 | 8/24, 16/24, 24/24 |
| 4 | 16 | 64 | 16/64, 36/64, 64/64 |
| 5 | 36 | 132 | 36/132, 100/132, 132/132 |
Stat modifiers
editFor most stats, there is a "range" which means the stat change from the min power to max power.
To simplify the formulas below, assume
- Pierce
- Damage
For Velociraptor and above, bonus stun damage is also affected by merging. The increased value is based on the base damage increase from merging, and is calculated before the multiplicative bonus:
The above is 3.
- Knockback duration
- Flying speed
- Attack cooldown
- Thrash cooldown
Used for beasts that have a thrash attack (i.e. Great White and above). The is 0.6. The is 1.1.
- Ability cooldown
Merging actually changes the cooldownSpeedScale of the ability, which means this stacks additively with other buffs such as Energizer. Unlike other stats, this bonus depends on the cooldown of their main attack.
With Veteran Monkey Training, the attack cooldown changes before the bonus from merging.
Merging
editA Beast Handler can merge one or both of its beasts with any other Beast Handler on the map. A beast can only merge with another beast of the same upgrade path and the same or higher tier, and cannot merge with a beast that is already at its maximum Beast Power. Tier 1 beasts cannot merge with other tier 1 beasts, due to them effectively always being at their maximum Beast Power, but they can still merge with higher tier beasts. The player can upgrade a Beast Handler after merging its beast to increase the Beast Power it contributes, but they cannot upgrade it beyond the target beast's tier.
Merging a beast removes it from play and transfers its Beast Power to the target beast. If the player sells a Beast Handler that has other Beast Handlers contributing to it, their beasts return to them. Otherwise, merging is irreversible.
Contributing Beast Handlers share their range with the target Beast Handler. Path 3 beasts can have their drop-off point set within range of any contributing Beast Handler regardless of proximity, but repositioning path 1 and path 2 beasts to within a contributing Beast Handler's range requires that Beast Handler's range to overlap its own Beast Handler's range.
Upgrades
editPath 1
The Piranha takes 0.4 seconds to jump to the target and creates a small radius (4) that pops up to 1 Bloon and does 1 Shatter-type damage, with an attack cooldown of 0.6 seconds. It has a range of 25 units.
The Barracuda has more range (25 → 35), more pierce (1 → 4–12), more damage (1 → 2–4), and a bigger splash radius (4 → 8), and can knock back regular Bloons on damage, knocking them backwards by 50% for 0.2 seconds, with only 25% backwards on Lead and Ceramic Bloons. Beast merges increase its pierce, damage, and attack speed.
The Great White jumps out of the water at set intervals, latches onto a Bloon or MOAB-Class Bloon, including Lead Bloons, and thrashes multiple times before returning to the water, as opposed to Barracuda's rate-buffable, single-attack jumps. Thrashes are centered on the Great White. The thrash's damage (2–4 → 12–36), pierce (4–12 → 10–30), and radius (8 → 15) are all improved. Thrashes can be affected by all external buffs. Thrashes occur every 0.6 seconds and do not trigger immediately after grabbing. Merges increase the thrash's damage, pierce, attack cooldown, and knockback duration. The Great White itself has 40 range instead of 35.
If the target can be one-shot, the Great White drags it into the water; the target is immediately popped while the Great White moves at a constant speed towards the location it jumped from. If it cannot be one-shot, the Great White latches onto it for up to 3 seconds before disappearing. At max beast power, the shark can drag down a MOAB.
The Orca's thrash has increased radius (15 → 24), more damage (12–36 → 30–90) and pierce (10–30 → 20–60), and 50% increased knockback duration and strength against both Bloons (-100% speed versus Bloons, -75% speed versus Lead and Ceramics) and MOAB-Class Bloons (-50% speed). Additionally, Orca now drags all types of Bloons for only 1 second and can drag MOABs and BFBs for seconds, with a minimum of 1 second and maximum of 6 seconds. The Orca itself has 50 range instead of 40.
The Megalodon's thrash splash has more damage (30–90 → 600–1800) and pierce (20–60 → 50–90), radius (24 → 48), and improves knockback against MOAB-Class Bloons, moving them backwards at 50% speed. Additionally, Megalodon now drags MOAB-Class Bloons much faster, for seconds. Megalodon can also drag down BADs, but the maximum dragging time is 30 seconds for BADs instead of 6 seconds. The range of the Megalodon itself is 60 instead of 50.
Path 2
The Microraptor has 20 range and attacks once every second, has 5 pierce, and does 1 Sharp-type damage over 10 radius. This upgrade can be bought even if there's zero available land space for the dinosaur.
The Adasaurus has improved damage (1 to 2–4) and pierce (5 to 8–20), a +50% larger radius (10 to 15), and does Normal-type damage. Its damage, pierce, and attack speed can be improved by merges.
