Bloon Master Alchemist is a MagicMonkeycard in Bloons Card Storm, introduced in version 4.0. When played, a menu will prompt the player to pick a target Bloon into a Red Bloon. If no Bloons exist on the playing field, this menu does not appear. On attack, it drops a Strong Acid Pool below the targeted Bloon. Only one of this card can be in the Collection.
The card art depicts a Bloon Master Alchemist that threw a shrinking potion at a bloon, transforming it into a Red Bloon, and at the Tinkerton map from Bloons TD 6.
The conversion of the targeted Bloon means that unlike other instant-kill Bloon effects, BMA’s ability ignores keywords like Revive or On Destroyed.
Strong Acid Pools deal 50 damage instead of the normal Acid Pools doing 30 damage. This means that after the pool attacks twice, Bloon Master Alchemist essentially deals 115 damage per two turns.
Strong Acid Pools work well against OTK, as the 50 unavoidable damage the OTKing Bloon must take limits combos from the opponent and can make the Bloon not OTK.
Return To Sender can be used to activate the On Play effect again, which can be useful against an Eternal or another high health Bloon that has already been duplicated by Double Trouble, or generally as a last ditch option for survival.
Adora players can use Salvation to keep using the BMA's On Play effect, allowing it to keep converting Bloons.
In Dreadbloon events, use BMA to get rid of troublesome Bloons, such as an early Bolstered Bloon (found in Stage 3 ("Board Destruction") Dreadbloon), Lead Zeppelin, and an excessively health-buffed Rock Bloon. BMA should only ever target Bloons (unless doing a Dreadbloon kill with minimal overkill damage), to take advantage of Strong Acid Pool's damage. Also, BMA can be used as bait for Dreadbloon's removals if Monkeys worth 9 or less Gold are present.
The community playtesters proposed a nerf to Bloon Master Alchemist on Version 5.2 by increasing its reload from 1 to 2, which was left unchanged for the update.
Bloon Master Alchemist was re-evaluated in Version 6.2, and playtests with it were performed after a community playtester proposed[1] to nerf its Gold cost from 8 to 10, since this Monkey was considered one of the best ways to guarantee removing a threatening Bloon with no caveats involved.[2] According to some playtesters, Bloon Master Alchemist was more "fair" to play against in the long-term since Version 5.2 nerfs.[1] The Gold cost increase was introduced to limit its On Play strength for being fundamentally a hard counter.[2]