The Velociraptor has 24 range instead of 20, and each bite has 18 radius instead of 15, plus increased damage, gains a 1.5× damage multiplier against stunned Bloons, and more pierce. Merges improve its damage and pierce, plus reduced attack cooldowns. Its bonus Ceramic damage is also increased from +1 to +4, regardless of Beast Power.
- Damage: Increased from 2–4 to 4–16.
- Pierce: Increased from 8–20 to 12–26.
- Attack cooldown: Starts at 1 second, which decreases to 0.6561 second at max Beast Power.
The T-Rex has 30 range instead of 24, and its bites have 18 radius, plus increased damage, further bonus damage to stunned Bloons, and more pierce. Merges improve its damage, bonus stunned damage, and pierce, plus reduced attack cooldowns. Its bonus Ceramic damage is also increased from +4 to +5, but doesn't improve from merges.
- Damage: Increased from 4–16 to 20–60.
- Bonus stunned damage: Increased from +3–7 to +8–21
- Pierce: Increased from 12–26 to 20–45.
- Attack cooldown: Starts at 1 second, which decreases to 0.6561 second at max Beast Power.
Additionally, it gains the Stomp ability, creating a blast over 100 radius that deals high damage and stuns affected Bloons, including MOAB-Class Bloons (excluding BADs and Boss Bloons), with a cooldown of 40 seconds (down to 19.03 seconds at max Power). Bloons stunned by the Stomp ability are stunned for 6 seconds, 3 for MOABs and BFBs, and 2 for ZOMGs and DDTs. Merges improve the damage and pierce and speed up ability cooldowns.
- Damage: 150–202
- Pierce: 400–433
- Ability cooldown: 40–19.03 seconds
At Power 64, all of its attacks can penetrate damage through layers of MOAB-class Bloons.
The Giganotosaurus' bite its base range is increased to 50, bite radius increases from 18 to 24, can see over all obstacles, can penetrate blimp layers at any Beast Power (instead of only at max Power), and gains a variety of stat changes that are improved by merges:
- Damage: Increased from 20–60 to 500–2,000, with a default of 1250 at 84/132 Beast Power.
- Bonus stunned damage: Increased from +8–21 to +250–516
- Pierce: Increased from 20–45 to 33–83, starting at 58 pierce at 84/132.
- Attack cooldown: Increased from 1 to 1.25 seconds, 0.9061 seconds at max Beast Power, and starts at 1.078 seconds at 84/132.
Additionally, the Stomp ability covers the whole screen, and stuns all affected Bloons for at least twice as long (in seconds — Bloons: 12, MOAB: 8, BFB: 6, ZOMG and DDT: 4). Its stat changes are also improved from merges:
- Damage: Increased from 150–202 to 300–1100, with 700 at 84/132.
- Pierce: Increased from 400–433 to 600–690, with 645 at 84/132.
- Ability cooldown: Decreased from 40–19.03 seconds to 25–15.51 seconds, with 20.255s at 84/132.
Path 3
The Gyrfalcon has a range of 60 (centered at the Handler), and uses a targetable reticle to control the bird to scratch or grab Bloons depending on percentage distance along the track. Gyrfalcon pursues a Bloon based on the handler's targeting and will not pursue additional Bloons while grabbing. It has 80 flight speed and flies twice as fast while pursuing a Bloon.
- If the Bloon is closer to the entrance than the reticle, it scratches the targeted Bloon without grabbing it.
- If the Bloon is further from the entrance than the reticle, it grabs the targeted Bloon. While picking up Bloons, it damages them every second with the same stats as the grab.
Gyrfalcon does 1 damage, deals +1 damage to Regrow Bloons, has 3 pierce, and 10 radius. After scratching or grabbing Bloons, it has an attack cooldown of 1 second. Bloons attacked by Gyrfalcon lose their children when popped by it. Its pierce and attack rate cannot be buffed. It cannot target Ceramic Bloons and above, and cannot target Lead Bloons without lead-popping. If picked up, a Lead Bloon has +1 pierce penalty.
The Horned Owl gains Camo detection, has improved pierce and grabbing radius, and can grab 1 (up to 3 at Power 6) Ceramics at a time. Ceramics consume +4 pierce, and it cannot pick up an extra Ceramic if its pierce would overflow. Beast merges increase its attack speed, pierce, and flight speed, and at max power also increases its damage from 1 to 2.
Unlike the other Beast Handler paths, which only gain intel range from merged Handlers with ranges that intersect with its range, Horned Owl (and all succeeding upgrades) can gain intel range from Handlers merged from anywhere on the map.
The Golden Eagle has increased pierce (6–18 to 30–90), damage (1–2 to 1–3), and grab radius (20 to 25). It no longer has +1 pierce penalty against targetable Lead Bloons, and its pierce penalty against Ceramics is reduced from +4 to +1. Unlike Horned Owl, Golden Eagle can allow its pierce to overflow while picking up Ceramics (e.g. Power 12 Golden Eagle picks up to 23 Ceramics, not 22).
At Power 24, it gains the ability to grab MOABs, with a pierce penalty of +1089 that is there to limit the amount of MOABs it can grab per attack to 1. Its pierce is allowed to overflow when grabbing MOABs (meaning that it can grab them without needing 1090 pierce remaining), and it applies to all succeeding upgrades when grabbing MOAB-Class Bloons. If it destroys a MOAB by popping it while grabbed mid-flight, it spawns no children; this also applies to subsequent upgrades on all blimps.
The Giant Condor has its base damage increased from 1–3 to 2–6, consumes less pierce on MOABs, can pick up BFBs, can pick up DDTs if the Lead property is countered, and does +11 damage to MOAB-Class Bloons. It cannot target Lead Bloons or DDTs without stripping Lead properties or having external lead-popping.
Merging to a Power 64 Condor allows it to target and damage, but not grab, BADs and Boss Bloons. A Power 64 Condor still cannot affect ZOMGs.
Giant Condor has the following pierce penalties:
Pouākai's damage type changes to Normal (therefore, can innately pick up DDTs and Leads), has increased base damage (2–6 to 10–90) and +80 MOAB-Class damage instead of +11, has much more pierce (150–450), decreases base attack cooldown from 1 to 0.85 seconds (1–0.48 to 0.8–0.28 seconds), no longer has a flight speed penalty while picking up MOAB-Class Bloons, and can pick up ZOMGs. Ceramics no longer consume extra pierce. All Bloon types can be targeted, even BADs and Boss Bloons, though they cannot be grabbed and only take scratch damage.
Pouākai has the following pierce penalties:
Stats
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Related Monkey Knowledge
editBeast Handler currently has no Monkey Knowledge specific to it. However, it is affected by Monkey Knowledge specific to Support and all towers.
Rogue Legends
editStarter parties with Beast Handlers
edit| Hero | Insta Monkey 1 | Insta Monkey 2 | Artifact |
|---|---|---|---|
| 0-1-0 Beast Handler | 0-1-2 Tack Shooter | Bargaining Chip Legendary | |
| 2-0-0 Mermonkey | 2-0-0 Beast Handler | Portability Common | |
| 0-2-0 Beast Handler | 0-0-1 Druid | Cornered Beasts Common (adds 0-1-1 Beast Handler) | |
| 0-0-0 Beast Handler | 3-0-0 Mermonkey | What In Tarnation Common (adds 1-0-1 Desperado) | |
| 0-2-0 Beast Handler | 0-2-0 Ninja Monkey | Duckageddon Legendary |
Related Artifacts
edit| Artifact | Common effect | Rare effect | Legendary effect |
|---|---|---|---|
| Cornered Beasts |
Beast Handlers tier 3 and higher have 20% more range, and attack faster the more Bloons in radius (up to 15%). Adds a 0-1-1 Beast Handler to your Party | Beast Handlers tier 3 and higher have 20% more range, and attack faster the more Bloons in radius (up to 25%). Adds a 0-2-1 Beast Handler to your Party | Beast Handlers tier 3 and higher have 20% more range, and attack faster the more Bloons in radius (up to 35%). Adds a 0-2-0 Beast Handler to your Party |
| Dream Teams |
Monkey Subs, Ninja Monkeys, Druids, Wizards, and Beast Handlers attack speed and ability cooldowns are 11% faster, get 20% more range, and placement cooldown reduced 1 round(s) | Monkey Subs, Ninja Monkeys, Druids, Wizards, and Beast Handlers attack speed and ability cooldowns are 11% faster, get 25% more range, and placement cooldown reduced 1 round(s) | Monkey Subs, Ninja Monkeys, Druids, Wizards, and Beast Handlers attack speed and ability cooldowns are 11% faster, get 35% more range, and placement cooldown reduced 2 round(s) |
| Explosive Economics |
When Support Monkeys are sold, an Area of Effect explosion deals 250 damage to all nearby Bloons. Spike Factory, Engineer, and Beast Handler placement cooldown reduced 1 round(s) | When Support Monkeys are sold, an Area of Effect explosion deals 500 damage to all nearby Bloons. Spike Factory, Engineer, and Beast Handler placement cooldown reduced 1 round(s) | When Support Monkeys are sold, an Area of Effect explosion deals 900 damage to all nearby Bloons. Spike Factory, Engineer, and Beast Handler placement cooldown reduced 2 round(s) |
Costs and sell values
edit| Tiers | Total cost | Sell value | ||||||
|---|---|---|---|---|---|---|---|---|
| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 0-0-0 | $210 | $250 | $270 | $300 | $147 | $175 | $189 | $210 |
| 1-0-0 | $345 | $410 | $445 | $490 | $242 | $287 | $312 | $343 |
| 1-1-0 | $495 | $585 | $635 | $700 | $347 | $410 | $445 | $490 |
| 1-0-1 | $505 | $600 | $650 | $720 | $354 | $420 | $455 | $504 |
| 0-1-0 | $360 | $425 | $460 | $510 | $252 | $298 | $322 | $357 |
| 0-1-1 | $520 | $615 | $665 | $740 | $364 | $431 | $466 | $518 |
| 0-0-1 | $370 | $440 | $475 | $530 | $259 | $308 | $333 | $371 |
| 2-0-0 | $1,035 | $1,220 | $1,320 | $1,460 | $725 | $854 | $924 | $1,022 |
| 2-1-0 | $1,185 | $1,395 | $1,510 | $1,670 | $830 | $977 | $1,057 | $1,169 |
| 2-2-0 | $1,890 | $2,225 | $2,405 | $2,665 | $1,323 | $1,558 | $1,684 | $1,866 |
| 2-0-1 | $1,195 | $1,410 | $1,525 | $1,690 | $837 | $987 | $1,068 | $1,183 |
| 2-0-2 | $1,925 | $2,270 | $2,455 | $2,720 | $1,348 | $1,589 | $1,719 | $1,904 |
| 0-2-0 | $1,065 | $1,255 | $1,355 | $1,505 | $746 | $879 | $949 | $1,054 |
| 1-2-0 | $1,200 | $1,415 | $1,530 | $1,695 | $840 | $991 | $1,071 | $1,187 |
| 0-2-1 | $1,225 | $1,445 | $1,560 | $1,735 | $858 | $1,012 | $1,092 | $1,215 |
| 0-2-2 | $1,955 | $2,305 | $2,490 | $2,765 | $1,369 | $1,614 | $1,743 | $1,936 |
| 0-0-2 | $1,100 | $1,300 | $1,405 | $1,560 | $770 | $910 | $984 | $1,092 |
| 1-0-2 | $1,235 | $1,460 | $1,580 | $1,750 | $865 | $1,022 | $1,106 | $1,225 |
| 0-1-2 | $1,250 | $1,475 | $1,595 | $1,770 | $875 | $1,033 | $1,117 | $1,239 |
| 3-0-0 | $2,745 | $3,230 | $3,490 | $3,870 | $1,922 | $2,261 | $2,443 | $2,709 |
| 3-1-0 | $2,895 | $3,405 | $3,680 | $4,080 | $2,027 | $2,384 | $2,576 | $2,856 |
| 3-2-0 | $3,600 | $4,235 | $4,575 | $5,075 | $2,520 | $2,965 | $3,203 | $3,553 |
| 3-0-1 | $2,905 | $3,420 | $3,695 | $4,100 | $2,034 | $2,394 | $2,587 | $2,870 |
| 3-0-2 | $3,635 | $4,280 | $4,625 | $5,130 | $2,545 | $2,996 | $3,238 | $3,591 |
| 0-3-0 | $2,820 | $3,320 | $3,585 | $3,985 | $1,974 | $2,324 | $2,510 | $2,790 |
| 1-3-0 | $2,955 | $3,480 | $3,760 | $4,175 | $2,069 | $2,436 | $2,632 | $2,923 |
| 2-3-0 | $3,645 | $4,290 | $4,635 | $5,145 | $2,552 | $3,003 | $3,245 | $3,602 |
| 0-3-1 | $2,980 | $3,510 | $3,790 | $4,215 | $2,086 | $2,457 | $2,653 | $2,951 |
| 0-3-2 | $3,710 | $4,370 | $4,720 | $5,245 | $2,597 | $3,059 | $3,304 | $3,672 |
| 0-0-3 | $2,900 | $3,420 | $3,695 | $4,105 | $2,030 | $2,394 | $2,587 | $2,874 |
| 1-0-3 | $3,035 | $3,580 | $3,870 | $4,295 | $2,125 | $2,506 | $2,709 | $3,007 |
| 2-0-3 | $3,725 | $4,390 | $4,745 | $5,265 | $2,608 | $3,073 | $3,322 | $3,686 |
| 0-1-3 | $3,050 | $3,595 | $3,885 | $4,315 | $2,135 | $2,517 | $2,720 | $3,021 |
| 0-2-3 | $3,755 | $4,425 | $4,780 | $5,310 | $2,629 | $3,098 | $3,346 | $3,717 |
| 4-0-0 | $13,370 | $15,730 | $16,990 | $18,870 | $9,359 | $11,011 | $11,893 | $13,209 |
| 4-1-0 | $13,520 | $15,905 | $17,180 | $19,080 | $9,464 | $11,134 | $12,026 | $13,356 |
| 4-2-0 | $14,225 | $16,735 | $18,075 | $20,075 | $9,958 | $11,715 | $12,653 | $14,053 |
| 4-0-1 | $13,530 | $15,920 | $17,195 | $19,100 | $9,471 | $11,144 | $12,037 | $13,370 |
| 4-0-2 | $14,260 | $16,780 | $18,125 | $20,130 | $9,982 | $11,746 | $12,688 | $14,091 |
| 0-4-0 | $10,895 | $12,820 | $13,845 | $15,385 | $7,627 | $8,974 | $9,692 | $10,770 |
| 1-4-0 | $11,030 | $12,980 | $14,020 | $15,575 | $7,721 | $9,086 | $9,814 | $10,903 |
| 2-4-0 | $11,720 | $13,790 | $14,895 | $16,545 | $8,204 | $9,653 | $10,427 | $11,582 |
| 0-4-1 | $11,055 | $13,010 | $14,050 | $15,615 | $7,739 | $9,107 | $9,835 | $10,931 |
| 0-4-2 | $11,785 | $13,870 | $14,980 | $16,645 | $8,250 | $9,709 | $10,486 | $11,652 |
| 0-0-4 | $10,550 | $12,420 | $13,415 | $14,905 | $7,385 | $8,694 | $9,391 | $10,434 |
| 1-0-4 | $10,685 | $12,580 | $13,590 | $15,095 | $7,480 | $8,806 | $9,513 | $10,567 |
| 2-0-4 | $11,375 | $13,390 | $14,465 | $16,065 | $7,963 | $9,373 | $10,126 | $11,246 |
| 0-1-4 | $10,700 | $12,595 | $13,605 | $15,115 | $7,490 | $8,817 | $9,524 | $10,581 |
| 0-2-4 | $11,405 | $13,425 | $14,500 | $16,110 | $7,984 | $9,398 | $10,150 | $11,277 |
| 5-0-0 | $51,620 | $60,730 | $65,590 | $72,870 | $36,134 | $42,511 | $45,913 | $51,009 |
| 5-1-0 | $51,770 | $60,905 | $65,780 | $73,080 | $36,239 | $42,634 | $46,046 | $51,156 |
| 5-2-0 | $52,475 | $61,735 | $66,675 | $74,075 | $36,733 | $43,215 | $46,673 | $51,853 |
| 5-0-1 | $51,780 | $60,920 | $65,795 | $73,100 | $36,246 | $42,644 | $46,057 | $51,170 |
| 5-0-2 | $52,510 | $61,780 | $66,725 | $74,130 | $36,757 | $43,246 | $46,708 | $51,891 |
| 0-5-0 | $61,895 | $72,820 | $78,645 | $87,385 | $43,327 | $50,974 | $55,052 | $61,170 |
| 1-5-0 | $62,030 | $72,980 | $78,820 | $87,575 | $43,421 | $51,086 | $55,174 | $61,303 |
| 2-5-0 | $62,720 | $73,790 | $79,695 | $88,545 | $43,904 | $51,653 | $55,787 | $61,982 |
| 0-5-1 | $62,055 | $73,010 | $78,850 | $87,615 | $43,439 | $51,107 | $55,195 | $61,331 |
| 0-5-2 | $62,785 | $73,870 | $79,780 | $88,645 | $43,950 | $51,709 | $55,846 | $62,052 |
| 0-0-5 | $36,050 | $42,420 | $45,815 | $50,905 | $25,235 | $29,694 | $32,071 | $35,634 |
| 1-0-5 | $36,185 | $42,580 | $45,990 | $51,095 | $25,330 | $29,806 | $32,193 | $35,767 |
| 2-0-5 | $36,875 | $43,390 | $46,865 | $52,065 | $25,813 | $30,373 | $32,806 | $36,446 |
| 0-1-5 | $36,200 | $42,595 | $46,005 | $51,115 | $25,340 | $29,817 | $32,204 | $35,781 |
| 0-2-5 | $36,905 | $43,425 | $46,900 | $52,110 | $25,834 | $30,398 | $32,830 | $36,477 |
Strategy
editAt the expense of being more complex and potentially space consuming than other towers, the Beast Handler performs exceptionally well in most stages of the game. Many of its upgrades have niches that other towers cannot fulfill, making them top tier, especially in CHIMPS.
Water and land beasts appreciate from repositioning to catch Bloons from a deployable area around the Beast Handler. The Beast Handler's big range is not to be confused for the range of the beast itself. Place the beast along a bend, or anywhere where it will have maximum coverage of one lane. There is a cooldown to repositions, which prevents spamming it; practise quickly placing the beast ahead of the Bloons in a general location without getting too picky about pixel perfectness. Persistent mid-round micro is not needed to take full advantage of these beasts, except for challenges that limit cash or tiers (e.g. Contested Territory).
Air beasts require basic knowledge about Bloon lanes, but otherwise needs little micro. There are two lane-based mechanics that are vital for mastering air beasts: the percentage distance of each lane's entrance and exit, and identifying traversing lanes. Scratching is less important than grabbing, but by placing the target reticle far enough towards the exit, it can prevent the air beast from spending too much time moving Bloons. Traversing lanes are a great way to minimize flight distance while sending Bloons back a large distance from the exit.
Starting at tier 2, beasts can have other beasts merged into them, increasing their stats. This is generally more cost efficient than keeping multiple of the same beast on the field, and easier to control.
- The top path trains water beasts. They have a fast attack speed and later knockback, making them very consistent. At tier 3, the beast is altered to specialize in raw power, dealing huge area damage as it latches onto targets, one-shotting them if it can. However, it now retreats into water for significant periods of time, meaning it requires other towers to cover the downtime.
- The middle path trains land beasts, which specialize in high-pierce area damage in a short range. Higher tier beasts gain bonus damage to stunned bloons and later the ability to stun bloons themselves.
- The bottom path trains air beasts, which specialize in stalling bloons in a unique way. They have a target on the track and will grab groups of bloons, damaging them as it flies back and drops them on the target. They can even grab bloons in different lanes, changing which lane they travel on. Bloons up-track of the target will get scratched and take damage but will not be moved. It takes time for them to fly to and from a new target, so have other towers to account for its downtime.
When merging beasts, the efficiency should be considered.
- Tier 3 beasts are more cost-efficient for Beast Power than Tier 2 and 1, with Tier 2 being better than Tier 1, even when excluding the base Beast Handler's cost. The caveat is that only one Tier 3 is allowed per Beast Handler.
- Tier 4 beasts are very inefficient in cost but can be used when there is a tower placement limit, or when saving up for the Tier 5 upgrade. Depending on Beast Handler, keeping them unmerged may be better just before buying Tier 5.
Crosspaths are usually irrelevant for a Beast Handler. Aside from considerations for cost efficiency, a Beast Handler with two Beasts share the same targeting priorities for both beasts. Otherwise, the benefits of buying both beasts are separated (e.g. Adasaurus's Lead-popping for a path 3 Beast Handler via 0-2-3).
Pre-release
editDevelopment
editWhile the Beast Handler released in version 36.0, assets for the tower, such as buff icons and upgrade descriptions, existed in the game's data in version 35.0. While the names of the upgrades are unchanged, the early descriptions are different. They suggest its beast system worked completely differently, requiring having multiple Beast Handlers with the same upgrade to access higher tiers (a mechanic only used by the tier 5 upgrades in the release version), and make no mention of Beast Power.
| Tier | Name | Pre-36.0 | 36.0 | Notes |
|---|---|---|---|---|
| Base | Beast Handler | Can train dangerous beasts on land, water and air. Instead of creating more beasts, multiple handlers work together to increase the power of the existing ones. |
Trains land, water, or air beasts. Multiple Beast Handlers can have their own beasts, or combine efforts to train a single beast with greater beast power. | |
| Path 1 | ||||
| 1 | Piranha | Command a small but feisty little fish to leap from the water at the Bloons. |
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| 2 | Barracuda | The barracuda's razor sharp teeth can pop multiple layers of Bloon. Requires at least 1 other Beast Handler with Piranha upgrades. Max 4 contributing Beast Handlers |
The Barracuda slaps Bloons backwards and pops multiple layers with their razor sharp teeth. |
The description was reworded. |
| 3 | Great White | The Great White will crush Bloons, including Lead Bloons in its jaws, dragging them back to the water if needed. Requires at least 2 other Beast Handlers with Barracuda upgrades. Max 4 contributing Beast Handlers |
The Great White will crush Bloons, including Lead Bloons in its jaws, dragging them back to the water if needed. At max Beast Power the Great White can drag down MOABs. | |
| 4 | Orca | The mighty Orca's huge mouth can grab and drag all but the very largest Bloons into the depths. Requires at least 3 other Beast Handlers with Great White upgrades. Max 4 contributing Beast Handlers |
The mighty Orca's huge mouth can grab and drag all but the very largest Bloons into the depths. At max Beast Power the Orca can drag down ZOMGs. |
|
| 5 | Megalodon | A truly colossal shark with a taste for Bloon that requires at least 4 other Beast Handlers with Orca upgrades. Max 8 contributing Beast Handlers |
A truly colossal shark with a taste for Bloon. Requires 3 additional Orca Handlers to control. |
|
| Path 2 | ||||
| 1 | Microraptor | Command a sharp clawed little dinosaur. Grow it with more Beast Handlers with this upgrade. |
Command a sharp clawed little dinosaur. |
|
| 2 | Adasaurus | The sharp teeth of Adasaurus deal high short range damage. Requires at least 1 other Beast Handler with Microraptor upgrades. Max 4 contributing Beast Handlers |
The sharp teeth of Adasaurus deal high short range damage that can tear through Lead. |
The original description does not mention its ability to damage Lead Bloons. |
| 3 | Velociraptor | Velociraptor slashes and chomps Bloons with vicious speed. Requires at least 2 other Beast Handlers with Adasaurus upgrades. Max 4 contributing Beast Handlers |
Velociraptor viciously slashes and chomps, dealing more damage to stunned Bloons. |
The original description does not mention that it deals more damage to stunned Bloons. |
| 4 | Tyrannosaurus Rex | The Tyrannosaurus Rex's huge jaw and sharp teeth deal a ton of damage with each bite. Requires at least 3 other Beast Handlers with Velociraptor upgrades. Max 4 contributing Beast Handlers. T Rex Stomp ability: Stuns up to ZOMG Bloons in a wide area. |
The Tyrannosaurus Rex's huge jaw and sharp teeth deal a ton of damage with each bite. T Rex Stomp ability: Stuns up to ZOMG Bloons in a wide area. |
|
| 5 | Giganotosaurus | The biggest and most fierce dinosaur of them all, Giganotosaurus can shred almost any Bloon instantly with ease. Requires at least 4 other Beast Handlers with Tyrannosaurus Rex upgrades. Max 8 contributing Beast Handlers. Ability stuns up to ZOMG Bloons everywhere for longer. |
The biggest and most fierce dinosaur of them all, Giganotosaurus can shred almost any Bloon instantly and with ease. Stomp ability hits the whole map and lasts longer. Requires 3 additional Tyrannosaurus Handlers to control. |
|
| Path 3 | ||||
| 1 | Gyrfalcon | Command a noble little bird of prey that can grab and move Bloons with its talons. |
Command a noble little bird of prey that can grab and move Bloons to the drop-off target. Bloons up-track of the target get scratched. |
The original description does not mention its mechanic of damaging Bloons without grabbing them if they are closer to the entrance than the target point. |
| 2 | Horned Owl | The Horned Owl is strong enough to grab and pop Lead and Ceramic Bloons, and has keen eyes that can detect Camo Bloons. |
The Horned Owl is strong enough to grab Ceramic Bloons, and has keen eyes that can detect Camo Bloons. |
The original description mentions that it can pop Lead Bloons, which it cannot do in the release version without buffs. |
| 3 | Golden Eagle | Expert at grabbing large numbers of Bloons at once. The Golden Eagle is so large it requires at least 2 other Beast Handlers with Horned Owl upgrades. Max 4 contributing Beast Handlers |
The Golden Eagle's huge talons make it an expert at grabbing large numbers of Bloons at once. |
|
| 4 | Giant Condor | The huge talons of the fearsome Giant Condor can pick up MOAB-Class Bloons. Requires at least 3 other Beast Handlers with Golden Eagle upgrades. Max 4 contributing Beast Handlers |
The huge talons of the fearsome Giant Condor can pick up smaller MOAB-Class Bloons. |
The original description does not specify "smaller" MOAB-Class Bloons. |
| 5 | Pouākai | The legendary Pouākai, a bird so large that it can pick up, carry off and destroy almost any number of Bloons of almost any size. Requires at least 4 other Beast Handlers with Giant Condor upgrades. Max 8 contributing Beast Handlers |
The legendary Pouākai, a bird so large that it can pick up, carry off and destroy almost any number of Bloons of almost any size. Requires 3 additional Condor Handlers to control. |
|
Early access videos
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Update history
edit| This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed. To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete. |
- Now usable in Contested Territory
— Update notes
- Reposition cooldown reduced ― 5s → 3s
— Update notes
- Merging/Beast positioning range reduced ― 60 → 50
— Update notes
- Merging/Beast positioning range increased ― 50 → 60
Related achievement
edit| World League Training Have 150,000 Beast Handler XP at once Reward(s): 200 Monkey Money |
Gallery
editScreenshots
edit| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. |
Assets
edit-
Portrait
-
Insta Monkey icon
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Path 1 buff icon
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Path 2 buff icon
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Path 3 buff icon
In other languages
edit| Language | Text | Notes |
|---|---|---|
| Arabic | مروض الوحوش | — |
| Danish | Dyrepasser | — |
| German | Biestzähmer | — |
| Spanish | Domador | — |
| Spanish (Latin America) | Domador | — |
| Finnish | Pedonkäsittelijä | — |
| French | Dresseur de bêtes | — |
| Italian | Domatore | — |
| Japanese | ビーストハンドラー | — |
| Korean | 맹수 조련사 | — |
| Dutch | Dierentemmer | — |
| Norwegian | Beistmestrer | — |
| Polish | Pogromca Bestii | — |
| Portuguese (Brazil) | Domador de Feras | — |
| Russian | Укротитель | — |
| Swedish | Besthanterare | — |
| Thai | ผู้ฝึกสัตว์ | — |
| Turkish | Canavar Terbiyecisi | — |
| Chinese (simplified) | 野兽之主 | — |
| Chinese (traditional) | 野獸之主 | — |
| Language | Text | Notes |
|---|---|---|
| Arabic | يتولى تدريب الوحوش البرية أو المائية أو الجوية، حيث من الممكن أن يكون لدى الكثير من مروضي الوحوش وحوشهم الخاصة، أو توحيد جهودهم لتدريب وحش واحد بقوة وحش أكبر. | — |
| Danish | Træner land-, vand- eller luftdyr. Flere dyrepassere kan have deres egne dyr eller kombinere deres indsats til at træne et enkelt dyr med større kraft. | — |
| German | Trainiert Land-, Wasser- oder Luftbestien. Mehrere Biestzähmer können ihre eigenen Bestien haben oder sich zusammentun, um eine Bestie mit größerer Bestienkraft zu trainieren. | — |
| Spanish | Entrena bestias terrestres, acuáticas o aéreas. Varios domadores pueden tener sus propias bestias o combinar esfuerzos para entrenar a una sola bestia con un mayor poder. | — |
| Spanish (Latin America) | Entrena bestias terrestres, acuáticas o aéreas. Varios domadores pueden tener sus propias bestias o combinar esfuerzos para entrenar a una sola bestia con un mayor poder. | — |
| Finnish | Kouluttaa maa-, vesi- tai ilmapetoja. Useilla pedonkäsittelijöillä voi olla omat pedot tai he voivat yhdistää voimansa kouluttaakseen yhden pedon, jolla on suurempi petovoima. | — |
| French | Dresse des créatures terrestres, marines et aériennes. Plusieurs Dresseurs de bêtes peuvent avoir leurs propres bêtes ou combiner leurs efforts pour dresser une seule créature dotée de plus de puissance de bête. | — |
| Italian | Addestra bestie di terra, acqua o aria. Più domatori possono avere le loro bestie o combinare i propri sforzi per addestrare una sola bestia con più potenza bestiale. | — |
| Japanese | 陸・水・空のビーストを訓練する。複数のビーストハンドラーが自分のビーストを持つこともできるし、力を合わせてもっと大きなビーストパワーを持つ1体のビーストを訓練することもできる。 | — |
| Korean | 지상, 수중 또는 공중의 맹수를 조련합니다. 다수의 맹수 조련사가 각각 다른 맹수를 조련하거나, 서로 힘을 합쳐 맹수 파워가 월등히 높은 맹수 한 마리를 부릴 수 있습니다. | — |
| Dutch | Temt dieren op het land, in het water of in de lucht. Meerdere Dierentemmers kunnen hun eigen dieren hebben of samenwerken om één sterker dier te temmen. | — |
| Norwegian | Lærer opp beist på land, i vann og i luften. Flere beistmestre kan ha sine egne beist, eller samarbeide for å lære opp ett enkelt beist med større beistkraft. | — |
| Polish | Trenuje lądowe, wodne i powietrzne bestie. Kilku Pogromców Bestii może mieć własne bestie lub połączyć wysiłki, by trenować jedną bestię ze zwiększoną mocą. | — |
| Portuguese (Brazil) | Treina feras terrestres, aquáticas ou aéreas. Cada Domador de Feras pode ter sua própria fera, ou eles podem somar suas forças para treinar uma única fera com maior poder de fera. | — |
| Russian | Тренирует сухопутных, плавающих и летающих зверей. Несколько укротителей могут иметь отдельных зверей или объединять усилия для обучения одного зверя с большей звериной силой. | — |
| Swedish | Tränar land-, vatten- eller luftbestar. Flera Besthanterare kan ha sina egna bestar eller kombinera sina ansträngningar för att träna en enda best med större bestkraft. | — |
| Thai | ฝึกฝนสัตว์ร้ายบก น้ำและอากาศ ผู้ปราบสัตว์ร้ายหลายคนสามารถรวมพลังเหล่าสัตว์ร้ายของตนเองเพื่อให้กลายเป็นสัตว์ร้ายทรงพลังเพื่อฝึกได้ | — |
| Turkish | Karadaki, sudaki veya havadaki canavarları eğitir. Birden fazla Canavar Terbiyecisi kendi canavarlarına sahip olabilir veya daha fazla canavar gücüne sahip tek bir canavarı eğitmek için ortak çaba gösterebilir. | — |
| Chinese (simplified) | 训练陆地、水中和天空的野兽。多个野兽之主可以有自己的野兽,或携手训练出一只更强大的野兽。 | — |
| Chinese (traditional) | 訓練陸地、水中和天空的野獸。多個野獸之主可以有自己的野獸,或攜手訓練出一隻更強大的野獸。 | — |
Navigation
edit| Beast Handler in Bloons TD 6 | ||||||
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| Stats • Strategies • Update history |
| Towers in Bloons TD 6 | ||||||||||||
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